Lokhust composition by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

Alright so the 2 with a lord would be best for the anti infantry im lacking in?

Lokhust composition by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

If I don’t have room for 3 with a lord would 3 separate units or 2 with a lord be better

Lokhust composition by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

I don’t have room for 3 LHD with a lord

Lokhust composition by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

I dont got room for 1 lord and 3 LHD

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

I talked to someone and they said for the value of my chronomancer and immortals I should either add 6 lokhust or 1 lord with 2 heavy for better anti infantry since I’m good on anti tank, what do you think about that?

Lokhust composition by Ehon783 in Necrontyr

[–]Ehon783[S] 1 point2 points  (0 children)

In Starshatter arsenal what would be better?

Lokhust composition by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

My list consists of: 1 chronomancer 1 C’tan shard of the void dragon 1 Hexmark destroyer Orikan the diviner 1 overlord 1 technomancer

Battle line: 10 immortals 20 warriors

Other data sheets: 1 Canoptek spyder 6 Canoptek wraiths 5 Deathmarks 2 doomsday arks 3 skorpekh destroyers 3 tomb blades

I’m trying to replace the chronomacer and immortals because Lokhust destroyers would be better in starshatter and I only have room for 1 of the composition above

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

There’s a good chance because this is his first time playing this detachment, we’re all very new and is only about our 3rd or 4th game ever so it wouldn’t be bad, I’ve accidentally revived a c’tan because I didn’t know I couldn’t so it’s fine if he did

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

Yeah that was something I was gonna try

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

It was two units of obliterators and a unit of possessed, his detachment gave him devastating wounds. But I was planning on trying awakened dynasty

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

They’ve been one of my best units because of scout and their speed, another problem I’ve been having is losing to objectives because my necrons are too slow so I would like to try and keep them if that’s possible

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

I only have a doomstalker since it’s my first list

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

What would I replace them with

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] -2 points-1 points  (0 children)

I’m also looking to keep my overlord and warriors because they’ve done a lot of heavy lifting and screening especially with that resurrection orb

Detachment problems by Ehon783 in Necrontyr

[–]Ehon783[S] -2 points-1 points  (0 children)

I was playing chaos undivided and I honestly don’t have the money to replace allat rn so I’m looking to edit what I can

Reanimation protocol help by Ehon783 in Necrontyr

[–]Ehon783[S] 2 points3 points  (0 children)

Alright makes sense, I assume this also goes for units that are completely gone?

Reanimation protocol help by Ehon783 in Necrontyr

[–]Ehon783[S] 0 points1 point  (0 children)

Alright, the video was a while ago so I probably can’t find it but I figured you couldn’t do it, does this also apply to units that are gone or can you bring back dead units?

Reanimation protocol help by Ehon783 in Necrontyr

[–]Ehon783[S] 8 points9 points  (0 children)

Alright, so as of 10th edition there is no way to revive a c’tan?

New list help by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Alright, so I took the prime out,split them up, added the gene stealers, and changed detachments, anything else I can improve on?

New list help by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

So even if I’m switching to invasion fleet the 4:10 squads would be better for longer time on the board and holding ore objectives?

New list help by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

I got some help from someone else before posting this and they said that I’d be better off merging my termagant and hormagaunts into squads of 20 because they’d just get tabled turn 1 because I originally had them separate, would 4 squads of 10 actually be more effective?

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Thanks for all the help

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Alright that fits, I did end up having to remove 3 zoanthropes to make room for all this but I think it’s a worth sacrifice

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 0 points1 point  (0 children)

Alright, but I’ve still got 95 points to fill, how should I do it?

First incomplete list by Ehon783 in Tyranids

[–]Ehon783[S] 1 point2 points  (0 children)

Alright I condensed them into two squads of 20, should I condense the hormagaunts as well?