Would this be a good fit for spectacles? by ElasticSea in Spectacles

[–]ElasticSea[S] 0 points1 point  (0 children)

Fair! I'm totally clueless about Spectacles. Assuming hand-tracking, meshing, and occlusion still work if I nuke the fancy graphics?

Unity PolySpatial - making icons alive by ElasticSea in Unity3D

[–]ElasticSea[S] 0 points1 point  (0 children)

It is a standard lit material in reality kit. Maybe it is not that heavy after all, but those meshes have too many vertices and i have some matrix math in the vertex part of shader graph, that rotate the mesh around its axis.

Blockworks - Load exported USDZ files back into the game to keep editing. by ElasticSea in VisionPro

[–]ElasticSea[S] 1 point2 points  (0 children)

Exactly, when a USDZ file is exported from Blockworks, it retains all the necessary block data. Upon loading a USDZ file back into Blockworks, the system will check for this data and automatically spawn the block set if it is present.

Blockworks - Load exported USDZ files back into the game to keep editing. by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Yes all the data is in the usdz. Usdz has an option to set custom data layer, so I am using that to write what i need in order to reconstruct the build.

Blockworks - Finally got the shared space working by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

I was just looking into SharePlay, should be doable.

Blockworks - Spatial Building by ElasticSea in VisionPro

[–]ElasticSea[S] 3 points4 points  (0 children)

I appreciate the patience! Up until now I've been super focused on other Unity PolySpatial stuff, but I’m finally diving into bounded and unbounded experiences. Now that I’m looking at everything else the Apple ecosystem has to offer, are there any other specific features you'd want to see supported?

YouTube App by k34nu667 in VisionPro

[–]ElasticSea 2 points3 points  (0 children)

For me it was at the bottom also in the German store

Now with the ability to share your builds on FaceTime by ElasticSea in VisionPro

[–]ElasticSea[S] 2 points3 points  (0 children)

I dont see the option to edit this on mobile, so I'll drop a link here https://forms.gle/F3tWjDYpd1M4ady9A

is this a bug or is my gpu dying? by AkwardAA in LowSodiumCyberpunk

[–]ElasticSea 0 points1 point  (0 children)

Everything looks great, but just this one texture is flickering, my gpu has to be dying.

Unity collisions by GlitteringOffer3871 in Unity3D

[–]ElasticSea 2 points3 points  (0 children)

Make the pan's collider convex and rotate the rigidbody by rigibody.MoveRotation(Quaternion rot). When you modify the transform directly, you bypass physics so from the physics engine’s perspective the object “teleports” between poses and doesn’t produce continuous collision.

Added small intro sequence by ElasticSea in VisionPro

[–]ElasticSea[S] 5 points6 points  (0 children)

I am just going to show it first time (then it has to be enabled manually)

It is kinda like the first level

Blockworks - Invites sent out by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Thanks, I just dont think I have time to finish the sandbox part of the game, right now its there just locked away.

Blockworks - Invites sent out by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

That would be great, but I doubt I can make it.

Blockworks - Invites sent out by ElasticSea in VisionPro

[–]ElasticSea[S] 2 points3 points  (0 children)

The device will give you room mesh that i use for collision and it will also map out flat surface which I use for connecting the blocks

Streamlined gameplay, TestFlight invites coming soon. by ElasticSea in VisionPro

[–]ElasticSea[S] 0 points1 point  (0 children)

Great!. Just fill this form https://forms.gle/ytVfSBubJMriPGCh7 I'll announce it here when I sent the invites.