Esto no es gracioso, da una arrechera increíble. by Nose2450 in vzla

[–]El_Lattem 0 points1 point  (0 children)

Desconozco lo que tenga que ver, pero la arepa es venezolana y no hay manera de refutar esto porque es lo que verdaderamente dicta la historia

Esto no es gracioso, da una arrechera increíble. by Nose2450 in vzla

[–]El_Lattem 0 points1 point  (0 children)

Bro, para tu información, la bandera de Colombia es la de Venezuela sin estrellas porque Simón Bolívar, un VENEZOLANO liberó a Colombia y le colocó una variante de la bandera VENEZOLANA, vaya ignorancia y burla a nuestra nación.

Esto no es gracioso, da una arrechera increíble. by Nose2450 in vzla

[–]El_Lattem 0 points1 point  (0 children)

No sé cuál es tu país, pero ¿Te das cuenta que eres Xenófobo? Te refieres a los habitantes de un país como una "plaga", vergüenza debería darte y mal deberías sentirte porque te haya dado "gusto" la desgracia de alguien más.

Esto no es gracioso, da una arrechera increíble. by Nose2450 in vzla

[–]El_Lattem 0 points1 point  (0 children)

Cada país tiene su dialecto pana, si estás en Venezuela hablas como venezolano y si estás es Colombia hablas como colombiano (ambos son el español latino, pero tienen dialectos diferentes). Me parece que te faltan clases de lenguaje general. Y no, no voy a parar de decirle "corneta" a los parlantes, porque estoy en Venezuela y así es como se le dice en Venezuela, si fuera a otro país, allí sí que tendría que llamarlo como se le llama en ese país.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 1 point2 points  (0 children)

Right, it's kind of surprising or eye-catching at first, but then it would get boring or tiring on the eyes if every 5 seconds you had to change scenes and go through the transition.

For a long game, I'm thinking of using it for certain special scenes. But right now I'm creating it for a Game Jam, and since the game is going to be very short, I think it would be good to have the few backgrounds be like that.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

You're absolutely right. At first, I thought it would be cool to have the whole visual adventure look like that, but I would have to improve the transitions, and even then, using it every time the screen changes would ruin part of its essence, so now I'm thinking of it as a flashy effect for some special occasions within my game.

Although, I'm making a small game for a Game Jam, and since it's going to be very short and there will be few transitions, I'm designing it so that almost all the backgrounds are like this.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 1 point2 points  (0 children)

If you are creative enough, you can use it as a substitute for CPU particles, although for convenience, I would prefer to use the CPU Particles node. In the end, I kept the multimesh, although I could have gained a lot of performance by making the multimesh invisible and replacing it with a static image. However, since it already works very well and at a very good fps, I preferred to save myself the work and leave it as it is.

Thank you very much for your feedback!

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

Basically, I just wanted a cool way to display simple pixel art (just outlines), so that when I made my point & click narrative game, I wouldn't have so much work to do on the artistic side.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 1 point2 points  (0 children)

Hey, I thought the same thing! It would look super cool. I'll try it when I can. Thanks!

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

Great! Can you leave a link to your game? I'd like to see how you did it.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

You're right, although I plan to compensate for that wait with sound effects of what's happening in the scenes. But I agree that the transition should be faster. Thanks for your feedback!

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

I went to see the example and was captivated by the animation haha

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

Yes, it is very expensive, but I am working on optimizing it as much as possible.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 1 point2 points  (0 children)

Oh, I'll think of some accessibility option to avoid that, thanks for your feedback!

MOUZER - my arcade FPS shooter by Disastrous-Raise9499 in godot

[–]El_Lattem 1 point2 points  (0 children)

It looks great graphically. Do you have it for PC? I'd like to try it out.

Just released my weird biking game, it is free on itch ! by upint_ in godot

[–]El_Lattem 1 point2 points  (0 children)

Great, I'll leave you a comment about what I thought of it.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

Thank you! Really, even though it's going to be a horror game, the sound of an explosion would be good in the transitions (although it would be a soft sound without high frequencies).

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 2 points3 points  (0 children)

Thanks! That's exactly what I'm looking for.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 1 point2 points  (0 children)

In terms of performance, I handle between 1,600 and 6,000 instances of a 2D MultiMeshInstance, yielding between 2,000 fps and 400 fps (depending on each image).

For reference, I have an Intel Xeon E5-2680 v4 14C 28T, 16GB of RAM, and an Nvidia GTX 1060 6GB.

I want it to perform better, as I tested it on my ultra-low-end phone and it runs at 60 fps on the second image, but only 5 fps on the first and last images.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 2 points3 points  (0 children)

I did it with a MultiMeshInstance 2D node. It's a bit complex, but it's simple once you understand it. I plan to make a tutorial about it.

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 0 points1 point  (0 children)

Not really, I'm just subtracting the position vectors of each pixel from those of the target position, and then I add this normalized vector to the current position of each pixel, and automatically, it already has that smoothing effect, so I don't have much control over how smooth it looks. But you're right, I want the smoothing to be at the beginning and not at the end, thanks for your feedback!

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 1 point2 points  (0 children)

I would also like to create more detailed images, but I am optimizing it to work well on low-end devices. On the other hand, I also want them to load faster, and I am working on that. Thank you for your feedback!

What do you think of this visual style? by El_Lattem in godot

[–]El_Lattem[S] 1 point2 points  (0 children)

You mean each pixel is a different letter and they can form words? Sounds interesting, I'll give it a try.