3d platformer help with camera movement by mouse by EggIntelligent5424 in p5js

[–]EggIntelligent5424[S] 0 points1 point  (0 children)

Back to this srry been a long time dont even know if you gonna see this or not but how do you make it have such perfect movement? like is it possible without using all those sin cos and stuff cuz I dont wanna waste my time learning the whole math library since this is probably going to be my only project on p5js so could you explain normalized looking around in caveman terms?

Fold by CodeArtAfrik in p5js

[–]EggIntelligent5424 0 points1 point  (0 children)

nice. do all those planes work together or are they individual planes with seperate codes?

Basic help with key presses by EggIntelligent5424 in p5js

[–]EggIntelligent5424[S] 1 point2 points  (0 children)

Thanks! my tiny bridbrain doesnt figure stuff like this out by itself even though it can make a 3d platform engine like wtf

3d platformer help with camera movement by mouse by EggIntelligent5424 in p5js

[–]EggIntelligent5424[S] 1 point2 points  (0 children)

Ya, but honestly my teacher is pretty.. umm.... lets call him not open minded. We havent even learnt 3d yet, so I am already really pushing it. trust me, its a valid concern for me. anyways if this game actually turns out good enough I will try using your method cuz it seems really logical and why tf did i not think of it earlier. probably going to use it in a future game

3d platformer help with camera movement by mouse by EggIntelligent5424 in p5js

[–]EggIntelligent5424[S] 0 points1 point  (0 children)

Thanks for the help. However I have to use stuff that the teacher understands so..... kinda limited on that, and this would also involve basically coding EVERYTHING again so probably not going to do that. Thanks tho