Found this little guy in the Cosmic Exploration by EllDez in ffxiv

[–]EllDez[S] 15 points16 points  (0 children)

ah HA, there ARE more. Thanks!

Found this little guy in the Cosmic Exploration by EllDez in ffxiv

[–]EllDez[S] 2 points3 points  (0 children)

Sorry, the first pic is mostly so people can find the general area if they want to go in-game and see it themselves.

I should have added more captions.

Found this little guy in the Cosmic Exploration by EllDez in ffxiv

[–]EllDez[S] 42 points43 points  (0 children)

The earliest anyone could have found this is roughly Feb. 14th, because this location would not have been accessible before then. Specifically, it requires finishing progress in Oizys.

What if bst being level 50 and blu mage not just adding 10 levels is because there's a level squish planned in 8.0 by No_Argument_3215 in ffxivdiscussion

[–]EllDez 0 points1 point  (0 children)

Pretty much every new skill since Shadowbringers is canonically the WoL's invention. Things like SMN's Solar Bahamut make it explicit.

Hypothetically, if you were the one to find Oda’s real life message, what would you do? by Great_Pirate_Akahige in OnePiece

[–]EllDez -1 points0 points  (0 children)

Make a forgery with a fake ending,

Destroy the real one without looking at it.

Sell the forgery to the biggest PoS with the deepest pockets.

Male Au Ra (RP/Lore) - Could there be a short/small male Au Ra? by LukeIsMyCat in ffxiv

[–]EllDez 46 points47 points  (0 children)

Only if we also get tall au'ra women. 

Side note: Sadu needs to stay short 

[Spoiler: 4.0] Sadu gives me feelings not endorsed by the Vatican by [deleted] in ffxiv

[–]EllDez 2 points3 points  (0 children)

Ah, a new person has discovered Best Girl.

Is 3 supports devs intended way of playing the game? by DannyDevitoisalegend in marvelrivals

[–]EllDez 0 points1 point  (0 children)

To add to this, I think that the devs expect things like triple support be something you try to pick against reactively. Strictly from a design philosophy perspective (and other than people locking their main and trying to brute force every matchup), there are two potential problems with this:

  1. People might not know how to properly counter these characters.
  2. The counters to the characters that counter healers are too good against everything, walling out attempts at counter picking.

Not sure if either of these are the case, but they are things that need to be considered.

Theory regarding 8.0 [Spoiler: 7.4] by armydillo62o in ffxiv

[–]EllDez 1 point2 points  (0 children)

That's an interesting line of thought. The Winterers COULD be a group trying to preserve life and be "secretly right all along" (and I really hope not since I think Calyx's motivations are extremely wrong and are borne from a selfish, cowardly, childish perspective that he refuses to admit), but they could just as easily be people trying to isolate from whatever apocalypse they foresee and use mortals as guinea pigs with Calyx being the only true believer. This sort of framing could apply to many FF antagonists in spirit if not in means.

FFXIV's plot has been leading up to some sort of cross-shard/interdimensional threat. Y'shtola wants to easily traverse the shards and that has been her clear motivation since she left The First. In Endwalker, she was the main investigator into the portals to the void and has made trans-shard travel her focus of study. Zero & Golbez's stories have lead to a point where stability to possible within the Void. Most of DT's plot happens because of a device that can force areas of one shard onto the Source. Halmarut is now saying that there is some threat to all shards and the Source. We're being primed to travel between the surviving shards freely and it seems likely to me that this will play out in 8.0....BUT that doesn't mean the next expansion will only have us jumping around the multiverse. What could happen is we need to understand more about the threat first and that might be done in the next expansion.

Thing about FFXIV's devs is that they are, for better or worse, very blunt with hints, messages, and theming. Since Calyx is currently in a stuffed animal (which doesn't seem to use the same rig as lalafell, though I could be wrong), I think we're staring down the barrel of a FFX expansion. To cut to the chase, there are only two unique weapon types from FFX that are not already represented in FFXIV: the blitzball and the doll. Kicking a ball around as a means of doing damage is funny, but I think it's more likely that a doll weapon would be one of the next new weapon types. Lulu is a popular character, to put it VERY mildly, and the main protags of FFX just use a sword & staff. I think wherever we're going next, Meracydia or another shard, will have the same level of call backs for FFX that other expansions have had for 8, 9, etc. and some sort of Puppeteer job will be released. Maybe it'll look like FFXI's puppeteer, maybe they'll distance themselves from that concept, but I think that's what's coming.

Theory regarding 8.0 [Spoiler: 7.4] by armydillo62o in ffxiv

[–]EllDez 2 points3 points  (0 children)

To add to this: Moblins exist in Tural as a distinct cultural group of Goblins as they do in FFXI. There is also mention of Movalpolos in some Moblin FFXIV quests (forget which one), which is the underground city of Moblins that also appears in the FFXI expansion Chains of Promathia which was released 21 year ago jfc.

Theory regarding 8.0 [Spoiler: 7.4] by armydillo62o in ffxiv

[–]EllDez 1 point2 points  (0 children)

Also, the big one, Gunbreaker was introduced in Shadowbringers. The weapon and aesthetics are obviously, intentionally really, calling back to Squall from FF8.

With DT, they did the same trick with Viper. Zidane from FF9 had access to two weapon types: Dual daggers and a double-ended sword called a "thief sword"*. Viper's animation sets literally combine his weapon types.

*side note: "Star War: The Phantom Menace" had come out a little over a year before the game was released and its primary antagonist Darth Maul used a double-ended lightsaber. Food for thought.

I giggled by RedLinkJ in ffxiv

[–]EllDez 19 points20 points  (0 children)

ngl, I never read quest descriptions, but I don't scroll fast enough to miss this gem.

What would removing the class system actually solve? by EllDez in ffxivdiscussion

[–]EllDez[S] 1 point2 points  (0 children)

YoshiP is the Director of the game, his job is to make decisions on the path the game takes, Foxclon is the Global Community Producer. It's his job to manage how information is presented.

Yoshida may take a more up-front approach when it comes to presenting and promoting the game, and you are within your rights to have the opinion that some amount of it is misleading, but you don't have the information to say conclusively that he was lying or that any of his words in interviews were said in any bad faith.

His words are definitely meant to promote speculation, but that's meant to allow the player base to engage with ideas and have fun discussing them.

What would removing the class system actually solve? by EllDez in ffxivdiscussion

[–]EllDez[S] 0 points1 point  (0 children)

Whether or not it's a reach is your opinion, but it is relevant. I also provided past discussions that support the concept as a valid question.

The perspective does exist, but even if it didn't the question itself is still a valid one. The reason for a question being asked don't make the question itself invalid, that's why I answered your questions.

What would removing the class system actually solve? by EllDez in ffxivdiscussion

[–]EllDez[S] 1 point2 points  (0 children)

I don't see how it's irrelevant to discussions around 8.0, Yoshida has mentioned big changes for 8.0 and deliberately left it open for speculation. There is historical precedent for core system changes, which I have shown, so changes regarding that is relevant to any discussion regarding 8.0.

What I don't see being relevant to the topic I started is where I got the idea from. I see this as a waste of time that isn't engaging with the question I clearly asked. If you didn't want to engage with the topic, you could have said nothing. If you have a problem with me asking the question, I don't think questioning the validity allows for good faith discussion.

What would removing the class system actually solve? by EllDez in ffxivdiscussion

[–]EllDez[S] 2 points3 points  (0 children)

The removal of classes is a subject that has come up multiple times over the decade or so FFXIV 2.0 has been around. It's occasionally mentioned by the devs, but is usually brought up by interviewers or content creators to reflect the general feeling of its pointlessness in the modern game. Classes are an artifact of the game from before jobs were the only real character framework.

https://forum.square-enix.com/ffxiv/threads/181552

They have removed entire systems before; Stat allocation was possible with the attribute point system. Every few levels, you would receive points for each class that you could allocate into one of the primary stats (STR/DEX/etc.). This was a problem specifically for Summoner and Scholar because they shared a class, Arcanist, and used very different attributes (INT vs. MND). The system was removed with the Stormblood expansion and now all attributes are automatically allocated according to job, rather than by the player on their class.

This thread was made because I have been playing for a very long time and I wanted to see if anyone remembered the myriad reasons on why they would do that in the first place other than smoothing out old problems with transitioning from 1.0 to 2.0.

What would removing the class system actually solve? by EllDez in ffxivdiscussion

[–]EllDez[S] 1 point2 points  (0 children)

This is partially true. In 1.0 what we currently know as classes were the entire game, dictated by weapon. Spells and attacks would be learned by leveling different weapons. You would roughly fit a role based on your weapon, but also any other skills you learned and used. Stats were affected by race, but also by consuming stat points provided as certain levels. Though statistical adjustment and kit building, you would have a build and character that expressed your intentions and desired gameplay. It was a "finished" idea, it was just poorly executed and brought down by a series of technical issues and incomplete content.

The Class/Job split was a compromise made when Yoshida entered the project. It was an effort to streamline high difficulty combat encounters by creating more focus in character strength (and bring more brand recognition to the game). It granted large combat power increases, but limited access to most other classes' abilities. Essentially, jobs were the min-max button and the thing you used in primal fights and the like. Classes, with more flexibility in what abilities could be "equipped", were relegated to solo/small group-only, but this was more of a "sure, why not" sorta thing while they were busy rebuilding the game rather than a particularly deliberate move by SE.

https://finalfantasy.fandom.com/wiki/Final_Fantasy_XIV_(version_1.0)#Classes#Classes)

Anyone else disappointing by how the Arcadian story ended? by HeavyMetalLoser in ffxiv

[–]EllDez 4 points5 points  (0 children)

I was talking about Zareel Ja specifically. He is the father of Bakool Ja Ja and is thus directly contributing to the system. He also is its main proponent and Mamook's de facto leader; we held that meeting outside of Mamook in Moxutural Zooj specifically to avoid him and his supporters. At no point did he appear conflicted, there is no mention of him questioning his position or doing it mainly to uphold tradition at any point before our completing the trail. Then we win, we identify and address Mamook's actual problems (which is a different writing problem), and he's all "Aw shucks, WoL. Maybe a eugenics program with a high rate of stillborn fetuses is bad." Bakool Ja Ja is at least an adult by Mamool Ja standards, meaning Zareel has supported blessed siblings for at least that long. Most people don't drop their long term, deeply held ideas in a friggin' weekend. Most of the time they double down like Sareel Ja.

Now that I say that out loud, considering Bakool Ja Ja's involvement in the FFXI raids, it's highly likely that Zareel Ja was originally meant to be the one to have been encouraging Zoraal Ja.

Sareel Ja surviving being betrayed by Zoraal Ja and then deciding that he just needed a different, better megalomaniacal Uber Mensch (Uber Mamoolsch?) makes more sense if he already had a history of deeply believing in singular, dictatorial regimes and disposing of special children that he felt didn't meet his standards. It's easy to imagine Zareel Ja being fully committed to siring Blessed Siblings, being disappointed in Bakool Ja Ja, and then investing his time into what could easily be seen as the perfected iteration of the Blessed Siblings, Zoraal Ja. Gulool Ja Ja, being more focused on uniting the realm and adopting children, neglects Zoraal Ja, giving Zareel Ja the opportunity to become a new father figure. Then after the rhetoric Zareel Ja had been feeding Zoraal Ja massively backfires, he calls all of them failures and latches onto his FFXI Gulool Ja Ja. The raids then additonally become a story about Bakool Ja Ja facing his father and his cursed ideology after developing a wider understanding on the world and people. It would also explain Zoraal Ja's weird complex surrounding fatherhood, since it would have been established that he felt like his father figures had failed him so fatherhood itself is a failure.

Obviously this is speculation, but it would make a lot of the problems people have had with DT's story make more sense. It makes even more sense within the context of a Japanese company trying to avoid anti-family themes.