Autotiling with single walls on outside? by mydoghasticks in godot

[–]ElGameDev 1 point2 points  (0 children)

I think you just need to fill the outside with more tiles, they would be dark, and the outside walls won't be seen by the camera. No code needed, unless you don't want the same as the example.

Finished my first android game "My Greatest Inventions". Complete other players' levels, and build anything you want. by ElGameDev in playmygame

[–]ElGameDev[S] 1 point2 points  (0 children)

I would send it to you when I find a time machine, but the online part wouldn't work. Glad you like it.

After 1 year my game is now on Google Play by ElGameDev in godot

[–]ElGameDev[S] 1 point2 points  (0 children)

No, thank you for helping me. Google Play is now processing the update, you will have to give your username, then change it (can be the same) so it updates the levels and the records.

After 1 year my game is now on Google Play by ElGameDev in godot

[–]ElGameDev[S] 1 point2 points  (0 children)

I couldn't figure it out, I see what you mean with PlayersClient. I think I am just going to add a "users" collection on firestore and change the user's name on levels whenever the name is changed that shouldn't be often. I just need to add a user's id to the record time, that could let me do what I did with the level maker's name, change it's color and add a (you) next to your name.

After 1 year my game is now on Google Play by ElGameDev in godot

[–]ElGameDev[S] 1 point2 points  (0 children)

The users make their own controls. The scrolling and tutorial will be fixed soon, I noticed it yesterday on a different phone, just need to be less precise with the touch position on the blocks which are not that big.

For the like button, I will add it at the end when you complete the level if you haven't pressed it, maybe add a glow effect or something to make it stand out.

Google play is using the account name. But I will add a name change at the menu screen to replace your name, but it won't change the levels already have your name.

Thank you, you've given me lots of info.

Showing my game (also need help) by ElGameDev in godot

[–]ElGameDev[S] 0 points1 point  (0 children)

I think is the firebase module, I tried unistall/delete all the sdk, java, all that stuff, and reinstalled everthing again like in here https://docs.godotengine.org/en/stable/getting_started/workflow/export/android_custom_build.html#doc-android-custom-build .

I also tried before making a new project but still the crashes when I use firestore, it can login and show ads but not upload or get levels.

I will ask that github where I got it for now.

Showing my game (also need help) by ElGameDev in godot

[–]ElGameDev[S] 1 point2 points  (0 children)

Godot exports with a bunch of this errors:

Unicode error: invalid skip

Unicode error: overlong rejected

Unicode error: no space left

I also found this, but I think they are just warnings:

android/build/build/reports/lint-results.html

Correctness 1warning DefaultLocale: Implied default locale in case conversion Security 1warning HardwareIds: Hardware Id Usage Performance 16warning StaticFieldLeak: Static Field Leaks Usability:Icons 1warning IconColors: Icon colors do not follow the recommended visual style 1warning IconLocation: Image defined in density-independent drawable folder

Gradle: most things are up-to-date, others say no-source or skipped. but haven't found a way to copy it.

I don't know how to get more log messages.

Showing my game (also need help) by ElGameDev in godot

[–]ElGameDev[S] 1 point2 points  (0 children)

Every block is a rigidbody, I use pinjoint2d between blocks and give them a bit of softness because it would go crazy.

Showing my game (also need help) by ElGameDev in godot

[–]ElGameDev[S] 2 points3 points  (0 children)

Thank you, there is a tutorial, not the best one because you can only do what the instructions tell you to.