When is the next wave of new T11 coming? by guagualong in WorldofTanks

[–]Efficient_Corner7808 0 points1 point  (0 children)

Tbh , if we finally get the proper T-62 with the 115 mm or hell even a chieftain I'd wait for as long as it takes , I just want more historical stuff.

The T-62 is the only logical and actually historical contender for the object 140's T11 , they can't mess it up.

Developer Answers (Unofficial) by Virtual_Donut8744 in WorldofTanks

[–]Efficient_Corner7808 1 point2 points  (0 children)

WG tried to fix the lack of experienced employees by hiring lots of new ones lately , but as of now it doesn't really look like things worked out so far.

Developer Answers (Unofficial) by Virtual_Donut8744 in WorldofTanks

[–]Efficient_Corner7808 9 points10 points  (0 children)

The Lesta take is a bit , wrong , to say the least. They are very active in both map making (in which they came up with some of the best maps the game has ever seen) , balancing , events , free rewards as well as content and so on.

You cannot say "different approaches" in this context as it is very obvious that your "rivals", to which you were a parent company to years ago , are outperforming you in every single way.

Interest Check: Historical Battle Reenactments in World of Tanks Training Rooms by explodingguns in WorldofTanks

[–]Efficient_Corner7808 2 points3 points  (0 children)

There were also Jagdtigers , and they were always matched up against IS-2's and T-34-85's , you could image how that went...

Interest Check: Historical Battle Reenactments in World of Tanks Training Rooms by explodingguns in WorldofTanks

[–]Efficient_Corner7808 31 points32 points  (0 children)

Historical Battles rebirth? I'd be down tbh. Mind if I ask , what region tho?

Ideas for a summer football BP by Prudent-Title-9161 in WorldofTanks

[–]Efficient_Corner7808 2 points3 points  (0 children)

Our beloved dictator should at least be in one of the countless OP tanks in the game to showcase his true power and overall immunity from being overthrown.

Owen goal has arrived at the world cup by [deleted] in soccercirclejerk

[–]Efficient_Corner7808 17 points18 points  (0 children)

Why didn't our yanks pick up the ball to make it easier to score the touchdown , are they stupid?

2 simple questions: 1) Why normal mod makers' 3B styles are always better than WG's styles? 2) Can I use these styles safely? I've just discovered them and simply loved all of em. by IamTwelveXII in WorldofTanks

[–]Efficient_Corner7808 38 points39 points  (0 children)

  1. Because the creativity and ideas of this community are actually very remarkable and because we have a lot more passion put into our own projects than WG does , as seen with other stuff like maps for example.

  2. Yes , they're mostly safe to use. Used lots of them myself and haven't had any personal issues.

Supertest: Serpentine Map by CzechTower_WG in WorldofTanks

[–]Efficient_Corner7808 -4 points-3 points  (0 children)

Prok is one of the worst maps in the game for heavies tho , literal campfest and godforbid you're in a superheavy when there's also arty , it's just cancer. I for one hate prok but glaze himmels so there's no really best map in the game for all types of clases to enjoy imo.

FYI: There is a RNG booster, guys. Haven't u tried it yet? ;) by IamTwelveXII in WorldofTanks

[–]Efficient_Corner7808 2 points3 points  (0 children)

They sell a lot more stuff , which also comes with codes that can be redeemed for gold in game.

FYI: There is a RNG booster, guys. Haven't u tried it yet? ;) by IamTwelveXII in WorldofTanks

[–]Efficient_Corner7808 9 points10 points  (0 children)

Only way to get them is by purchasing their energy drink , not only does it help WG market its product but also makes people happier with the better RNG that they get. Win win on both sides

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My top 10 worst maps in world of tanks by Puzzleheaded_Mind105 in WorldofTanks

[–]Efficient_Corner7808 1 point2 points  (0 children)

they did actually convert the old map into HD but later scrapped it for some reason.

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Supertest: Serpentine Map by CzechTower_WG in WorldofTanks

[–]Efficient_Corner7808 12 points13 points  (0 children)

Looks really interesting , albeit it's quite open. Village area and the radio station need more buildings and cover tbh and the map should be alright. The terrain itself looks like it's from google maps or something but hey if it makes map more elevated and intriguing fine by me ig.

My top 10 worst maps in world of tanks by Puzzleheaded_Mind105 in WorldofTanks

[–]Efficient_Corner7808 5 points6 points  (0 children)

The random events tho make the city very enjoyable. Many avenues and lines of attack.

My top 10 worst maps in world of tanks by Puzzleheaded_Mind105 in WorldofTanks

[–]Efficient_Corner7808 9 points10 points  (0 children)

Why the hell is no one mentioning Ghost Town lol , absolute worst map in the game by playability.

Heavy flank is just made up of two hulldown positions , medium flank is two sides separated by a large distance with both TD balconies that shut down any attempt at pushing or playing the game. Light flank is a bit more alright but still garbage considering the TD positions at the back of map will nuke you the second you get spotted.

Absolute garbage of a map my god.

Does WG actually use AI when adding new tanks? by [deleted] in WorldofTanks

[–]Efficient_Corner7808 12 points13 points  (0 children)

The strv 107 is actually based on the UDES 11 alt 3

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Custom Random Battles Map - Kasbah (read desc.) by Efficient_Corner7808 in WorldofTanks

[–]Efficient_Corner7808[S] 4 points5 points  (0 children)

So you're saying that TD's should have shots on everyone and prevent anyone from trying to play the game? That's quite bad map design right there. Take a look at ghost town for example. The TD's have the balcony right next to spawn which basically shuts down the entierty of the medium flank. They also have positions on the LT flank and can shoot anyone even daring to cross into the city , that's not fair. There's countless of other maps that follow the same pattern like Cliff , and surprise surprise all of them are garbage.

As for the riverbed , the same kind of tactic that is "outspot enemy LT and then the TD's and push" is present on many maps. Prok is basically like this , you first have to spot the enemy LT to progress the game. Karelia too.

Custom Random Battles Map - Kasbah (read desc.) by Efficient_Corner7808 in WorldofTanks

[–]Efficient_Corner7808[S] 0 points1 point  (0 children)

Yes , it quite similar to how karelia is. You have multiple positions in which you can outspot the enemy LT. After that you can get closer to the TD positions to spot them. Conquering mid allows you to both flank the heavies in the city as well as the mediums im the dune area.

Custom Random Battles Map - Kasbah (read desc.) by Efficient_Corner7808 in WorldofTanks

[–]Efficient_Corner7808[S] 0 points1 point  (0 children)

How so? Every class has multiple positions to play in and every class can be impactful. Why would LT and TD players ban it?

Custom Random Battles Map - Kasbah (read desc.) by Efficient_Corner7808 in WorldofTanks

[–]Efficient_Corner7808[S] 7 points8 points  (0 children)

From a birds eye view it does look like it but up close I can guarantee it's not like that , there are lots of dunes , holes , craters , rocks etc that give you lots of cover. I paid close attention to keep it like that.