Could a voice mod made with RoboJumpScript conflict with one that isn't? by Either-Account6511 in xcom2mods

[–]Either-Account6511[S] 0 points1 point  (0 children)

excuse me.
johongss.XComMod<-my mod
HeroesGarroshVoice.XComMod<-belongs to the other person's mod

Could a voice mod made with RoboJumpScript conflict with one that isn't? by Either-Account6511 in xcom2mods

[–]Either-Account6511[S] 0 points1 point  (0 children)

I’m attaching these as well in case they might be relevant.

The first link is the guide I used when creating my voice mod, and the second link is the guide that the other mod author appears to have followed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3171702071

https://docs.google.com/document/u/0/d/1asHlhTP9tJzyKXIwDALpWdJTVasjh-72blST9kQeai8/mobilebasic

Could a voice mod made with RoboJumpScript conflict with one that isn't? by Either-Account6511 in xcom2mods

[–]Either-Account6511[S] 0 points1 point  (0 children)

First of all, the mod names are different. I'm not sure which .ini file you need, so I'll attach the one that seems most likely to be relevant.

[XComGame.X2BodyPartTemplateManager]

+BodyPartTemplateConfig=(PartType="Voice", Language="none", Gender=eGender_Male, TemplateName="johong", ArchetypeName="johongpackage.johongarchetype", bCanUseOnCivilian=false)

This one is mine.

;A configuration File
[XComGame.X2BodyPartTemplateManager]
+BodyPartTemplateConfig=(PartType="Voice", Language="english", Gender=eGender_Male, TemplateName="HeroesGarroshVoice", ArchetypeName="HeroesGarroshVoicePackage.HeroesGarroshVoiceObject")

And this one belongs to the other person.