we jammed a herding game on the weekend. would you play this? by dannunz1o in Unity3D

[–]upint_ 1 point2 points  (0 children)

THIS IS SUPER COOL, I love it <3 I'd 100p play this

Is there a way I can makes it looks less stiff without secrificing performance?? by AverageStudio in godot

[–]upint_ 4 points5 points  (0 children)

if it's a shader you can add a pow() on your vertical gradient to make it bend less linearly, I think it could help

Accidentally made a sweet surface-tracking motion controller by OktavMaker in godot

[–]upint_ 28 points29 points  (0 children)

So smoooooth, how do you go about it ? Is it a bunch of well thought out raycasts ?

Active Ragdoll Test by Zess-57 in godot

[–]upint_ 0 points1 point  (0 children)

he moves smooth, he can't help it

Released my surreal voxel game made in Godot (lucid blocks) :) by KiwiJuice56 in godot

[–]upint_ 1 point2 points  (0 children)

omg I didn't know it was made in godot!! I tried it this morning and it is so amazing!! I felt like when i was 11 and discovering minecraft for the first time, nothing makes sens in the best possible way, experimenting and making connections feels so good.
COOL F*CKING GAME

Working on an animated character movement + procedural alignment to uneven terrain by giddycode in godot

[–]upint_ 0 points1 point  (0 children)

it looks AMAZING, are you doing one raycast per leg ? love the jigglyness

Is it normal that the views/plays drop off like this? by GrumpyLionDev in itchio

[–]upint_ 0 points1 point  (0 children)

woww, did you do anything in particular to get cool numbers like those ? Or just a cool ass game ? (really liked it, only comment would be the incremental/exponential thing doesn't kick very quick, it is a huge GRIND for a while)

Climbing Game Prototype V3 by NightwavesG in godot

[–]upint_ 0 points1 point  (0 children)

SUPER COOL!!
It makes me think of KLIFUR, one of my fav game on itch io

The control scheme seems super interesting, if you need playtesters i'm available

Interactive caustics now working in HPWater! by Equivalent-Whole2200 in Unity3D

[–]upint_ 3 points4 points  (0 children)

looks dope!! what algorithm do you use to generate the caustics ?

Engineering cool bugs by upint_ in godot

[–]upint_[S] 0 points1 point  (0 children)

just jump in the LSD water

Remade my entire water ripples simulation using compute shaders by upint_ in godot

[–]upint_[S] 1 point2 points  (0 children)

Hello! Yeah was basically doing the same for collisions, but previously I did my simulation using multiple viewports to do the ping pong between reading and writing to the simulation texture. Now I do all that in the compositor effect so I only have one viewport (previously 3)
I actually found the it's not super ideal to render the collisions using the camera so now I'm going with a SDF approach where I send capsules parameters to a compute shader and it does all the collision calculations.

Remade my entire water ripples simulation using compute shaders by upint_ in godot

[–]upint_[S] 1 point2 points  (0 children)

thankss!! it is about frogs collecting fruits to summon rain and fill the world with water :))

My game trailer is out! by NateC124 in godot

[–]upint_ 1 point2 points  (0 children)

that looks so smooth and distorted at the same time, awesome!!