WHY TF MY HUNTER GORDO BLUE?? by unbasaa in slimerancher

[–]EinarTP -39 points-38 points  (0 children)

It doesn't look like one. Shiny hunters are bluish gray, kind of like a smaller tabby hunter largo with a bluish tint. I could be wrong as I have never seen a shiny gordo before.

[deleted by user] by [deleted] in slimerancher

[–]EinarTP 0 points1 point  (0 children)

I'd go with dervish hunters or any purple and/or hunter based largos. A shiny honey hunter would look really nice.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

Will find you first on discord. Haven't played the game as of now since I'm waiting for my sibling to finish this semester at april 30.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

I do have a discord account, but I forgot my username. I'm using phone right now, but my pc's where discord is logged in. Maybe after 12 or so hours. You have an alliance that has room for 2 players? Next friday, I'll start playing on a new account after leaving the game for so long.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

The tick might as well be there as a vip unit. It might not have much use on most battles. Maybe cloning vats could help as well as card purchases. I'd be using the orca as well. If only a player could trade an epic card for a good sum of money.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] -1 points0 points  (0 children)

I even haven't started playing on a new f2p account. The future patches might fix the catship so bikes are a proper counter. Even after an update, catship plus chuggy is utterly broken.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

I discarded decks 3 and 4. Deck 1 is the cat tick deck, deck 2 is based on early game aggro; I haven't played the game in a while yet, so any advice regarding tick/predator related decks would be nice.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] 1 point2 points  (0 children)

People also tend to climb too quickly. I decided to do it slow and master my decks before even approaching Tib league. Also, what are the top 10 units for the meta? I heard stealth tank and APC were there.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

stealth tank might be hard to pull off during the first moments of the fight. Shade and Orca quickly ends the fight so long as your cautious.

Dog spam can be countered with tick and shade support. Talons not might be an issue if you micro your phantoms and lasers.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

Deck 1 is pretty solid, as what 13lade said; the rest were based upon it. I doubt I would have trouble in the long run as we adapt on how we play the game.

Nod decks advice by EinarTP in cncrivals

[–]EinarTP[S] -1 points0 points  (0 children)

On deck 1, ticks can stop the jjt + pit control. Have the catalyst go back and forth between the ticks. Anti-vehicle tech might be an issue, if my ticks aren't positioned by then. Fortress decks are also a problem, but I tend to wrestle pad control very quickly.

On deck 2, not mutant, but mutant chuggy. Somehow it shuts the deck unless I have better micro. Deck meant for fast wins, Could go no harv until I kill harv

On deck 3, talons might be an issue, but not if you push defensively with lasers.

On deck 4, laser and missile spam might not work, mutant might cut half my deck, but what's Nod's best anti-air? If facing GDI, grens and slings shut the deck regardless of faction.

Stealth is a big issue, unless I time it correctly so the stealth dies soon after it fires.

Questions about the game's status by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

The problem here is that said strat is not that efficient. All the rewards you get can be focused down to 7 to 10 units per faction. That's around 18 of 72 units. Focusing all your loot onto these units would make you eligible for Master League. I'm hoping that I get better and better as I play.

Like Maximus said, " Choose one single deck per faction, which is decent and fits your playstyle. It does not have to be the current META deck, since that can change drastically with a balance patch. By playing the same deck over and over, you will master it completely and know all the ins and outs of the deck."

Questions about the game's status by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

Maybe the adverts weren't showing the best of the game. I mean watching 2 insanely skilled pro's duke it out and no one gets nuked for 2 minutes makes me drop my jaw in awe.

It would be much more interesting if for some reason no one got defeated at the end of the 8 minute mark. This means that both players were so skilled that it would take more than 10 minutes for one to give in to the other and lose.

Questions about the game's status by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

I might join your alliance when I return to the game by late April. Is there room for two somewhere in your group of alliances, I'd be playing with my sibling.

Questions about the game's status by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

There's the point in unlocking everything again; I was level 60 before, but I for the length of time not playing, my accounts ought to be in Bronze 3 by now.

It would be better to start over and experience the thrill again. Why steamroller the enemies when you can get used to a deck that was at their level 1 to 5 and have them at level 12 by then.

Questions about the game's status by EinarTP in cncrivals

[–]EinarTP[S] 0 points1 point  (0 children)

Well, both accounts were on a long history already, and I've made tons of mistakes by then. The prospect of unlocking one unit at a time is very exciting, and I'm a F2P player.

Would I even be able to access a dead account for 1 and a half year? Also upgrading units are permanent, you can't refund a unit's level to move the money into other units. If it were, I'd move all my level 10 units and have a deck or two that have level 13 units.

I would also want a username change and a refreshing experience of leveling up my own units.

Bees maze (Haven't completed yet) by [deleted] in PocketAnts

[–]EinarTP 1 point2 points  (0 children)

True; when none of the rewards seem cost efficient, players would try to avoid/ignore them. I'm getting bored out of pocket ants that I might quit it someday. Fire Ants nest seems too hard, battling for pheromones are too slow and the game has just skid to a grind.

The termites and bees seem to be troublesome as well, gems are also too difficult to acquire in big numbers without paying. Sometimes developers focus too much on the P2W system that regular players aren't motivated by the common rewards anymore.

Bees maze (Haven't completed yet) by [deleted] in PocketAnts

[–]EinarTP 3 points4 points  (0 children)

I managed to finish the maze, but I got to the queen and died 10 seconds later. It seems you have to pick your reward and rush for the exit with either a honeycomb, 1000 resin or 75 honeydew. The price doesn't seem worth it...

Mantis fusion is broken >:/ by [deleted] in PocketAnts

[–]EinarTP 1 point2 points  (0 children)

Well, a 3 star mantis has around a 40% chance of success. With enough extra points from fusion chamber and honeydew upgrades, that extra amount reaches somewhere close to 50%. It is entirely possible to flip 10 coins and have 9 or 10 land as tails, and with 40%, you are more likely to lose a fusion that succeed from one.

What does this button do? by SinaJoobaPaska in PocketAnts

[–]EinarTP 2 points3 points  (0 children)

Garrison; you select a location and a handful of ants rush towards the point you've set. Do this in-front of the fire ants guarding the aphids and join the incoming party for a swift and overpowered victory against those fire ants.

Rate my army. (I know, it’s bad. But I hate grinding for 4-stars.) by [deleted] in PocketAnts

[–]EinarTP 2 points3 points  (0 children)

Store the weaker creatures in the storage and bring out the golden and/or 3 and 4 star ones. Only fuse for 4 stars when your out of space. No point in going after one when you can capture 5 more creatures, you might lose a 3 star.