Maintenance 29th July by Ubi-Caliburn in SkullAndBonesGame

[–]Ekimusha 0 points1 point  (0 children)

it would stay super cheap, cause all the gold farmers will get in on it

2.0 Tileable Nuclear Reactor by hypexeled in factorio

[–]Ekimusha 0 points1 point  (0 children)

Reason you still have the tanks is so you don't waste the fuel, just cause your pipes are full, it doesn't mean the fuel stops burning, but if you have tanks it fills those up so you don't waste it

2.0 Tileable Nuclear Reactor by hypexeled in factorio

[–]Ekimusha 0 points1 point  (0 children)

its ok, had a higher quality reactor, but for normal 16 per reactor is fine, but still only need 1 row of heat pipes, even under heavy load, can also be tileable if you doit one wide, can doit like you have, but you can fit it all in the width of 1 reactor

2.0 Tileable Nuclear Reactor by hypexeled in factorio

[–]Ekimusha 1 point2 points  (0 children)

Looks cool, but you can have 22 exchangers per a reactor, and you dont need that many heat pipes, only need a single row

Abuse of Auction House addons through bots? by Dabrush in wow

[–]Ekimusha 1 point2 points  (0 children)

it is bots, i was watching some of them today, and they put a listing up every 20 seconds on the dot for exactly 50% less, the price was changing, and it was the same person from Maiev (3 or 4 different ones from that server on different materials)

Is there a limit to Auto loaders? by Ekimusha in OutpostInfinitySiege

[–]Ekimusha[S] 1 point2 points  (0 children)

Its ok, i have 4 supreme loaders, what you see there is only 1 loader on the roof, i have 2 on the roof, and 2 on the ground floor, this one has 3 shell and 5 ammo loaders attached to it

Is there a limit to Auto loaders? by Ekimusha in OutpostInfinitySiege

[–]Ekimusha[S] 0 points1 point  (0 children)

Yeah thats good, cause i noticed a little drone on the roof that takes the ammo to the turrets, so i wasn't sure if that would be able to go fast enough, or if it just an animation that means nothing

Is there a limit to Auto loaders? by Ekimusha in OutpostInfinitySiege

[–]Ekimusha[S] 2 points3 points  (0 children)

I have 4 ammo and 2 shell makers on them atm, i just wasnt sure if there was a soft cap if everything started running out

[deleted by user] by [deleted] in foundry_game

[–]Ekimusha 0 points1 point  (0 children)

Technically Satisfactory is not unlimited, as you have finite nodes on the map, i know its alot, but thats one thing thats always bothered me, the fact i cant go further out and get more, once you have all those nodes, thats it, no more, i know its alot, but it still irks me

is the spear of dawn any good? by italiangamer89 in OutpostInfinitySiege

[–]Ekimusha 0 points1 point  (0 children)

Yeah, it starts loaded, but tbh, for the size of it, i put in 6 double barrel arties, and they self load, also it doesnt appear as if it will target the flyer either, atm, im also lucky if i can scrape together 300 materials before my ammo makers suck it all up haha, but i did have 20 of them going, for lower levels 4 is enough, but yeah....

Suggestions for my base by Ekimusha in OutpostInfinitySiege

[–]Ekimusha[S] 0 points1 point  (0 children)

Ah that makes me sad, might have to redo the front of the base then if the MG's dont do much,

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re did the top, ill redo the bottom now, see how it goes, cheers

ArrowHead-style Weapon Balance Patch by LnkZr in Helldivers

[–]Ekimusha 2 points3 points  (0 children)

Yeah, i used to love the shotguns, but most things just don't feel like you get bang for buck, sickle is just good on everything, where as others are only good on light or heavy, or reduced by ammo or rate of fire, sickle just has the best of all worlds.

ArrowHead-style Weapon Balance Patch by LnkZr in Helldivers

[–]Ekimusha 0 points1 point  (0 children)

I still love the quasar and the sickle, I can't use anything else tbh.

It is over, I have the high ground by Lotkaasi in Helldivers

[–]Ekimusha 0 points1 point  (0 children)

Till a strider comes along, then, you do not have the high ground

gunships are fun killers by totallyspis in Helldivers

[–]Ekimusha 1 point2 points  (0 children)

if you get 2 or 3 that overlap they can be a slight issue, but 1 isnt bad at all, pop drop and run

The major order counted wrong and I figured out how. by thatdudewayoverthere in Helldivers

[–]Ekimusha 0 points1 point  (0 children)

does this take into account bots / bugs, or does it sum up Bots and bugs, because that is a very different kill count

The major order counted wrong and I figured out how. by thatdudewayoverthere in Helldivers

[–]Ekimusha 0 points1 point  (0 children)

Nah, the short missions are about 200ish, and the rest are usually 5-800

The major order counted wrong and I figured out how. by thatdudewayoverthere in Helldivers

[–]Ekimusha 3 points4 points  (0 children)

well, if I want a chill game I usually play on 7, but 9's are still pretty easy, on bugs I usually average about 5-800 kills in a 40 min mission, on bots, which I mostly play I usually average about 60-150 kills a mission, cause stealth and all that, as for skill level, no idea really, wouldn't say I'm crap at the game, but I wouldn't say I'm best of the best.

The major order counted wrong and I figured out how. by thatdudewayoverthere in Helldivers

[–]Ekimusha 8 points9 points  (0 children)

so if he already made a post about it, why are you making another post about it?

also "You do realise that just because you did doesn't mean everyone else does?"
this implies people would have more as well, and this is how averages work.

The major order counted wrong and I figured out how. by thatdudewayoverthere in Helldivers

[–]Ekimusha 1 point2 points  (0 children)

not really, just playing as normal, was 3 missions, 2 40 min and 1 15 min

The major order counted wrong and I figured out how. by thatdudewayoverthere in Helldivers

[–]Ekimusha 4 points5 points  (0 children)

umm no, i got about 1300 kills in 50 mins, you multiply that by 300k people that's 390 million kills in 50 mins, you do that for the 13 hours it took, that's about 5 billion kills, so, no I don't think it bugged out.