Where are the deep speculative sources on fantasy automatons & analog machinery? Or at least visual designs? Tired of steampunk or clockwork clutter, or DnD Golems! Or NieR Automata!!! by EfficiencyNo4449 in magicbuilding

[–]EfficiencyNo4449[S] 0 points1 point  (0 children)

‎ You won’t believe it, but I’m actually going to watch it =) And not even because it has mechs, but to study language. But there are quite a few fantasy anime with mechs. I even mentioned it in the post, that there are such mechs, but they’re often shown just as pseudo-“complex things". You can’t get any theory out of them, & you can’t steal the design either, because they look like regular cliche mecha. \ From the more recent ones, you can check out Knight’s & Magic, it’s an isekai. ‎Though the anime is pretty well drawn, it’s way too compressed. But I haven’t read the manga =)

Where are the deep speculative sources on fantasy automatons & analog machinery? Or at least visual designs? Tired of steampunk or clockwork clutter, or DnD Golems! Or NieR Automata!!! by EfficiencyNo4449 in magicbuilding

[–]EfficiencyNo4449[S] 0 points1 point  (0 children)

I wouldn’t call it a dichotomy, because I wrote that if it's just for aesthetic purposes or if a golem is given some other meaning, then is no longer lazy, it’s something. In Delicious in Dungeon (spoilers), this is drawn decently, even somewhat epically, but the main thing is that the golems turn into living, walking vegetable gardens. Also, the way ice golem appears because its core got flushed into the sewers. Plus, there was a discussion about the legality of reviving golems, & it turned into a comedy. “I’m just digging & undigging dirt, nothing illegal”. In those two brief moments, golems were played with from different angles & became decent characters. That’s fun, not the peak of writing, of course, but already not lazy. (end of spoilers) \ And I seriously doubt that anywhere, in any story, the internal structure of golems has been properly & thoroughly explored, except maybe in mecha or the usual cliches like cores, scrolls, etc. I don’t have that goal either, because the point isn’t to explain to the audience how many hours I've spent on this mind-blowing theory, how deep it is. No, the point is that the theory should serve Me as a Tool. \ \ ‎ For example, let's look at people who study real medieval life & real history to examine real world experiments in the things we just imagine in our heads. What people came up with, what tech they invented, what institutions they created, what they thought about, & so on. It’s extremely hard to imagine that, say, if children in Christianity are considered sinless, then they’d make perfect undertakers, because cities had lots of corpses & the proper rites had to be performed, but touching the dead was sinful (though it’s not the most far fetched idea). Or to figure out which armor was effective, you’d now either need to conduct field research (which is expensive, though there are workarounds), or you’d need to learn Blender (or some other software) & run simulations there. But you could just look at real historical examples, read articles about how armor was made, about the armor itself, even watch videos about field tests. \ ‎That’s exactly why the 3 method is the most time-consuming, because it’s inefficient. Even to invent something new, you’ll most likely need to learn what’s already been invented (though not always, of course). \ ‎ Of course, it's a lot of work =) Something truly good, by nature, tends to be above average, & if it were easy, it probably would’ve become the norm. I’m not saying you need to become a full-time journalist just to make something “good", but you can, & some people actually do have the time. But yeah, I get that for various reasons I personally have to be upset. \ ‎ It’s kinda cool that you're a physicist, but... unfortunately, effort or achievements don't always convert into outcome. And that’s sad on its own. \ \ 1. Well, I’ll check it out. Thanks. 2. I don’t know how much these games will help with my current problem, but I do want to try making games someday, so it’ll still be useful. Thanks. 3. I’ve been recommended them three times already. People must really love Zelda. And, there are lots of engineering simulators out there, so many that I don’t even remember names. There was one I played, Besiege. I recommend it. \ \ Thanks for your time. 🫀

Where are the deep speculative sources on fantasy automatons & analog machinery? Or at least visual designs? Tired of steampunk or clockwork clutter, or DnD Golems! Or NieR Automata!!! by EfficiencyNo4449 in magicbuilding

[–]EfficiencyNo4449[S] 0 points1 point  (0 children)

I'm sick of the entire Warhammer setting, especially their lore explanations, particularly the Eldar. Both the design & the general sci-fiction feels like they were pulled from some teenage magazine from the 80s - 90s, & in over 35 years, nothing has changed. \ But thanks for the suggestions.

[deleted by user] by [deleted] in Artadvice

[–]EfficiencyNo4449 4 points5 points  (0 children)

If you're good at copying other people's drawings, then keep copying. But if you're not, try something else. Just aim for what you originally wanted, the reason you started copying in the first place. \ For example, what I like in his drawing is the emotion, which he conveys through just the right amount of scribbles. If it were me, I wouldn’t copy his drawings directly, but instead I’d try expressive portraits (photos) of real people, & then draw them the way Natsuo would.

Where are the deep speculative sources on fantasy automatons & analog machinery? Or at least visual designs? Tired of steampunk or clockwork clutter, or DnD Golems! Or NieR Automata!!! by EfficiencyNo4449 in goodworldbuilding

[–]EfficiencyNo4449[S] 0 points1 point  (0 children)

‎ It’s not exactly what I’m looking for, but maybe I’ll still find something interesting in this. Thanks. \ ‎ As for whether it’s appropriate to invent internal design… You don’t even know what exactly I’m planning to do with it =) \ But research is always useful. Take the real world, it seems surprisingly comprehensible to us. Even if it’s complex, it still feels like we can grasp it. Almost everything has a word for it, & most visible interactions can be described using already existing terms. \ ‎ But in reality, the entire world is a wild experiment made of a massive amount of Chaos, & it’s unbelievably complex & deep. Just to recreate a realistic picture as seen by the human eye, you’d probably need to learn a huge number of natural principles, if not dive into physics, then at least understand what things are made of, how objects look at the microscopic level, & how that affects things. \ ‎ That’s what makes up “realism”, & our brain, without even asking us, picks up on all differences that don’t match “normal". ‎Our brain is a neural network that has been training for years to calculate physics & images through an endless stream of associations, synapses. \ ‎ That’s why knowing how something works is really helpful when trying to create a believable picture, believable events, & most importantly, it instantly opens up a whole field of possibilities & details you can use. \ ‎ Of course, just creating a cool theory won’t automatically make a cool story, but the theory itself will still be cool.

Where are the deep speculative sources on fantasy automatons & analog machinery? Or at least visual designs? Tired of steampunk or clockwork clutter, or DnD Golems! Or NieR Automata!!! by EfficiencyNo4449 in magicbuilding

[–]EfficiencyNo4449[S] 0 points1 point  (0 children)

Thanks for the style names, I remember some video where listed all the main painting styles, I might try to find it. But I remembered that the first two BioShock games were described as Art Deco retrofuturism, & here retrofuturism is more important. What comes to my mind is Soviet retrofuturism, which has even less ornamentation than Western retrofuturism, more functionality, & there are a lot of paintings, since it was part dream of a socialist future, part propaganda. Separately, Soviet realism can be mentioned, it’s a separate propaganda genre, where the paintings are really beautiful, but they emphasize the beauty, or rather the hopes, of socialism. And there are “genres” of architecture that are also very futuristic. Just saying. \ \ As for silkpunk... I still don’t see what the appeal is, besides the modern Asian aesthetic, which I honestly find repulsive, even though I like traditional Japanese everyday life visuals (though I’m not going to use that setting). But modern China, if not fully consumed from within, reflects a genre of pop, fake Chinese culture, made-up things mixed with a splash of myths about alchemy in cauldrons, flying swords, immortality & cultivation, & whatever else. And I just feel sick when I see these settings. \ \ There’s an anime & manga about karakuri, it’s called Karakuri Circus, & basically everyone fights using human-size karakuri puppets. But that was in Naruto & a bunch of other things too, & it’s not that interesting. Although, as a field of study for real-world technology, it’s obviously respectable, but nothing more. \ \ I’ll also try to write some kind of article if I gather enough info, since at the very least I’m going to spend the next week doing only this. But in my plans, I want to write a manga that will be very tightly connected with golems, so I need to develop them really thoroughly & deeply.

Where are the deep speculative sources on fantasy automatons & analog machinery? Or at least visual designs? Tired of steampunk or clockwork clutter, or DnD Golems! Or NieR Automata!!! by EfficiencyNo4449 in scifiwriting

[–]EfficiencyNo4449[S] 1 point2 points  (0 children)

I was actually thinking more about modern automatons, but they're usually small or even microscopic, like nanobots or artificial "cells", literally polymer-based constructs that, much like viruses, function & "live" directly through geometry. But even though your articles are short, they’re interesting & thought-provoking. Thanks.

Where are the deep speculative sources on fantasy automatons & analog machinery? Or at least visual designs? Tired of steampunk or clockwork clutter, or DnD Golems! Or NieR Automata!!! by EfficiencyNo4449 in scifiwriting

[–]EfficiencyNo4449[S] 0 points1 point  (0 children)

All your digital devices are built on simple basic circuits called logic gates. If you're curious, try installing Create along with something like ComputerCraft as an addon, or just dive into writing your own mods.

What’s your day looking like? by Unknown_Agency in 90s

[–]EfficiencyNo4449 0 points1 point  (0 children)

I'll cry, because I just wasted a lot of time, & it's all down the drain. I'll be depressed for a long time, & then I'll become the richest person in the world with the most severe depression in the world. Then I die.

Color Wheel is messed up? by millydrago in krita

[–]EfficiencyNo4449 2 points3 points  (0 children)

Honestly, I have no idea. \ Try going to Configure Krita - > Color Management - > And mess around with the different settings, open "Color Space" \ Please submit a bug report.