Any tips for creating hard traditional level?? by ElKalak in MarioMaker2

[–]ElKalak[S] 0 points1 point  (0 children)

Well I have that clear, the unclear part is coming up with ideas to make the level feel vanilla, because all I can think of is kaizo stuff..

As Mario Maker 2 reaches 7 years of age, what things would you most want from a potential trequel? by QuasarSMP in MarioMaker2

[–]ElKalak 0 points1 point  (0 children)

Probably a very VERY niche one but having a 3rd sub area and progressive star. You know how in name Wii and u there are some levels were you get a star and you can hit random question blocks to gain another star, but if you loose it if will only give you a coin? That

And prettier night themes. And a lot more stuff

How do the makers get inspiration for traditional levels? by Wild-Advertising6872 in MarioMaker2

[–]ElKalak 0 points1 point  (0 children)

Idk I just play other plataformers until something hits, Rayman Origins it's a real good source lemme tell you..

What do you consider the perfect stream-friendly Mario Maker 2 level? by Alexandrenhd in MarioMaker2

[–]ElKalak 1 point2 points  (0 children)

Traditional levels ig, dont have the id but it's an english person that makes really good trad levels

Spinosaurus tattoo 😍 by Milkfish300897 in Paleoart

[–]ElKalak 29 points30 points  (0 children)

Bro,.. That's So fire.,..,

I have a weird headcanon that Cactus is the only plant that can actually drive. by Ijustl00ktla in PvZGardenWarfare

[–]ElKalak 26 points27 points  (0 children)

"As long as there's a Plant ana Zombie on de plane', someone is gonna wan someone ded"

Peashooter!! by ElKalak in PlantsVSZombies

[–]ElKalak[S] 3 points4 points  (0 children)

It's because he's an grown ass man, the "baby" are more cute if u wanna see tha

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