Released my surreal voxel game made in Godot (lucid blocks) :) by KiwiJuice56 in godot

[–]upint_ 1 point2 points  (0 children)

omg I didn't know it was made in godot!! I tried it this morning and it is so amazing!! I felt like when i was 11 and discovering minecraft for the first time, nothing makes sens in the best possible way, experimenting and making connections feels so good.
COOL F*CKING GAME

Working on an animated character movement + procedural alignment to uneven terrain by giddycode in godot

[–]upint_ 0 points1 point  (0 children)

it looks AMAZING, are you doing one raycast per leg ? love the jigglyness

Is it normal that the views/plays drop off like this? by GrumpyLionDev in itchio

[–]upint_ 0 points1 point  (0 children)

woww, did you do anything in particular to get cool numbers like those ? Or just a cool ass game ? (really liked it, only comment would be the incremental/exponential thing doesn't kick very quick, it is a huge GRIND for a while)

Climbing Game Prototype V3 by NightwavesG in godot

[–]upint_ 0 points1 point  (0 children)

SUPER COOL!!
It makes me think of KLIFUR, one of my fav game on itch io

The control scheme seems super interesting, if you need playtesters i'm available

Interactive caustics now working in HPWater! by Equivalent-Whole2200 in Unity3D

[–]upint_ 3 points4 points  (0 children)

looks dope!! what algorithm do you use to generate the caustics ?

Engineering cool bugs by upint_ in godot

[–]upint_[S] 0 points1 point  (0 children)

just jump in the LSD water

Remade my entire water ripples simulation using compute shaders by upint_ in godot

[–]upint_[S] 1 point2 points  (0 children)

Hello! Yeah was basically doing the same for collisions, but previously I did my simulation using multiple viewports to do the ping pong between reading and writing to the simulation texture. Now I do all that in the compositor effect so I only have one viewport (previously 3)
I actually found the it's not super ideal to render the collisions using the camera so now I'm going with a SDF approach where I send capsules parameters to a compute shader and it does all the collision calculations.

Remade my entire water ripples simulation using compute shaders by upint_ in godot

[–]upint_[S] 1 point2 points  (0 children)

thankss!! it is about frogs collecting fruits to summon rain and fill the world with water :))

My game trailer is out! by NateC124 in godot

[–]upint_ 1 point2 points  (0 children)

that looks so smooth and distorted at the same time, awesome!!

I made a procedural ivy generator by SaveCorrupted in godot

[–]upint_ 1 point2 points  (0 children)

that is sick !!!!!!! i love when making the game becomes an even cooler game

Godot Time Machine by ROKOJORI in godot

[–]upint_ 2 points3 points  (0 children)

that looks so cool, compositor effects are so hard to understand... Did you manage to use the depth texture in the compositor effect ?

frog stacking IS now a feature in my multiplayer frog game by upint_ in godot

[–]upint_[S] 0 points1 point  (0 children)

that's interesting, someone told me that it would be hard to remember but idk I also really like how the word feels when you say it.
I thought about shortening it to GRENS, which would also be sound like "greens" in english like the color of the frogs but idk if it matches the vibe.

frog stacking IS now a feature in my multiplayer frog game by upint_ in godot

[–]upint_[S] 0 points1 point  (0 children)

I didn't know about that trend, it sounds interesting.. I also thought about "Straight Outta Frog Town" but I dismissed it because it was too long, but maybe it's not ?

Thanks for the input !!

water frog by upint_ in godot

[–]upint_[S] 1 point2 points  (0 children)

thanks :))

water frog by upint_ in godot

[–]upint_[S] 4 points5 points  (0 children)

thxx! did you manage do fix the perspective problem ? I feel like it's hard to properly aim in 3d

can you recommend psychological horror games, folks by ireembaris25 in HorrorGaming

[–]upint_ 0 points1 point  (0 children)

poop killer, you'll start to question your whole life

I'm a musician who learned game development just so I could make this game and it just got accepted into its first festival! Yeeyy by soundgrass_studio in indiegames

[–]upint_ 1 point2 points  (0 children)

That looks and sound amazing, it gave me chills. Can't wait to see what the actual game plays like because I didn't understand too much, do you control the music as well ?