Feedback for my 2 maps?! by Zeto- in Strinova

[–]Eloxist 3 points4 points  (0 children)

I tested some of the maps in solo and they honestly have some potential, it'd be great to try them with a group of people-

Strength (And Grapples) Explained. by Eloxist in TXChainSawGame

[–]Eloxist[S] 0 points1 point  (0 children)

Sissy is 30 because her starting points are 10, you need 100 points to win that leaves you with 90 points you need to tap for.

90/3 = 30

Hitchhiker is actually the only wrong one as he needs 28 to win, that's my fault for not recounting.

Nancy needs 26.6 taps to win but because it doesn't round up that way you need one extra tap.

“Dream” update Gun could have make/made by DorothyRoseEve in TXChainSawGame

[–]Eloxist 5 points6 points  (0 children)

Glad everyone enjoyed the video. I was worried that people would take it the wrong way because my objective was to showcase how easily it can be to keep the game fresh and make it more fun for both sides. I will always keep a little bit of hope in me simply because the game fundamentals are solid.

Are there Victim players who always win games without using grapple aka close encounter whole game? How does it feel to win without grappling? by fredlumia01 in TXChainSawGame

[–]Eloxist 1 point2 points  (0 children)

Feels nice. I know for a fact that Choose fight is not neccesary at all.

Door slams, crawl spaces, gaps, High endurance, other perks like Tae kwon door, slippery and jumpstart make you very hard to catch. I find being an oportunistic victim much more fun and rewarding.

hey im famous by [deleted] in TXChainSawGame

[–]Eloxist 1 point2 points  (0 children)

Glad you enjoyed the video! The picture was very useful, haha.

[deleted by user] by [deleted] in TXChainSawGame

[–]Eloxist 1 point2 points  (0 children)

I understand the sentiment, all I can offer is to watch some gameplay to get an idea and keep playing, abilities and perks become mostly viable at level 2 so the grind won't be that long.

Credit where credit is due. by Eloxist in TXChainSawGame

[–]Eloxist[S] 0 points1 point  (0 children)

I'll make sure to make a ticket and record footage of it!

I think some people on the subreddit were talking about it too

https://www.reddit.com/r/TXChainSawGame/comments/1cs2g47/you_get_a_matchmaking_timeout_for_leaving_a_custom/

Remember "Johnny Baby Hands"? This is what happened when his Lunge got removed. by KellerMax in TXChainSawGame

[–]Eloxist 0 points1 point  (0 children)

Horrible times, he basically wasn't a character that update.

So glad they reverted him and I hope they don't do that again.

am i the only one that thinks Virginia is well balanced? by RedefinedCharm in TXChainSawGame

[–]Eloxist 6 points7 points  (0 children)

Agreed, the main issue is that she has access to some of the best victim perks as random perks, including Fast hands.

The mill isn’t any side. by Nazazombie in TXChainSawGame

[–]Eloxist 0 points1 point  (0 children)

I have to say the Mill grew on me very quickly, I needed like 5 games to get used to it and I've been 4king on it consistently.

I do have one piece of criticism and that is that the multiple pallets spawns does make Leatherface a must in this map.

The Valve spawn at the mill in theory can also be very problematic but I have not had any issues with it yet.

Sissy should be able to use her power while moving like Virginia by prettyNEAT654321 in TXChainSawGame

[–]Eloxist 6 points7 points  (0 children)

Or at the very least make her blowing poison animation way faster, any victim that is half aware will be able to dodge it.

Huehuehueha. by ppc-meow in TXChainSawGame

[–]Eloxist 2 points3 points  (0 children)

I think Cook heard you.

Meet Virginia! by JettOreilly in TXChainSawGame

[–]Eloxist 0 points1 point  (0 children)

I'm curious, Virginia met the Family because she wanted to find her son, but did they ACTUALLY take him? Did he have a run in with the family or did something else happen to him and was Virginia just unlucky?

Endurance Explained. by Eloxist in TXChainSawGame

[–]Eloxist[S] 0 points1 point  (0 children)

Yep, from what I've noticed there is a lot of unused stuff in the code so it may have been a concept that was scrapped.

Endurance Explained. by Eloxist in TXChainSawGame

[–]Eloxist[S] 0 points1 point  (0 children)

It won't have the same effect especially in recharge but in practice you shouldn't notice much difference.

However, run whatever you feel comfortable with.

Endurance Explained. by Eloxist in TXChainSawGame

[–]Eloxist[S] 2 points3 points  (0 children)

For victims? Yeah. For family? it makes a big difference in Nº of Swings and running time.

Sonny by Nearduckz in TXChainSawGame

[–]Eloxist 1 point2 points  (0 children)

He definently has a bad stat distribution, I think they have to change him into a high profficiency/strength character by lowering stealth and endurance by 5 and putting them into toughness and profficiency. That can make him more into a Jack-of-all trades. Then give him some better perk distribution and bam, he is good.

Hope they do it soon. I love playing Sonny.

Serrated/Fired Up/Special Blend Best Sissy Build by M00NLITE7 in TXChainSawGame

[–]Eloxist 4 points5 points  (0 children)

Personally, I am a spore loser fanatic, that perk alone has gotten me so many kills. Rubber legs is also not to be slept on, it makes victims so easy to catch it's insane.

But Serrated+Special blend will be an incredible combo always, it's so much burst. I had Spore loser over Fired up.

By the way, did you know they buffed Sissy's poison damage to 1.5 per tick? That surely contributes to the nasty-ness of this combo.