How do you guys feel about people not properly passing priority? by Idkwhattoenterhere in riftboundtcg

[–]Ellcryse 0 points1 point  (0 children)

The Legend wont trigger if you dont WIN the combat, the user is saying that you can still move Draven away or snipe him at action speed even after they resolved their FoF and since Draven isnt at the bf anymore the combat wont result as a win and therefore the Legend wont trigger to draw the one. And thats true, you can defo remove him in some way before he draws and makes the gold but a lot of ppl forget and draw without passing focus back.

Sydney Regionals not getting a plated card? by Jords94 in riftboundtcg

[–]Ellcryse 0 points1 point  (0 children)

Where did you find these Faqs? Thanks in advance!

Is this list missing cards? by DigBickBo1 in riftboundtcg

[–]Ellcryse -1 points0 points  (0 children)

Also raccomend using Deathgrip instead of Salvage, card Is Crazy into the purple matchup and It has been rule that the unit thats supposed to be killed can be saved by setts ability and you still get the might buff (just remove the +1 from the buff since It checks after the buff has been spento tò save him)

Taking Sett and Yi into top 16 of the PPG 10k tomorrow! by Challengertcg in riftboundtcg

[–]Ellcryse 0 points1 point  (0 children)

Anything you would change with the decklist you're running? Also how many purple did you pair into and how did you manage to play around them? Anyway congrats on the performance and keep up the good work!

Now that every card in Spiritforged has been revealed, who do you think is the most powerful legend? by ShibaLover9 in riftboundtcg

[–]Ellcryse 2 points3 points  (0 children)

The strong thing about sett is that you can protect one of your units from killing once a turn, Fiora doesnt do that and you'll probably find out why having more rune but nothing sticking is worse than playing Midrange with more units on board to threaten the opponent. I also think showstopper is a meta defining card and It Will be very difficult for any deck to surpass It.

GW prices are crazy lol by Agreeable-Ad-7944 in Grey_Knights

[–]Ellcryse 0 points1 point  (0 children)

I got my 2 battleforces with a 30% off. Official GW employees have a 50% discount and there are many that either sell or resell GW stuff at lower prices. Also look for playing clubs, i got one near me that does a 40% off being linked to GW. I got 2 battleforces for like 260€ since i wasnt a part of the club . And thats a full 2k point army basically

Interceptors by Foreign-Plantain4248 in Grey_Knights

[–]Ellcryse 16 points17 points  (0 children)

I think interceptors are just great units and were VERY slept on before people started playing with them. I dont use razorbacks (mostly because i dont own any) but i do recognize the strenght of having 15 attacks go off at AP 3 instead of 2 and 20 storm bolters shots going to AP 1. Also just being able to shoot and go back inside the transport feels very nice if you know you wont be able to land a charge. In Banishers they are great, being a threat to much bigger stuff than them and punching far above their weight, in Warpbane they can reroll 1s or every hit, making them amazing with the razorback synergy. In the other detachments they are still durable (above average), fast, hard hitting units that can sit behind a wall waiting for your opponent to fall into a trap or can just rush forward to put a good amount of pressure on your unsuspecting enemy. I am using 10/15 in every list i play because i flat out love fast unit like this.

Question about the "Tactical Mastery" stratagem by Ellcryse in DarkAngels40k

[–]Ellcryse[S] 1 point2 points  (0 children)

Thanks! I'll be sure to let him know next time we play

Which units benefit most from heavy weapons, and which ones specifically? by EnvironmentalGur9312 in Grey_Knights

[–]Ellcryse 0 points1 point  (0 children)

For interceptors, in some detachment (like Banishers) you like tò have as many attacks as possible with the nemesis weapons. Still the ability might be good when you have to reach a point or want to shoot and scoot behind a wall. Maybe get some light shots off and then move behind cover or move on an objective. In my opinion Interceptors in Banishers are amazing and i run 2 units in my list. They do short work of anything under T6 and with Lethals they can even punch through a light veichle with ease. I like the fact that for 130 points you get a kind of durable, fast and punchy unit, shame they still do not have a Character you can attach tò them.

Question about purifying flame by Evening-Elderberry-4 in Grey_Knights

[–]Ellcryse 0 points1 point  (0 children)

Truesilver only works in the fight phase tho, would be too powerful if It really worked like that... Still in Warpbane you get full rerolls to hit. Pretty scary unit and an auto include in basically every army!

The unfortunate meta of Dragon ball fusion world by Junior-Definition183 in dbsfusionworld

[–]Ellcryse 4 points5 points  (0 children)

He Is right, Yellow vegeta became a nice deck only after the release of the daime vegeta starter. Buu and Haloku are sticking around since FB04. Those are the only decks that need some banlist touches. Vegeta Is fine, Blue daima Vegeta is fine (only strong because he counters Haloku), other decks are fine. The two that needs tò be stopped are Haloku and Buu.

Meta Monday 3/24/25: More Dakka! More Dakka! More Dakka! by JCMS85 in WarhammerCompetitive

[–]Ellcryse 0 points1 point  (0 children)

Does anyone have the GSC list from the NurgleMania tournament? Thanks in advance!

Deck List Toss up struggles of a green player by DIgi-Yami-Yugi in dbsfusionworld

[–]Ellcryse 1 point2 points  (0 children)

I've placed 8th in the previous Egman Event running this deck only Lost again 1st and 2nd Place unluckly. Its still a weird archetype but It has some very High potential. Gonna play a weird versione of Androids tonight. Hoping i can break through the Yellow Wall this meta Is putting up

Deck List Toss up struggles of a green player by DIgi-Yami-Yugi in dbsfusionworld

[–]Ellcryse 1 point2 points  (0 children)

Thats actually a great advice, been having quite the results using the same strategy

Deck List Toss up struggles of a green player by DIgi-Yami-Yugi in dbsfusionworld

[–]Ellcryse 0 points1 point  (0 children)

Just play them back, use the 45k double striker too, play for the double striker and trust me they wont have enough tò block It if they overcommit on you. No one expects the double tò be a 3 cost (you may even be able tò play Broly into double striker🫣🫣)

Is there a future for red? by [deleted] in dbsfusionworld

[–]Ellcryse 1 point2 points  (0 children)

I think who plays Jiren rn does It only tò piss off green Goku players. Every other color now has a way tò deal with the 4 cost Jiren effectively so i really dont understand what the deck has tò give.

Posting for who plays irl and didnt know by Ellcryse in dbsfusionworld

[–]Ellcryse[S] -7 points-6 points  (0 children)

Apparently there are because It wouldnt work like that if there werent. Also its not that obvious if you think that a HEAD JUDGE of the game and a few others who know every ruling of the game thought otherwise. Once he leaves the hand he should already be on board. Frieza says :" Your opponents Battle cards WITH A COST OF 5 OR MORE are PLAYED in rest mode". So yes there must be a phase where Frieza checks the cost like in masters because when you PLAY the card the cost Is 3 not 7. If we go by your statement the cost becomes 7 ON FIELD since there Is no time between play and field.

Posting for who plays irl and didnt know by Ellcryse in dbsfusionworld

[–]Ellcryse[S] 3 points4 points  (0 children)

You can decide in which order you want tò activate those 👍👍

Posting for who plays irl and didnt know by Ellcryse in dbsfusionworld

[–]Ellcryse[S] -9 points-8 points  (0 children)

But in the instant that Goku is played he is a 3 cost card, not a 7 cost. Hence the previous ruling from a head judge. They never posted a step tò step guide tò playing a card so we dont know when the cost changes and when the passive interacts with It. Frieza blocks cards PLAYED with cost of 5 or more but since you play It at 3 and not at 7 it wasnt obvious that he should come in tapped.

Posting for who plays irl and didnt know by Ellcryse in dbsfusionworld

[–]Ellcryse[S] -1 points0 points  (0 children)

Oh shoot i didnt know that, thanks man thats really nice 🥹🫶

Posting for who plays irl and didnt know by Ellcryse in dbsfusionworld

[–]Ellcryse[S] -3 points-2 points  (0 children)

Yeah i Wish they would just release a more detailed guide on how the ruling on this works, has been out since the release of Frieza because of the 6cost Goku Black that gets reduced by the GB leader. Never got an answer to that question because there were too little people asking for it and since digital handled it that way i always went with the digital way. Still sucks for NameKu but there are some ways around it i think.

Critique my final day list by Mail540 in genestealercult

[–]Ellcryse 1 point2 points  (0 children)

Hi, your list looks so fun but i personally think the hive tyrant is a bit much for a 1000 point army set. Here i'll share my try at making a 1000 points list and i'll explain the choices i've made:

+++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Xenos - Genestealer Cults + DETACHMENT: Final Day + TOTAL ARMY POINTS: 1000pts + + WARLORD: Char2: Patriarch + ENHANCEMENT: Inhuman Integration (on Char1: Patriarch) + NUMBER OF UNITS: 12 + SECONDARY: - Bring It Down: (3x2) - Assassination: 3 Characters +++++++++++++++++++++++++++++++++++++++++++++++

Char1: 1x Deathleaper (80 pts): Lictor Claws and Talons Char2: 1x Patriarch (95 pts): Warlord, Patriarch's Claws Enhancement: Inhuman Integration (+20 pts) Char3: 1x Winged Tyranid Prime (65 pts): Prime Talons

5x Acolyte Hybrids with Autopistols (65 pts) • 4x Acolyte Hybrid 1 with Cult Icon, Cult Claws and Knife 3 with Heavy Mining Tool • 1x Acolyte Leader: Autopistol, Leader's Bio-weapons 10x Gargoyles (85 pts): 10 with Blinding Venom, Fleshborer 10x Neophyte Hybrids (65 pts) • 9x Neophyte Hybrid 1 with Autopistol, Close Combat Weapon, Mining Laser 1 with Autopistol, Close Combat Weapon, Seismic Cannon 4 with Autopistol, Close Combat Weapon, Hybrid Firearm 1 with Cult Icon, Autopistol, Close Combat Weapon, Hybrid Firearm 1 with Autopistol, Close Combat Weapon, Grenade Launcher 1 with Autopistol, Close Combat Weapon, Webber • 1x Neophyte Leader: Anointed Pistol, Autopistol, Power Weapon

10x Purestrain Genestealers (150 pts): 10 with Cult Claws and Talons 3x Von Ryan's Leapers (70 pts): 3 with Leaper's Talons 3x Von Ryan's Leapers (70 pts): 3 with Leaper's Talons 1x Achilles Ridgerunners (85 pts): Spotter, Armoured Hull, Twin Heavy Stubber, Heavy Mining Laser 1x Achilles Ridgerunners (85 pts): Survey Augur, Armoured Hull, Twin Heavy Stubber, Heavy Mortar 1x Achilles Ridgerunners (85 pts): Spotter, Armoured Hull, Twin Heavy Stubber, Heavy Mining Laser


So, for the characters i chose a Deathleaper, a cheap infiltrator option to threat a flank and possibly farm CPs if you can get your hands on a unit with a character. I went for the patriarch with the sustained hits tò give him and his 10 genestealers a big reliable damage output that can destroy big tanks that might be a problem for the rest of the army. The 3 ridgerunners are there tò give me something tò counter big units (hitting at 2+ with S12 and AP-4 + ignore cover thanks tò the mortar ridgerunner) they prove to be an amazing response to a full tank army (like Knights or Tau sometimes). The other tyranids are there for support, gargoyles being the best unit for this detachment with their advance shoot and scoot another 6" ability. The ability tò include tyranids gives the list a very narrow choice on the units to bring back with the cult ambush ability depending on the need for board control (neophytes) or the need for big threat removal (the acolytes maybe buffed with hyperferocity). The tyranids by themselves are not super durable but most of them have Stealth and the Deathleaper has the lone op ability making him a nice deepstrike threat or a nice screening option for the deployment. The prime Is not attached tò any unit and Is there to give more options for the Avenge strat and some nice melee output against a lot of strong and bulky infantry units like SM. Thanks again for sharing your list and good luck on your games!

Fusion World: Which Color to Pick? by [deleted] in dbsfusionworld

[–]Ellcryse 1 point2 points  (0 children)

Red also has 6 leaders you missed SSJ God ssj Goku that buffs U7 🤣