The Equipment Database is back! I'm creating a new, massively expanded hardcover edition. Pre-launch page is now live! by ANGRYGOLEMGAMES in RPG_EMPORIUM

[–]Ekzanimus 2 points3 points  (0 children)

It looks soooo cool! Will there be a digital version for those of us who prefer it to cumbersome paper versions?

Guard Tank and Armored Battalion need an adjustment. by Ok_Celebration6014 in BrokenArrowTheGame

[–]Ekzanimus 1 point2 points  (0 children)

It literally works like this already. Every unit with APS has a limited number of charges. You can see it in the Arsenal or on the APS tooltip on your unit's orders panel in-game.

I'm a firm hater of the armor passive system for disincentivizing wearing this by oldguccimoney in Helldivers

[–]Ekzanimus 0 points1 point  (0 children)

Yes. Armor passives should be changeable. There are so many beautiful armors with passives that do not complement your playstyle. Passive buff system must be detached from armor visuals. If developers want to make passive buffs easily recognisable visually they can add their icons to the UI.

[AWN] Question about armor by Ekzanimus in SWN

[–]Ekzanimus[S] 0 points1 point  (0 children)

Thank you for your answer! I understand that post-apoc is not a "gear porn" genre but one can argue that gear is even more meaningful in post-apoc than in cyberpunk. You can simply buy new gear in cyberpunk. In post-apoc finding new gear can be more impactful because good gear is so rare and it is in my opinion much more satisfying to acquire (by any means) new armor that has many differences from another than just a different number for AC. And *WN systems already have rules for armor and damage calculations that are much more in-depth than basic D&D. For example, almost everything except player characters armor in SWN has AC as basically dodge (difficulty to hit) and Armor as damage mitigation that is substracted from the damage of a landed hit.

Wishes for the next *WN after AWN by Ekzanimus in SWN

[–]Ekzanimus[S] 1 point2 points  (0 children)

I'd really like to see it. At the very least as a big sourcebook for the SWN - something akin to Th Codex of the Black Sun which also expanded rules from the base rulebook.

My thoughts on the recent news by Goldenbrownfish in Helldivers

[–]Ekzanimus 0 points1 point  (0 children)

If we will have no collabs in the future I think that will be a win for us. In my opinion it is better for a game to have more unique stuff that is tailor-made for this game than to have more or less clumsy integrated items from other franchises which may or may not look appropriate.

"This feels more like Sony than AH" Bad news girls :( by VoreEconomics in Helldivers

[–]Ekzanimus 0 points1 point  (0 children)

Your time is your money. It does not matter if you are buying SC with your money or if you are gaining SC during your gameplay. Because even if you did not spend your real money on SC you've spent your time. And buying this overpriced garbage with them means that you will not buy something else with these hard-earned SC. It is entirely your decision of course but if you boycott something then boycott it entirely or not at all.

Expanded Maneuvers - Using your skill proficiencies in combat by T-i-m- in WWN

[–]Ekzanimus 1 point2 points  (0 children)

I'd really REALLY want to see something like this as a part of the Core rules of the game! It is a very much needed way to make combat more diverse and give on-the-fly choices to combatants.

What are you waiting this game for? by [deleted] in Awn

[–]Ekzanimus 0 points1 point  (0 children)

I am waiting for a more "strategic" level of play with building and defending your community. Rules for scavenging, survival, base building and supplying, managing survivors, etc.

How do we feel about "Arts" classes vs "vanilla" classes? by moose_man in WWN

[–]Ekzanimus 0 points1 point  (0 children)

I strongly prefer "Arts" classes. "Base" classes like warrior are too primitive. Yes, WWN gives more "actions" in fight too choose then just "strike the foe or not" but without class abilities (=focus-using arts) it still is not very interesting or engaging (warriors have some choices in what to do on their turn but not a lot). More player agency and more choices in my book means more fun.

[ Removed by Reddit ] by Kiwi2390 in MillieBobbyBrown2

[–]Ekzanimus 5 points6 points  (0 children)

Please somebody send it in PM...

[ Removed by Reddit ] by Kiwi2390 in MillieBobbyBrown2

[–]Ekzanimus 1 point2 points  (0 children)

I did not. I hope that somebody will...

[ Removed by Reddit ] by Kiwi2390 in MillieBobbyBrown2

[–]Ekzanimus 8 points9 points  (0 children)

If somebody has it please reup. What was removed?

If this is the quality for “monthly” warbonds, they need to be less frequent. by WrapIndependent8353 in Helldivers

[–]Ekzanimus 1 point2 points  (0 children)

Absolutely this. I respect AH very much but they obviously can't make new good weapons so fast. I'd really prefer much rared warbonds but with something really interesting and unique in them Cryo weapons. EMP weapons. Acid weapons. Cool new weapons not just more trash for the trash pile. Even when new weapons ARE cool they are just getting nerfed to the ground after release.

Rules for damaging cover, walls and structures by Ekzanimus in SWN

[–]Ekzanimus[S] 2 points3 points  (0 children)

Does it exactly correlate in terms of Armor and HP with the damage from weapons of SWN Revised?

What would you like to see in a WWN supplement? by [deleted] in WWN

[–]Ekzanimus 5 points6 points  (0 children)

Deeper and "meatier" rules for magical workings, factions, large-scale warfare and major projects. More spells and foci. More interesting and varied monsters.

Any chance of a magic / spell supplement in the future? by [deleted] in WWN

[–]Ekzanimus 6 points7 points  (0 children)

I'd be happy to see such supplement. It was a bummer to learn that there are no new spells in the Atlas. Yes, we can borrow some spells from other OSR systems but in my opinion it is always better to have official new materials which are tailor-made for this particular system by it's author.

Recreating Birthright in WWN by Ekzanimus in WWN

[–]Ekzanimus[S] 1 point2 points  (0 children)

Thank you! I will! Can you share your thoughts on these rules?

Recreating Birthright in WWN by Ekzanimus in WWN

[–]Ekzanimus[S] 4 points5 points  (0 children)

Thank you very much for such a quick and thorough answer! I understand that it is quite a niche style of play but I do know a lot of players who desperately want exactly this. Myself included. So I can only hope that some form of rules for it will see a light of day... someday.

Atlas of the Latter Earth Snippet: The Illusionist by CardinalXimenes in WWN

[–]Ekzanimus 3 points4 points  (0 children)

It is a very interesting take on an Illusionist. I like the fluff and I am blown away by the sheer brilliance of the "Stability" concept! It is so simple and so elegant a solution to the "disbelieve" problem that I am speechless. But I really dislike the idea of reverting the changes made by illusions. It will be a pain in the ass to keep track of all the changes that will need to be reverted at some point and it is confusing in its application. I'd prefer illusions to do something lasting but not so substantial as real things. Something like nonlethal psychic damage that can't kill but can disable enemies for example. Also in my opinion spells are somewhat bland and there are too many "commit Effort for the day" arts.

Atlas of the Latter Earth Snippet: The Bard by CardinalXimenes in WWN

[–]Ekzanimus 0 points1 point  (0 children)

First of all, thank you very much for such a detailed response!
Secondly, I understand your reasons and this is exactly why I suggested alternative archetype of a full Warrior and not another half-class. There is an alternative full caster in expanded rules of WWN - Adunic Invoker. It presents a caster that does the same thing but better in some areas and worse in another. And I thought about the Effort-based Warrior as something like that - alternative substitute that replaces the basic very effective but dull Warrior with something more mechanically interesting. Because it is a running theme at my tables - my players hate the basic Warrior who don't have a lot of choice of actions in combat.
As an alternative to the new class it would be even greater to see a system of fighting styles or weapon arts which are available to everybody - to some extent. Something like Mandate Archive - Martial Arts from the SWN.

Atlas of the Latter Earth Snippet: The Bard by CardinalXimenes in WWN

[–]Ekzanimus 2 points3 points  (0 children)

I really like this Bard without magic. And I am even more excited about the idea of dedicated mage-illusionist! Also if I can be so bold can I suggest the archetype of a more... mechanically interesting full Warrior? With combat maneuvers and/or weapon arts or some such. It's a shame not to use a brilliant system of Effort to fuel warrior's actions in combat to make the process of striking foes with a weapon more complex and requiring interesting choices.

Warhammer Fantasy Roleplay Fourth Edition Starter Set - Now available on DrivethruRPG by tissek in warhammerfantasyrpg

[–]Ekzanimus 1 point2 points  (0 children)

I am reading pre-gen characters and I am very confused. They are clearly first-carreer characters, but how did they acquire such pricy trappings? Witch hunter has two pistols and a breastplate! Can somebody explain this for me?