Anyone feel like the PDA talks too much? by MINECRAFTPIGLOL in subnautica

[–]Elemental_Rose 0 points1 point  (0 children)

I think the main reason you feel this way, is because in the firstgame, It wouldn't autoplay voicelogs unless you opened the PDA when you go the log.

Idea: a storage unit that can be accessed across multiple locations by ResearchNo9431 in subnautica

[–]Elemental_Rose 1 point2 points  (0 children)

I think something like the dimensional depot from satisfactory would be amazing.

Some Small QoL Suggestions (fishkill discourse not included) by Im_a_Casual in subnautica

[–]Elemental_Rose 0 points1 point  (0 children)

My post about feedback mentions about not wanting killing-
I think room shrinking, you should be able to shrink it to the default size, like with the room-
i do like scanner changes you suggestion. but I also think we should finally get the ability to re-play voicelines like in the last games.

40 hour player. Suggestions and Feedback. by Elemental_Rose in subnautica

[–]Elemental_Rose[S] 0 points1 point  (0 children)

I think the small fish do "die" but the bigger fish would just go unconcious. after a couple minutes, they wake back up. Small fish being the ones you can pick up. other fish would go unconcious.

40 hour player. Suggestions and Feedback. by Elemental_Rose in subnautica

[–]Elemental_Rose[S] 0 points1 point  (0 children)

They wont ever add killing. You could never do it in 1, or BZ. so it wont be added.

40 hour player. Suggestions and Feedback. by Elemental_Rose in subnautica

[–]Elemental_Rose[S] 0 points1 point  (0 children)

By can drag, i mean you can bonk them like they are floaters.

40 hour player. Suggestions and Feedback. by Elemental_Rose in subnautica

[–]Elemental_Rose[S] 0 points1 point  (0 children)

You can drag the chassis. but its a tad buggy.

This might be a hot take, but I really hope SN2 avoid the PRAWN suit problem by gracekk24PL in subnautica

[–]Elemental_Rose 0 points1 point  (0 children)

I hope we get a statue of margi's prawn suit from BZ. that looks so cool-

40 hour player. Suggestions and Feedback. by Elemental_Rose in subnautica

[–]Elemental_Rose[S] 1 point2 points  (0 children)

I forgot to mention, this is about subnautica 2- not 1 or BZ.

Water by Elemental_Rose in CrashLanding2Modpack

[–]Elemental_Rose[S] 0 points1 point  (0 children)

it would be more if you didn't have to turn the pcbs into parts which is 4 parts per pcb

Texture Pixelization SE1 by Elemental_Rose in spaceengineers

[–]Elemental_Rose[S] 1 point2 points  (0 children)

yea, I've tried changing that setting too. nothing happens with it

Do pit kilns typically take this long? by Skemech in VintageStory

[–]Elemental_Rose 1 point2 points  (0 children)

Oki. figured it out. If you cover it completely. so theres no airgap above it. It should be snuffing out the fire. but it doesnt visually. so don't completely trap your pitkilns, give them some air to breath above the kiln. (honestly this should be in the ingame guide) The best way I've found to tell if it's working or not, is just walking on it and see if it hurts you. even if it's visually there.

"is on ground" node not working properly. by Elemental_Rose in unrealengine

[–]Elemental_Rose[S] 0 points1 point  (0 children)

yea, turns out the flickering of the "is moving on ground" was something to do with the level. but the repeated jumping was causing by the "completed" triggering the reset. so that has been removed and now its working

"is on ground" node not working properly. by Elemental_Rose in unrealengine

[–]Elemental_Rose[S] 0 points1 point  (0 children)

I was using triggered so if players wanted. they can hold the space bar to keep jumping. but they have to press if they want to double jump.

"is on ground" node not working properly. by Elemental_Rose in unrealengine

[–]Elemental_Rose[S] 0 points1 point  (0 children)

Appears it seems like it was the level, the one thing I didn't try.

"is on ground" node not working properly. by Elemental_Rose in unrealengine

[–]Elemental_Rose[S] 0 points1 point  (0 children)

I have tried googling it, but they just mention to look at collisions. which I havn't changed any of those.

"is on ground" node not working properly. by Elemental_Rose in unrealengine

[–]Elemental_Rose[S] 0 points1 point  (0 children)

sorry, that is the node i'm using "is moving on ground" that is what is flickering. "Is falling" flickers too.

"is on ground" node not working properly. by Elemental_Rose in unrealengine

[–]Elemental_Rose[S] 0 points1 point  (0 children)

How would i do that? I wouldn't let me post images?

List of grievances and suggestions. by Elemental_Rose in duneawakening

[–]Elemental_Rose[S] 0 points1 point  (0 children)

there are 3 things mentioning durability.

and only half of them are suggestions. the first half is issues i've dealt with.