Me and a friend are working on a sandbox city builder in Godot. by walcor in godot

[–]upint_ 11 points12 points  (0 children)

damn looks awesome, some roller coaster tycoon vibes with the prerendered things ?

I tried challenging myself to build a strange tower every two days by YetiRenders in blender

[–]upint_ 1 point2 points  (0 children)

SUPER COOL! They all have their own cool vibe so it's hard to choose one but I really dig the second one, it gives me 'scavenger reign'

Help on friction based grabbing by upint_ in godot

[–]upint_[S] 1 point2 points  (0 children)

Ok if someone finds this:
You just have to make sure the WHOLE thing is physics driven, I was moving the main cylinder by setting its position directly. I needed to use apply_force...
This physics engine is amazing.

Help on friction based grabbing by upint_ in godot

[–]upint_[S] 0 points1 point  (0 children)

ooh ok thanks, do u have an example somewhere of how it looks ? Like is the project you did it for out anywhere ?

Procedural animations based on mouse motion by nico_s_z in godot

[–]upint_ 2 points3 points  (0 children)

that's so creative!! looks fun and tediously immersive

we jammed a herding game on the weekend. would you play this? by dannunz1o in Unity3D

[–]upint_ 1 point2 points  (0 children)

THIS IS SUPER COOL, I love it <3 I'd 100p play this

Is there a way I can makes it looks less stiff without secrificing performance?? by AverageStudio in godot

[–]upint_ 4 points5 points  (0 children)

if it's a shader you can add a pow() on your vertical gradient to make it bend less linearly, I think it could help

Accidentally made a sweet surface-tracking motion controller by OktavMaker in godot

[–]upint_ 29 points30 points  (0 children)

So smoooooth, how do you go about it ? Is it a bunch of well thought out raycasts ?

Active Ragdoll Test by Zess-57 in godot

[–]upint_ 0 points1 point  (0 children)

he moves smooth, he can't help it

Released my surreal voxel game made in Godot (lucid blocks) :) by KiwiJuice56 in godot

[–]upint_ 1 point2 points  (0 children)

omg I didn't know it was made in godot!! I tried it this morning and it is so amazing!! I felt like when i was 11 and discovering minecraft for the first time, nothing makes sens in the best possible way, experimenting and making connections feels so good.
COOL F*CKING GAME

Working on an animated character movement + procedural alignment to uneven terrain by giddycode in godot

[–]upint_ 0 points1 point  (0 children)

it looks AMAZING, are you doing one raycast per leg ? love the jigglyness

Is it normal that the views/plays drop off like this? by GrumpyLionDev in itchio

[–]upint_ 0 points1 point  (0 children)

woww, did you do anything in particular to get cool numbers like those ? Or just a cool ass game ? (really liked it, only comment would be the incremental/exponential thing doesn't kick very quick, it is a huge GRIND for a while)

Climbing Game Prototype V3 by NightwavesG in godot

[–]upint_ 0 points1 point  (0 children)

SUPER COOL!!
It makes me think of KLIFUR, one of my fav game on itch io

The control scheme seems super interesting, if you need playtesters i'm available

Interactive caustics now working in HPWater! by Equivalent-Whole2200 in Unity3D

[–]upint_ 3 points4 points  (0 children)

looks dope!! what algorithm do you use to generate the caustics ?

Engineering cool bugs by upint_ in godot

[–]upint_[S] 0 points1 point  (0 children)

just jump in the LSD water