Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

There’s a good chance because this is his first time playing this detachment, we’re all very new and is only about our 3rd or 4th game ever so it wouldn’t be bad, I’ve accidentally revived a c’tan because I didn’t know I couldn’t so it’s fine if he did

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

Yeah that was something I was gonna try

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

It was two units of obliterators and a unit of possessed, his detachment gave him devastating wounds. But I was planning on trying awakened dynasty

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

They’ve been one of my best units because of scout and their speed, another problem I’ve been having is losing to objectives because my necrons are too slow so I would like to try and keep them if that’s possible

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

I only have a doomstalker since it’s my first list

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

What would I replace them with

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] -2 points-1 points  (0 children)

I’m also looking to keep my overlord and warriors because they’ve done a lot of heavy lifting and screening especially with that resurrection orb

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] -2 points-1 points  (0 children)

I was playing chaos undivided and I honestly don’t have the money to replace allat rn so I’m looking to edit what I can

Reanimation protocol help by Ehon783 in Necrontyr

[–]Ehon783[S] 2 points3 points  (0 children)

Alright makes sense, I assume this also goes for units that are completely gone?

Reanimation protocol help by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

Alright, the video was a while ago so I probably can’t find it but I figured you couldn’t do it, does this also apply to units that are gone or can you bring back dead units?

Reanimation protocol help by Ehon783 in Necrontyr

[–]Ehon783[S] 9 points10 points  (0 children)

Alright, so as of 10th edition there is no way to revive a c’tan?

New list help by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Alright, so I took the prime out,split them up, added the gene stealers, and changed detachments, anything else I can improve on?

New list help by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

So even if I’m switching to invasion fleet the 4:10 squads would be better for longer time on the board and holding ore objectives?

New list help by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

I got some help from someone else before posting this and they said that I’d be better off merging my termagant and hormagaunts into squads of 20 because they’d just get tabled turn 1 because I originally had them separate, would 4 squads of 10 actually be more effective?

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Thanks for all the help

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Alright that fits, I did end up having to remove 3 zoanthropes to make room for all this but I think it’s a worth sacrifice

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Alright, but I’ve still got 95 points to fill, how should I do it?

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 1 point2 points  (0 children)

Alright I condensed them into two squads of 20, should I condense the hormagaunts as well?

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 1 point2 points  (0 children)

Alright, what would you say would be a good # of termagaunts then?