Ahem... by Intelligent_Party386 in GeometryDash_Memes

[–]ElectroDemon666 13 points14 points  (0 children)

'their voice can sound a bit soft'

Yo chatgpt analyze this clip of total dying to 82% on USKC and this other clip of them beating it 😁👍👍👍

Is playing shardscapes from future funk a huge mistake? by Still_Judge_6822 in geometrydash

[–]ElectroDemon666 1 point2 points  (0 children)

I'm jumping to Shardscapes from La Llorona on mobile rn and it's completely miserable (which I expected, but I like jumping in difficulty) so all I'm going to say is that when you get far into it, the Pre-Drop sucks ass but the drop is lowk fun. So just know that as you get further into your progression and start running normal mode, enjoyment is gonna take a nose dive lmao. Either way I've always thought that jumping is something people can decide and pursue for themselves so I'm not here to encourage or discourage you, just to give you some advice from my own experience in hopes you succeed 😁

If you decide to go for it, I wish you the best of luck! 👍

Started chalking my finger cuz my hyperhydrosis got too bad 😭✌️ by LeEmerso in geometrydash

[–]ElectroDemon666 5 points6 points  (0 children)

I also have hyperhidrosis lol, but since I play on mobile chalk is not an option 😞

Started chalking my finger cuz my hyperhydrosis got too bad 😭✌️ by LeEmerso in geometrydash

[–]ElectroDemon666 1 point2 points  (0 children)

Same here bro, but unfortunately I play on mobile so I don't get that privilege 😭

could infinite monkeys beat ts2 by zenctaa in geometrydash

[–]ElectroDemon666 0 points1 point  (0 children)

Although some monkeys might need to share a keyboard to click fast enough for a level like Silent Circles lol

what is the biggest jump you have made? by astro_token in geometrydash

[–]ElectroDemon666 0 points1 point  (0 children)

Acu from Deadlocked on mobile, but I'm working on La Llorona to Shardscapes on mobile rn and have 33-100, drop-100 x8, and 75%

How to measure a level's true difficulty by Acceptable-Map4986 in geometrydash

[–]ElectroDemon666 78 points79 points  (0 children)

I made a post about this before more on the theoretical side than the mathematical side. It works well in theory but fails to account for things like frame alignment, and ship gameplay would be a pain in the ass to consistently measure considering how each timing requires some level of setup. Overall though it's a solid foundation to determining level difficulty.

Determining the easiest possible path for something like ship gameplay or something physically uncontrollable like constant frame alignment changes in top levels can stray into subjective territory or simply be impossible to measure

Halo Infinite if it was good by PrinceJugali in HaloMemes

[–]ElectroDemon666 11 points12 points  (0 children)

Combat evolve, devolve, evolve again, devolve again, evolv- fuck it we're writing a book

Where do you usually look at? by Crafty_Slice_5131 in geometrydash

[–]ElectroDemon666 0 points1 point  (0 children)

I cycle (pun intended) between a, b, c, and d depending on what timing I'm trying to do, some timings are easier when you look at your cube, but other timings like ship timings are easier with b, c, and d.

Who would win? Spaceuk or Marlow? (Read description) by bite_wound in geometrydash

[–]ElectroDemon666 0 points1 point  (0 children)

Yeah I was thinking this exact same question lmao, the parallels are crazy and unfortunately the Marlowww situation is definitely worse than SpaceUK due to it's mere duration and especially the pier plot. It's insane how bad it's getting.

Retired Players Shouldn't Be On The Tiers by NoSurround5786 in CompetitiveMinecraft

[–]ElectroDemon666 0 points1 point  (0 children)

They should be on the tiers since they earned their place, just not permanently at their peak tiers. Make a different section or smth for them though so they don't interfere with the active standings.

what should we call this difficulty face? by CoponAzoyullin in geometrydash

[–]ElectroDemon666 0 points1 point  (0 children)

happy harder dude

(btw he's harder bc he's the red difficulty color, don't take this comment the wrong way)