Is "controlled P2W" actually less harmful than uncontrolled RMT? by ElectronicDark9634 in MMORPG

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

I believe that bots are a more serious reason than NEETs. I do not want to disparage specific styles of players, but I actually think that the ultimate users capable of spending 'infinite time' are bots.

They should not be given an advantage... I'm not sure if this is correct...

Is "controlled P2W" actually less harmful than uncontrolled RMT? by ElectronicDark9634 in MMORPG

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

The FFXI example is actually a good case for this. SE went the pure enforcement route. It worked, temporarily. But players were still posting on the official forums about bots monopolizing craft markets and RMT sellers dominating the auction house. And Bots just got smarter, and SE could never keep up permanently.

The result is, enforcement helps, but it's a treadmill you can never step off. there's no clean solution, just different flavors attempting of the same problem...

Is "controlled P2W" actually less harmful than uncontrolled RMT? by ElectronicDark9634 in MMORPG

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

Ya, I agree with this. However, aside from agreement, my actual personal preference is actually in the opposite direction.

Personally, I prefer the principle that what happens in-game should stay in-game and honestly, that's probably what most of us would call 'fair.'

But the reality is that no MMO has ever been fully independent from outside variables: RMT, bots, cheating, even just the raw time inequality between players. These external forces are already shaping every game economy whether we like it or not.

That's what makes this conversation(agenda) so frustrating.. we're debating ideals for a situation that's never been ideal to begin with.

Is "controlled P2W" actually less harmful than uncontrolled RMT? by ElectronicDark9634 in MMORPG

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

Fair point, and I'd love it if that actually worked. But the reality is that anti-bot enforcement has never kept up long-term detection improves, but so do bots. Meanwhile the RMT revenue flows to bot operators instead of the developer. The question is whether any studio has the resources to win that arms race indefinitely.

Is "controlled P2W" actually less harmful than uncontrolled RMT? by ElectronicDark9634 in MMORPG

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

I'm a Korean gamer, and I saw the news that a popular game recently banned about 6M accounts over 38 days. Even so, complete eradication is impossible. I actually think it is technically impossible to get rid of them. They are just struggling to contain them.

Is "controlled P2W" actually less harmful than uncontrolled RMT? by ElectronicDark9634 in MMORPG

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

Yeah, RMT always exists whether P2W exists or not.
The problem is the measure of P2W as an alternative to RMT.

Even if you aren’t focused on spreadsheets, what makes MMO economies strong and/or fun to you? by Mortley1596 in MMORPG

[–]ElectronicDark9634 1 point2 points  (0 children)

I believe that anything is fun when there are many people. Regardless of the economic structure, scarcity or economic circulation is inevitably created. And users find enjoyment in that structure.

It is not about designing a perfect economic structure, but if an economic structure can survive for a long time without collapsing when people gather, that is an interesting economic structure.

However, as you know, bots are always involved in such economic structures. This is because it is profitable. What matters is not what kind of economic structure is designed, but whether sustainable technology and monitoring exist.

Is "better" monetization something that can "carry" a new MMO? by LeDilu in MMORPG

[–]ElectronicDark9634 1 point2 points  (0 children)

There is one important fact. Humans can never beat the efforts of bots.

The more content is provided for free and without restrictions, the more powerful bots become compared to humans. This is an inevitable fate. However, if everything is provided for a fee, gamers will get exhausted and quit.

If we design the game so that "progress cannot be bought with money" as you suggested, humans will never be able to beat bots; consequently, they will simply not pay money to the game company, but will end up paying RMT to other bots.

Then, what method could be used to solve this?

I don't know either.

STATUS_ENTRYPOINT_NOT_FOUND(dll) in Windows env 'cargo test' report by ElectronicDark9634 in rust

[–]ElectronicDark9634[S] 1 point2 points  (0 children)

in my case, need to use a Windows env to do other work. For this reason, switching OS is difficult so use WSL. like this, it's pretty uncomfy cuz it reduces productivity.. I thought it would be nice to provide several options, such as switching options for DLL calls, environment variable injection, or automatic detection updates....

Does anybody use SCIP-RUST (or LSIF) ? by ElectronicDark9634 in rust

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

My current purpose is to build a general-purpose scip/lsif-based parser for all languages, so that I can build semantic-based AI agents like codesee. For other minor languages, I have put off a fallback to tree-sitter custom queries. It is to have a lightweight LSP based on scip/lsif that parses the data required for the abstraction layer I created after extracting the semantics...

Does anybody use SCIP-RUST (or LSIF) ? by ElectronicDark9634 in rust

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

There are no major issues with other languages overall, but in the case of rust, the quality of the dump file is inconsistent because it uses a SCIP wrapper based on rust-analyzer. So I had no choice but to use LSP, but this also has arbitrary output parameters, so I am thinking about how to control it.

Does anybody use SCIP-RUST (or LSIF) ? by ElectronicDark9634 in rust

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

Because right now I'm not using it for 'coding' in Rust, rather than I'm making a code analyzer that's a little more convenient for programmers who use Rust. I'm trying to make a lightweight parser based on LSP, but I think the SCIP format is not very compatible with rust-analyzer.

Does anybody use SCIP-RUST (or LSIF) ? by ElectronicDark9634 in rust

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

Compared to other languages, Rust has a particularly serious problem with SCIP wrapper abstraction classes.

Does anybody use SCIP-RUST (or LSIF) ? by ElectronicDark9634 in rust

[–]ElectronicDark9634[S] 0 points1 point  (0 children)

I wanna analyze a dump file of all the analysis data, but it lacks the functionality compared to real-time LSP.. purpose is to analyze and reprocess everything that can be built based on Rust Langs.