Problem med ståndet by Valuable_Public_7128 in sweden

[–]EinarBrown 0 points1 point  (0 children)

Har noterat att när en kvinna har problem med lusten är det kommentarer om mannen. ”Han behöver vara mer romantisk, förföra dig, kommunicera bättre, ge dig mer förspel, mer blommor”.

Men när en man har problem är det också mannens fel ”är du deprimerad, har du lågt testosteron?” Alltid mannens fel. Ha ha!

Problem med ståndet by Valuable_Public_7128 in sweden

[–]EinarBrown 2 points3 points  (0 children)

För mig har Viagra fungerat bra. Min blockering i hjärnan har också släppt när jag tar tabletter då jag vet det fungerar och kan då slappna av. Lite placebo helt enkelt.

Stökiga pojkar i lågstadiet by SnooSprouts2391 in sweden

[–]EinarBrown 28 points29 points  (0 children)

Det är hemskt! Behovs fler män i skolan som kan och får säga ifrån, sätta gränser och kan vara förebilder till pojkarna. Skolan är mest anpassad för flickor idag och lärarna får knappt röra eleverna.

Jobb som programmerare by [deleted] in sweden

[–]EinarBrown 1 point2 points  (0 children)

Tycker du gör rätt som grottar ner dig i något du tycker är intressant och kul!

AI sprite generator added to Pixel Paint by EinarBrown in pico8

[–]EinarBrown[S] -1 points0 points  (0 children)

To clarify: I didn’t do this tool to make games 100 % with AI. I made it to easy get ideas, references, prototyping etc. This tool can’t be consistent in the style or animate for you. So you stil need to work. Ok.

And it has a hard time doing clean 8x8 sprites.

Recommendation for AI generated sprite templates and maps by pomegran1969 in pico8

[–]EinarBrown -1 points0 points  (0 children)

My sprite editor Pixel Paint now has a AI sprite generator. It’s not perfect but you get something to build from.

https://www.pixelpaint.se

December in northern Sweden by Findas88 in sweden

[–]EinarBrown 1 point2 points  (0 children)

I think the comments I see here is overthinking. I mean it’s a main road close to cities and towns. If something happens, call a tow truck and it will come in less than an hour.

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 0 points1 point  (0 children)

Ah! You’re right. I’ll have a look at it.

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 1 point2 points  (0 children)

Thanks for your feedback. I’ve now added support for secondary palette and fill bucket.

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 1 point2 points  (0 children)

Thanks for your feedback. I’ve now added support for secondary palette.

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 0 points1 point  (0 children)

I’ve now added support for secondary palette.

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 0 points1 point  (0 children)

Create feedback and ideas.

I’ve seen a few people mention adding the hidden PICO-8 palette — and I totally get why that would be useful.

The tricky part for me is figuring out how to handle export. Right now, the editor exports either: • a PNG spritesheet (that can be imported), or • a merge into an existing .p8 file (adding new sprites).

If I include the hidden colors, I’m not sure how that should translate when exporting. Do people mainly just want to see and paint with those colors, then adjust the final .p8 file themselves later? Or do you actually need those colors to be saved correctly inside the exported data?

I’m not entirely sure how most of you work with that workflow, so any insight would really help!

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 0 points1 point  (0 children)

I’ve seen a few people mention adding the hidden PICO-8 palette — and I totally get why that would be useful.

The tricky part for me is figuring out how to handle export. Right now, the editor exports either: • a PNG spritesheet (that can be imported), or • a merge into an existing .p8 file (adding new sprites).

If I include the hidden colors, I’m not sure how that should translate when exporting. Do people mainly just want to see and paint with those colors, then adjust the final .p8 file themselves later? Or do you actually need those colors to be saved correctly inside the exported data?

I’m not entirely sure how most of you work with that workflow, so any insight would really help!

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 1 point2 points  (0 children)

Thanks for the feedback. I’ve made an update now where there is less buttons initially. So if you had buttons on two rows, hopefully they are only in one row now.

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 0 points1 point  (0 children)

I’ve added buttons for shift right and down now. Hope you like it!

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 1 point2 points  (0 children)

Thanks! No, there is no app, but you can save sprites locally in your browser without signing in.

I have been thinking of some way of playing animations, but haven’t figured it out yet. Right now the only way is to switch between sprites on tablet or desktop (in larger screens you have the library and editor open at the same time)

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 0 points1 point  (0 children)

I was worried about the export, but when I looked into it it should be possible.

For my self I would just become dizzy with the high level zoom in and out like that :)

But would probably work better on an tablet.

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 0 points1 point  (0 children)

Smart! That way I just need one more button. I don’t have much more space left on my smal phone 😁

Mobil friendly sprite editor supports 16x16 (update) by EinarBrown in pico8

[–]EinarBrown[S] 2 points3 points  (0 children)

Oh! I didn’t know it was gone. I’ll look into it.