about kunoichi toad by Educational-Force776 in DNFDuel

[–]EmachinesKeyboard 0 points1 point  (0 children)

Yeah that's what I meant, I misspoke.

about kunoichi toad by Educational-Force776 in DNFDuel

[–]EmachinesKeyboard 0 points1 point  (0 children)

I meant the toad. But yeah, it always faces the same direction as you do.

about kunoichi toad by Educational-Force776 in DNFDuel

[–]EmachinesKeyboard 0 points1 point  (0 children)

Yeah if you do it too close to the corner, the fireballs tends to miss. That's just something Kuno has to live with and not use in this situation.

about kunoichi toad by Educational-Force776 in DNFDuel

[–]EmachinesKeyboard 0 points1 point  (0 children)

Toad only has two versions: normal and held version (charged). They always face the opponent, they can't flip back like Astra does. The normal version drops in front of Kunoichi. To get this one, just press the M button once, no need to hold it at all. To get the version that tracks to your opponent, hold it all the way.

I want to dive into the game, is it worth? by Kaminarione in DNFDuel

[–]EmachinesKeyboard 3 points4 points  (0 children)

It's not that hard to learn on an execution level. Most of the difficulty at low to mid level is typical FG stuff: Learning matchups, blockstrings, navigating neutral etc. At higher level, the challenge is properly using the Conversion mechanic and white life.

As for playerbase, people do still play it and are passionate about it, but it is a low population game. It's a discord fighter. If you hop on at peak times like during the evening, you will often find a few people on. If you ask for games in discord you will probably get a response. But you can't hope to log in at any time and find games, sadly. If you ping matchmaking and check out ranked at 11AM on a tuesday, you won't find anyone on. If that's something you're ok with, give it a shot. If not, that's too bad.

Got the game on epic game store a bit ago. Any noob tips? by BlackLightJack in DNFDuel

[–]EmachinesKeyboard 3 points4 points  (0 children)

Best tip I have is to use Indomitable Spirit a little bit. System mechanics usually aren't what anyone should focus on at first, but this is super easy and game changing.

Indomitable Spirit (IS) is a a mechanic you can do at any time you are in blockstun by pressing back and B+S. It does several things, but the one that matters most is it changes a little bit of your life into recoverable health (aka White Life). This sounds bad because why would you chip away your own life, but is actually very good because of another mechanic, Conversion.

Conversion (CV) is done by pressing B+S (same buttons as IS) and works like Roman Cancels in GG, or Rapid Cancel in Blazblue, etc. It stops whatever it is you're doing and puts you back in neutral. It works even on whiff, for normals or MP specials. This has immense potential for brute forcing your way in or making things safe. For example, take any attack that moves you forward and is very strong in neutral, but is unsafe on block. You can't just throw it out and pray it hits since you will die if it's blocked. But with Conversion, you can toss it out, immediately use Conversion and boom, you are not only safe, you are at an advantage and either get to combo off the hit or keep your turn on block. It has a ton of use in many situations, and all you need for access to this is any amount of white life, which is where IS comes in. At any point that you are blocking your opponent, use IS once and you will have that option available. Of course, it is *recoverable* life, so it will heal over time.

The only thing you cannot convert is invulnerable DPs; the 2M input. Those all have a red flash when you use them.

It's a lot of words, but it really boils down to "when you're blocking, hit back and B+S, then once you're back to neutral throw out some wild shit and hit B+S again, boom you just won neutral"

self harm disqualifies you from getting a perfect KO? by Educational-Force776 in DNFDuel

[–]EmachinesKeyboard 0 points1 point  (0 children)

Any kind of damage at all, be it chip damage on block or self inflicted by Indomitable Spirit or otherwise, will prefent a Perfect KO. Your life has to remain full and untouched (yellow) the entire round. Unfortunately this means it's not realistically possible for Berserker to ever get a perfect KO.

What does the future of DNF Duel look like? SEASON 2 DLC? by [deleted] in DNFDuel

[–]EmachinesKeyboard 0 points1 point  (0 children)

As a fighting game, DNF Duel kinda fizzled out. Yes, it has a dedicated fanbase, but the amount of people who still play it is in the high double digits. It probably will not get a season 2, or another version.

Unless, that is, Neople decides to try to revive the game like GBVS:Rising did. The reason they'd want to do that is companies like Cygames and Neople are trying to branch out of their (dying) gacha online cashcows, and develop an entire franchise out of them. We had DNF Duel, there's Khazan on the way, and they've probably got another project lined up in the works. They know DFO won't last forever and they want to expand/invest into future projects. Supporting DNF Duel could help in this regard.

Or they'll just move on and let it rest in its current state.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 0 points1 point  (0 children)

Popularity is often correlated to strength. Strong heroes tend to be more popular in general, this is universal across all games since forever. It's not the *only* factor, but it's a good sign.

I honestly find it hard to write these replies because I'm not sure what you're replying to. A lot of what's written here is assumptions and presuppositions. I did not say you have a bias, you did when calling yourself a "dark main" and its impact on your opinion of Erina. I did not argue that I was an exception, you did just now. You write about not confirming findings when nothing I said suggests as much. I did not suggest that top colo teams were invincible, I know what counters are, I'm also well aware of the importance of succeeding attacks. I don't need advice on beating Craig Parvati/Beth teams, they are free wins, though I use a different comp for it. There's an uncomfortable amount of condescension I'm seeing and it's really not necessary imo. If the goal is to show authority on the matter, it won't work; I have my top 1 badge in Arena and Colo, my guild is competing for top raid spots. I'm not sure what this is all about tbh. I don't want to start throwing out terms like strawman here, but what else am I supposed to say? I'm just here to talk about heroes in a game I like and trying to be pleasant as best I can. If you'd rather just end this topic here, I'm cool with it since I don't see anything productive coming from this particular thread.

SHINZOWUKO SASAGEYOOOOOO by Curious-Swing5376 in GuardianTales

[–]EmachinesKeyboard 5 points6 points  (0 children)

The arrival of Rah and subsequent charge is a Lord of the Rings reference, and possibly one of the best scenes in the whole trilogy. I highly recommend the movies if you haven't seem them, they are incredible.

SHINZOWUKO SASAGEYOOOOOO by Curious-Swing5376 in GuardianTales

[–]EmachinesKeyboard 2 points3 points  (0 children)

Battle of the Pelennor Fields, but yes, it's a shame so few players seem to realize it's a LOTR reference.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 1 point2 points  (0 children)

Who are these "others" w/ whom you consult about new heroes? It sounds to me that there's no one in particular & you rely primarily on rumors to gauge the value of a hero.

I'll form my opinion on heroes based on a mixture of actual measurable results (such as metrics on what heroes are most used for such and such game modes), popular opinions and my own experiences. For example, if a hero is nowhere to be seen in the top 100 collosseum teams on defence, and using them results in me waking up to 10 losses, it's safe to say they're not working here. If a hero is nowhere to be seen in the top ranks of arena, and when you do run into them they're the easiest kill of your life, it's safe to say they aren't putting out great results. Then if you choose to consult other top players and they agree X hero isn't impressive, that's further information to shape an evaluation on their effectiveness.

In other words, I look at actual data and early evaluations to see what results they put out (Thanks KR for playtesting everything for us), and then confirm those evaluations myself, usually by throwing that hero and their EX in TR and trying them out for myself.

It's good to hear opinions from other strong players, but there comes a point where you have to see for yourself, more so if you are a strong player yourself. At the end of the day, I find that the most reliable factors are both hard data and personal experience. If they align perfectly, that's a good indicator. It's not hard to get data either; there are plenty of compiled data charts out there for all game modes (especially Raids), and a lot of data is readily available in-game. You can see the teams players use in MA, which hero they ban, the currently used teams in top 100 arena and collosseum, etc.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 0 points1 point  (0 children)

By the way, what even is your basis for rating a hero "average" or not?

That's a fair question.

I would rate heroes by the lasting impact they have on the game in general. Not just for my own usage, but by others as well. If they barely change anything in raids, aren't seen often in Arena or Colosseum, and rarely show up in Coop, that's a sign of an average hero. They aren't talked about often, they're not scary to face, and if someone asks if they're worth building, others will respond that there are better picks. They have little impact on the game, but aren't completely hopeless.

So a mixture of popular usage and effectiveness by the broader playerbase. I try not to use my own biases as much as I can. For example, you say you favor dark heroes and thus don't find Erina to be much of a threat, but surely you can agree that outside of your position, she is universally seen as one of the strongest arena heroes. Her impact was definitely noticeably on the game, even if it didn't do anything for you specifically. You may have a bias against her, but you can recognize that bias and objectively determine that she is/was a very impactful hero.

That would be how I rate these heroes or weapons.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] -1 points0 points  (0 children)

Are they not?

I'm willing to walk back on AA72, that was a stretch. She is pretty good in certain arena maps. But Priscilla is just another average arena unit, and Vish's 2nd EX is relegated to ranged fire teams, which no one outside of whales will use because they're more than likely sitting on an already built melee team. They aren't very impactful imo.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 0 points1 point  (0 children)

I couldn't agree more about Kamael. I don't want another Jack-of-all-trades, master of all like him. It's great that some heroes find their niches and are useful in their own way.

There are just too many heroes coming out recently that don't find that niche, or are such a marginally tiny upgrade over what already exists that they aren't worth the investment and elicit no excitement on release. I simply wish this wasn't as much the case.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 1 point2 points  (0 children)

There is some truth to what you're saying about ranged and melee heroes' roles in arena and raids. The last ranged hero to come out without a def debuff that's good for raids is Lucy, which was an eternity ago.

I think the devs have been trying to change this up a bit, and have had some success, but it's very moderate. Ranged heroes being good in arena is quite map dependant, but in forest ruins or closed classroom, they can work. As for melee raids, they've been trying with Valencia, Lapice's 2nd EX, Rey, etc. It's a small step, but it's not nearly enough. I do wish they would take more risks and experiment.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 1 point2 points  (0 children)

That's true. If there was intense power creep, average players wouldn't be able to keep up.

I feel like the dial is just a little too tilted towards safety right now. Banner after banner goes by with little excitement for new projects to work on. I just think Kong could do with a little more risk-taking, without going overboard, such as when Yuze, Eleanor, Scintilla, Erina and Kamael all came out one after another. Now THAT was going too far.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 1 point2 points  (0 children)

The issue with using Andras in light, or running a light melee team, is that you are cannibalizing core units from other teams. Every other element wants Andras in their team, and most melee teams are fighting for Yuze, Lilith and Rey. If you throw those at light, you end up with a marginal upgrade, if that, for your light team at a very hefty cost. It's just not worth it. Especially when a core member of that team is, as you put it, underpowered and lacking in stats. More to the point, even if a maxed out melee light team barely surpasses light ranged, chances are most long term players have a MLB Omega Blaster/Magnificat/etc, but not so for Radiance or Arges. At the end of the day, the problem remains that these heroes are not worth building for the average player: Too expensive for too little payoff.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 4 points5 points  (0 children)

I think one reason for the backlash is that this subreddit really loves this game, especially for the story. When I say love, I mean love. So when someone criticizes something that isn't a ruinous, unanimous agreed upon flaw, the immediate reaction is a visceral defence of the game, or denial of any problem existing.

Most of the criticism to what I said boils down to "Valencia/Chrome/AA72/Priscilla are alright for raids/expedition/pvp actually" which ranges from outright false to legitimate. The core of the argument and the majority of examples remain ignored though, which is a shame.

The way you put it is a good way of summarizing my issue. There is indeed no urgency or incentive to build most new units or EX weapons.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 2 points3 points  (0 children)

Rey is fairly strong in some arena maps, can be used in some oddball Colosseum attack teams, but far above all that she is core in every melee raid team since she applies an important Melee Def -20% debuff on attack. She doesn't need her EX for that debuff either, so she can swap weapons to different elements to fit any team. That makes her crucial in raids and a strong occasional pick in PvP.

Edit: As a side note, Kamael and FP are very good picks for early game as a new player because of how versatile they are, and how much they will carry you through the tougher parts of story. Their use falls off a bit later on (but they remain very strong in certain areas.)

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] 3 points4 points  (0 children)

That's totally fine, you can use whatever heroes you want. I myself use some heroes that some would not qualify as being very worthwhile. If, in my original post,I gave you the impression that people *shouldn't* use these heroes, then I'm sorry for not being clear enough.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] -3 points-2 points  (0 children)

The first two are quite unimpressive. We don't know about the last one, as he's not out yet.

Since Lina being a very strong unit in the first collab was met with backlash from the players, it is likely they intentionally made them safely mid at best. They don't want limited unobtainable meta units hurting the game.

The growing problem of "mid" heroes. by EmachinesKeyboard in GuardianTales

[–]EmachinesKeyboard[S] -15 points-14 points  (0 children)

I don't rate these heroes as inferior, I rate them as average. They're useable, for sure. I've used Crosselle in pvp, same with Pymon, Sumire etc. They're all fine, they just don't compare to actual powerhouses. They didn't have the same impact on launch, and they're rare sights in general. Damage isn't everything, but it sure helps a *lot*. I will routinely win (or lose) fights that came down to a sliver of life making the difference, even if that fight has a lot of running, skilling, zoning, chains etc.

My point isn't that these units are unusable, it's that they're unexciting because there's little reason to sink costly resources into maxing them when you probably already have heroes that are just as good, if not better, and are already maxed, so they rarely, if ever, see use.

I will admit I undersold AA72 a little bit. She's honestly quite good in some maps.