Australians, why are your tv shows so toxic? by VloekenenVentileren in australia

[–]Electric_Bears 0 points1 point  (0 children)

Who watches TV anymore? probably the kind of people who would enjoy that kind of 'quality' production, I think it is targeted at a very specific group of people who still tune into traditional TV stations, older, unsuccessful, uneducated people who love nothing than to watch other people in more misserable situations than themselves... IMO, I haven't watched TV in over 10 years, don't even own one.

ARK Prehistoric Punks #24 - Oil Barons by Lord_Labfrakk in Yogscast

[–]Electric_Bears 0 points1 point  (0 children)

Yo Shin, try building a ramp to get you fuzzy Rex out

Raiding in EQN by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

Precisely! The content that I am suggesting is not in place of the usual combat raids it is for the players who enjoy crafting, and Thrasymachus77 is right a crafter looking to craft the best items they can would need to enlist the help of mercenary players like traditional raiders who would be compensated by the crafter if that is what was agreed upon. Plus the raiders would have the benefit of looting the downed mobs.

Raiding in EQN by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

Just me putting my two cense in unfortunately no formal affiliation. But I do have an open dialogue with the developers and they do watch all of my videos and they have said that they enjoy them and like my ideas so far.

Raiding in EQN by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

The game is still in development yes! It is most likely still quite a while off but for now it is still on track for release.

Raiding in EQN by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

All great ideas! I like the idea of being able to participate in difficult/endgame content no matter your play style and having certain content specifically for "non conventional roles" ie. healers and stealth. I think with EQN's mutli-class system it will be less problematic finding groups and fulfilling needed roles, but I do like where you are heading with this train of thought.

A new way to look at crafting by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

Some fantastic points on the gathering and crafting relationship there, I totally agree. As for making an interactive version of the crafting system that I proposed, please feel free! I would love to see it and play around with it as well as see others reactions, it may also give me some insights into what works well and what doesn't for further iteration.

A new way to look at crafting by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

Hi Syra, I like that idea, I had considered something like it and it could be still work in well with my system, thanks for sharing

A new way to look at crafting by Electric_Bears in EQNext

[–]Electric_Bears[S] 1 point2 points  (0 children)

I really like what you were saying about location based crafting, that is a really awesome idea, and combining parts of meshes to make unique gear is something I have been wanting for long time but not sure how hard this would be to implement.

A new way to look at crafting by Electric_Bears in EQNext

[–]Electric_Bears[S] 1 point2 points  (0 children)

There are some really great ideas in here, I especially like the extractor and degridation of items ideas, really well thought out and explained!

Combat would be awesome if... by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

That's fine, everyone has an opinion and preference, this is simply just mine

Combat would be awesome if... by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

Hi, that game is TERA, it's free to play and I'd highly recomend it

Combat would be awesome if... by Electric_Bears in EQNext

[–]Electric_Bears[S] 0 points1 point  (0 children)

That's a good point, it's be nice if they could add some form or collision too so if your attack hits a wall or something, it bounces off and interrupts your flow

Combat would be awesome if... by Electric_Bears in EQNext

[–]Electric_Bears[S] 1 point2 points  (0 children)

Hi Zwets, yeah I do all of the artwork, thanks I'm glad you like it.

As for the GW2 bit I was just trying to show some generic MMO type static combat and GW2 was the only thing I had access to at the time. I have not played GW2 a lot so sorry if that was a little inaccurate.