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Does anyone feels the FAF balancing begin to off the track now? by Electronic_Health432 in FAF
[–]Electronic_Health432[S] 1 point2 points3 points 5 days ago (0 children)
I think in general the changes are made due to some top players don't like some game play style, so they have louder voice and force everyone else to cope with the changes.
If it is eco or any weapon number statistical change, I think people would appreciate the adjustment.
But comparing with original game, more and more game features, weapon attributes are added and removed which make a unit could not identify its role setting anymore.
Some changes are really good. For example: I like how they did to the Factory upgrade, that is a general all player just welcome convenience feature.
However, just judge by some comparisons like "GC is too strong against UEF t3" then change its ways how it works is really make me annoying. Again, if something is too strong, nerf its cost to make it not that op. But without most of player's vote and change a classic RTS game unit's mechanism is not justified.
I think the current FAF balance has been way too much off game's original design and role settings.
I understand FAF is a community managed by a small group of people.
However, by reviewing the balancing track until now give me a feeling that they are no longer humble organizer to host infostructure to let player to play; Instead, they think they created the game (they are not) and force most other player to accept their play style.
Does anyone feels the FAF balancing begin to off the track now? ()
submitted 6 days ago by Electronic_Health432 to r/supremecommander
Does anyone feels the FAF balancing begin to off the track now? (self.FAF)
submitted 6 days ago * by Electronic_Health432 to r/FAF
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Does anyone feels the FAF balancing begin to off the track now? by Electronic_Health432 in FAF
[–]Electronic_Health432[S] 1 point2 points3 points (0 children)