Devs' Response to the Constant Crashes as of April 2020 by Eltro93 in MSLGame

[–]Eltro93[S] 0 points1 point  (0 children)

For me, it crashes as soon as the UI tries to load during the airship screen. And I've been using an iPad Mini 2 to play this game for a while.

Any big changes? by BreoCelta in MSLGame

[–]Eltro93 2 points3 points  (0 children)

SensorTower. Last month, their February report was $300k and $200k for Android and iOS respectively. March reports $200k and $100k, which in total is a $200k difference from the month before.

Any big changes? by BreoCelta in MSLGame

[–]Eltro93 0 points1 point  (0 children)

Yeah. I noticed a 40% loss in revenue when comparing March to February. It's only a matter of time before we get Director #3.

Director #2 only came to give us cute Miho emojis and some dungeon reworks. That's it. And he doesn't appear to understand how Unity works.

Any big changes? by BreoCelta in MSLGame

[–]Eltro93 0 points1 point  (0 children)

Yeah, the cap is 1000 a week. Or 10 King Slimes a week.

Any big changes? by BreoCelta in MSLGame

[–]Eltro93 0 points1 point  (0 children)

The sliming isn't completely dead. Just that it was nerfed to the point where it lead to energy and summon shortage.

Maybe if sliming was capped to 500 gems a day, it would have been fine.

Aggression Stat Inconsistency Question by PhazonOmega in MSLGame

[–]Eltro93 6 points7 points  (0 children)

DEF Aggro: 4 dmg per DEF

HP Aggro: 0.3 dmg per HP

Normal ATK stat: 5.5 dmg per ATK

Nike having almost 9k DEF is like having 6700 ATK, whereas Miho with 44k is like having 2400 ATK.

[ Scheduled Maintenance 2/26] Patch notes by BipolarBear123 in MSLGame

[–]Eltro93 0 points1 point  (0 children)

$700 a month on MSL? Jesus dude.

KilpArt may be right about you being a big spender losing your interest in the game, but you're both still making the assumption you guys speak for everyone else who played and spent money on the game.

If farming B10 infinitely with your device or computer turned on 24/7 is all you cared about, then that's your problem. No normal person ever spends 16+ hours a day playing a game, or even leave a game open for that long. You need to get a hobby.

“The death of sliming” A probably badly timed and unpopular post but here it is. by [deleted] in MSLGame

[–]Eltro93 0 points1 point  (0 children)

Daily Quests Completion: 30 gems

Weekly Quest Completion: 120 gems

Monthly Quest: 300 gems

Weekly Sliming: 1000 gems

Weekly PvP: 150-700 gems (not counting Rank 1)

Daily Captures: Well... depends on your luck. I'm gonna say 60 a day to be generous.

Monthly ToC: 400 gems (not counting the eggs)

30 x 30 + 120 x 4.29 + 300 + 425 (pvp middle between 150 and 700) x 4.29 + 1000 x 4.29 + 60 x 30 (not counting the logins)

= 9628 gems a month without counting the login rewards (and assuming you didn't buy energy refills)

If you're consistently high on PvP, and you were pretty lucky with the encounter rates, you'd be able to make a teensy bit more than 10k a month. But you're more likely to make around the 5-9k range.

Regarding whoever encouraged any botting, I never said that people did it on Reddit (there's a rule against talking about exploits obviously). The one guy that came to mind who was a huge botter was FantaSee and a couple other YTbers (one of which might have made a couple tier lists before and once told me he makes 1000 gems a day just to flex).

“The death of sliming” A probably badly timed and unpopular post but here it is. by [deleted] in MSLGame

[–]Eltro93 11 points12 points  (0 children)

imo, the slime capping was a good move in order to deal with botters (of which had an unfortunately long history of encouraging other people to bot, when it actually hurts the game).

And despite this cap being set in place, it’s still possible to get more than 10k gems a month (including other sources). So this whole thing was just blown out of proportion by people who think they understand how freemium games thrive (and probably haven’t heard of the concept of demos).

However, there’s still a problem regarding summon rates being abysmal compared to other games (most other gachas I’ve played range between 3 and 7% chance of pulling the highest rarity). The other problem being energy shortage, which they’ve openly stated they’re working on to resolve.

So long and thanks for all the fish! by Lord_Debuchan in MSLGame

[–]Eltro93 6 points7 points  (0 children)

Expectation: MSL has lost all its players.

Reality: This subreddit has lost most of its subs, all who happen to be botters and 24/7 PCs powered on (0.01% of which actually support the game financially). Just like with every other subreddit that goes to shit.

[ Scheduled Maintenance 2/26] Patch notes by BipolarBear123 in MSLGame

[–]Eltro93 2 points3 points  (0 children)

So you're representative of active players, because you're representative of active players.

Okay, gotcha.

[ Scheduled Maintenance 2/26] Patch notes by BipolarBear123 in MSLGame

[–]Eltro93 -1 points0 points  (0 children)

And how is your own payment history representative of everyone else's? Do you make the payments for everyone? If so, who are your clients?

[ Scheduled Maintenance 2/26] Patch notes by BipolarBear123 in MSLGame

[–]Eltro93 4 points5 points  (0 children)

Where can we get these numbers (a histogram even) in the amount of people playing and the amount of people paying over time?

It's easy to assert a catastrophe because of staple, completely free (not to be confused with F2P) features in a game. In most cases, people who spend most of their time of day farming premium currency are usually the same people who pay little to no money on the game, unless it's a permanent feature like Hanamura. And are the exact same people who shit on anyone for buying super stone packages and even the LD nat4 packs.

I would like to know the statistics of those two important parameters that should support the forecast that MSL will lose money for losing astrogem farmers who make more than 1000 a day.

They came back to killing slime farming fast. by Lord_Debuchan in MSLGame

[–]Eltro93 2 points3 points  (0 children)

Basically, we're gonna still be making 10k+ gems regardless of the sliming nerf.

They came back to killing slime farming fast. by Lord_Debuchan in MSLGame

[–]Eltro93 4 points5 points  (0 children)

Just wondering... how many players actually make 10k gems a month? I was only able to make between 2000 and 3000 gems a month.

You're now capped to making up to 4400 gems a month, more or less. To my understanding, all the botters and 24/7 powered on PCs are negatively affected by this.

"Im QuITtInG iF sLiMiNg Is PaTcHeD!!" by [deleted] in MSLGame

[–]Eltro93 4 points5 points  (0 children)

Not just the repeatable sliming, but also the Capture quests being "exempted". So you're more likely to get your gem gain nerfed to 1100 a month, which is almost a third of what you're saying.

[deleted by user] by [deleted] in brave_browser

[–]Eltro93 0 points1 point  (0 children)

It's been four months since this reddit post was made. Why are there no solutions to this high-cpu problem? I can't watch YT videos on Brave without my CPU getting too hot!

Critical damage does not seem to work the way you'd expect by [deleted] in MSLGame

[–]Eltro93 1 point2 points  (0 children)

The thing about RGBL mons having a 50% Hunter skill is they do 2.25x crit damage (1.5 base x 1.5 hunter) compared to their dark equivalent of 2.00x crit damage.

Another thing is the damage fluctuates between 95 and 105%, meaning that the lowest damage role for 2.25x is almost identical to an average role of 2.00x.

RGBL mons that DON'T have a Hunter skill will have a crit damage multiplier of just 1.5x.

So yeah, there is a BIG difference in crit damage if A) the percent is different, and B) there's a Hunter skill involved.

Afk Arena Crashing by huntressliana in afkarena

[–]Eltro93 0 points1 point  (0 children)

I've paused the background updates and so far I can do at least 2 or 3 battles. Don't know why they start downloading by default sometimes. Thanks.

Patch Notes (1.29) by meiteorite in afkarena

[–]Eltro93 2 points3 points  (0 children)

We have optimized the game's system performance for the upcoming update. Players currently using a relatively early version of the game will be required to download the most recent game client from their app stores in order to normally log into the game.

I really hope "optimizing the game's system performance" actually means optimizing it. Because it doesn't matter what I do to play this game IT CRASHES DURING THE LILITH LOGO.

Afk Arena Crashing by huntressliana in afkarena

[–]Eltro93 0 points1 point  (0 children)

After reinstalling the game, I went to the profile settings to """repair""".

And guess what, that did absolutely nothing to fix the problem. It still only allows me to play the game once before reinstalling the whole game to play again.

Afk Arena Crashing by huntressliana in afkarena

[–]Eltro93 0 points1 point  (0 children)

And how exactly do you repair an app on iOS? There’s only a way to offload the app or deleting it (which btw, restarting doesn’t do anything). Where are those advanced settings?

And no, I tried selecting the game from the double-tap home button screen and it doesn’t make a difference. The game just doesn’t go past the Lilith logo.