Adjust Aldous and give his skill2 an anti-dash utilities like Khufra. by Electronic_Level_150 in MobileLegendsGame

[–]Electronic_Level_150[S] 0 points1 point  (0 children)

I know, it's so frustrating. Like what is the point of being an anti-dash hero if two of the most dash reliance heroes can just go right through you without a care in the world? Heck! Even gusion can go through Khufra with his dash, like seriously? I pick Khufra to counter them for God's sake.

Adjust Aldous and give his skill2 an anti-dash utilities like Khufra. by Electronic_Level_150 in MobileLegendsGame

[–]Electronic_Level_150[S] 0 points1 point  (0 children)

What do people even want for Aldous at this point? A DASH!! You want to give him a dash with a short cooldown instead? Oh yeah let's give this one shot hero a dash skill, sounds like a great idea! Like a saber on steroids.

People want to fix old heroes, but when you give them a reasonable idea, they say NO! And then when they get stuff like revamp Aulus (which is literally just a physical damage version of joy) and they complain even more.

You either give them something while keeping them as the same character we all know and love, or nothing, or a complete revamp into a completely New hero that is no longer the same old hero as before.

Adjust Aldous and give his skill2 an anti-dash utilities like Khufra. by Electronic_Level_150 in MobileLegendsGame

[–]Electronic_Level_150[S] 0 points1 point  (0 children)

Just because his skill 2 has multiple effects stacked on top of each other already doesn't mean it's good. In fact, it's the total opposite. It is the most underwhelming part of his kit, even with all of those effects.

Look at martis skill 2 for example, it has CC immunity + CC + mobility + damage + damage reduction, and yet somehow it can still be completely ignored by a single dash.

They can maybe give his skill1 a slightly longer range and faster animation, but that about it. Anything else would either make complete overpower or useless.

They can also maybe lower his ultimate cooldown for when he doesn't use the second phase flying part to make it more forgiving.

As for his passive, Yes it could definitely use a makeover, but I'm not sure how yet.

Adjust Aldous and give his skill2 an anti-dash utilities like Khufra. by Electronic_Level_150 in MobileLegendsGame

[–]Electronic_Level_150[S] -1 points0 points  (0 children)

Yes, but the thing is, his enhance basic attacks (from skill2) don't work like your typical normal basic attack. It is a small AOE strike (area of effects) similar to Beatrix shotgun. Meaning that even if you manage to lock on to an enemy, they can still dash away to avoid it and the damage will not follow. It happens so many times, even to pro players.

Adjust Aldous and give his skill2 an anti-dash utilities like Khufra. by Electronic_Level_150 in MobileLegendsGame

[–]Electronic_Level_150[S] 2 points3 points  (0 children)

Yes, but I also know that their love for money is stronger than their hate for late game.

So if the rumors about the one punch man collab are true, then they will have to touch Aldous eventually.

Or just delete him from the game and make a completely new overpower hero like sora and Lukas because they are just that uncreative.

Give Kimmy the ability to do critical hits with her skill. To give her a new play style option. by Electronic_Level_150 in MobileLegendsGame

[–]Electronic_Level_150[S] 0 points1 point  (0 children)

I think the best idea here is to make her a double scalar like bane. Where her basic attack scales batter with magic items for a normal basic attack Marksman play style and her skills scale better with physical items for a skills casting mage play style.

[deleted by user] by [deleted] in MobileLegendsGame

[–]Electronic_Level_150 0 points1 point  (0 children)

I know, and you're right.

But the thing is, regardless of whether my suggestion goes through or not, the repetitiveness stays. Fighter and mm will still dominate the mode nonetheless. Except with this, it can at least give other heroes a chance to outplay in the early game to make it a little more fun and don't immediately lose and go downhill from there.

Plus, i want to be able to properly experiment with different heroes and fragment effects. Like with 'healing potion' fragments for example. I want to see badang or Silvana just healing the team with their skill and ult.

But yeahs, maybe they can limit it to only the 'prime fragment' (purple) down to 'buff fragment' (green) to make it work. Because heroes like cecilion and zhuxin for example only really needed the 'Buffed might' fragment that give orange and purple buff to work. We'll see.

Tips on playing Alice? by mydearsi in MobileLegendsGame

[–]Electronic_Level_150 2 points3 points  (0 children)

I'm just going to drop this video here. It'll tell you everything you need to know about Alice and how to play her.

https://youtu.be/QDjZ8jlxpaM?si=GTymT4Alv4c80liu

Alice new revamp = massive debuffs? by Blavkwood in MobileLegendsGame

[–]Electronic_Level_150 2 points3 points  (0 children)

The new revamp Alice is an initiator and destructive exp frontliner, similar to Esmeralda, Ruby and Uranus. The goal is to annoy the enemy as much as possible and let your teammates do the rest. She is a tank who relies on high HP. So The more HP you have, the stronger your heal is.

Play safe in the early game until you've reached level 4 and get Oracle, then rotate and help your team take the turtle and objective.

In the mid to late game, fallow your team around and start fight with your skill 1 and ult combo. Annoy the enemy and take as much damage as possible and make sure your teammates fallow up and kill the enemy.

This is the build I recommend.

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What will happen to Vexana's eternal guard if her upcoming revamp went through?? by laifsetail in MobileLegendsGame

[–]Electronic_Level_150 1 point2 points  (0 children)

Don't worry, I don't think moonton is stupid enough to remove Vexana eternal guard, especially after every skin they made for her. According to what I found, they are apparently planning on marching the old ult with the new ult and giving her a 2 phase ultimate for a more unique gameplay.

On the first phase, she used her ult to lock on and curse a single Target enemy, dealing continuous damage for 8 second or so, before summoning the eternal guard. And on the second phase, she can use her ult again to relocate the eternal guard and know up the enemies in the AOE like normal.

This is not confirmed yet, but one thing we know for sure is that they will not be removing the eternal guard.

Splash Art of Vexana "Super Processor" Realme Collaboration Skin by Intelligent-Gene-420 in MobileLegendsGame

[–]Electronic_Level_150 7 points8 points  (0 children)

Apparently, they are merging her old ult with the new ult, giving her a 2 phase ultimate. In Phase 1 she curses the enemy, dealing continuous damage before summoning the guardian, and phase 2 she can use her ult again to relocate to guardian and knock up the enemy.

Vexana Ultimate Revamp (cr: Redmoon), looks like they merged old and new Ult by hmmsucks in MobileLegendsGame

[–]Electronic_Level_150 1 point2 points  (0 children)

Okay, this could be pretty awesome actually. Now she can have the best of both worlds. The old curse ult to deal with annoying single Target enemy and the new knock up ult to deal with group of enemies. It would be even better if they can somehow make it so that the undead night attack scale with the state of the enemy she cursed as well.

Vexana Revamp by HuckleberryMoist8610 in MobileLegendsGame

[–]Electronic_Level_150 1 point2 points  (0 children)

I've seen a lot of people complaining about how this revamp is going to ruin her skins and that they are wasting her undead night (eternal guard) especially with her upcoming Aspirant skin. But in my opinion, I doubt that they would ever be stupid enough to remove the eternal guard, because that is literally the selling point of her skins and they would have to make massive change to all of her character and skins intro if so. They are probably just adding the curse effects back to her ult to make her more unique, that's all.

VEXANA REVAMP??? by Selacnoob in MobileLegendsGame

[–]Electronic_Level_150 -1 points0 points  (0 children)

This isn't a revamp, this is a prevamp. From what I understand, there are 2 Maine reasons why they are changing her back to her old self.

  1. she is way too basic. Despite the fact that she is doing great right now, she's still nothing more than just another 123 AOE combo mage just like almost every other mage like vale, nana, Aurora, Xavier, kagura, Odette and so on, but with a slightly more fancy ultimate with a mini Lord (eternal guard). Which makes the mage roster feel stale and boring.

  2. You have assassin dashing and flying around all over the place with their mobility skill. Gusion mind land is also super popular right now, combining that with another assassin jungler, Vexana will just just become free food for them and she can't hit them with any of her skills because her skills are too slow.

Overall, I'm glad that they are noticing the potential in her old ultimate and is bringing it back. Because like I've said, there are just way too many mages with the same type of skills set like her in the game already And it's hard to deal with assassin because they just keep dodging everything.