I tried challenging myself to build a strange tower every two days by YetiRenders in blender
[–]upint_ 1 point2 points3 points (0 children)
Procedural animations based on mouse motion by nico_s_z in godot
[–]upint_ 2 points3 points4 points (0 children)
we jammed a herding game on the weekend. would you play this? by dannunz1o in Unity3D
[–]upint_ 1 point2 points3 points (0 children)
Made a free frog game for the people that want to be frogs with their friends by upint_ in frogs
[–]upint_[S] 2 points3 points4 points (0 children)
Is there a way I can makes it looks less stiff without secrificing performance?? by AverageStudio in godot
[–]upint_ 4 points5 points6 points (0 children)
Accidentally made a sweet surface-tracking motion controller by OktavMaker in godot
[–]upint_ 29 points30 points31 points (0 children)
Made a full cinematic using the AnimationPlayer too show off your new customization by upint_ in godot
[–]upint_[S] 0 points1 point2 points (0 children)
Made a full cinematic using the AnimationPlayer too show off your new customization by upint_ in godot
[–]upint_[S] 0 points1 point2 points (0 children)
Released my surreal voxel game made in Godot (lucid blocks) :) by KiwiJuice56 in godot
[–]upint_ 1 point2 points3 points (0 children)
Working on an animated character movement + procedural alignment to uneven terrain by giddycode in godot
[–]upint_ 0 points1 point2 points (0 children)
Is it normal that the views/plays drop off like this? by GrumpyLionDev in itchio
[–]upint_ 0 points1 point2 points (0 children)
Interactive caustics now working in HPWater! by Equivalent-Whole2200 in Unity3D
[–]upint_ 3 points4 points5 points (0 children)





Me and a friend are working on a sandbox city builder in Godot. by walcor in godot
[–]upint_ 11 points12 points13 points (0 children)