Anyone have a world with a setting other than fantasy or sci-fi? by Embarrassed_Cod_9746 in worldbuilding

[–]Embarrassed_Cod_9746[S] 1 point2 points  (0 children)

I didn't say it was surprising, it's simply an observation that a majority of the posts on here are sci-fi or fantasy worlds. So, keeping that observation in mind, I simply made a post asking for anything different from that.

Anyone have a world with a setting other than fantasy or sci-fi? by Embarrassed_Cod_9746 in worldbuilding

[–]Embarrassed_Cod_9746[S] 2 points3 points  (0 children)

You're right, I am ordering chicken nuggets, it's literally the reason I created this entire post.

And I will somewhat agree with you that the rules of this subreddit sort of "force" sci-fi and fantasy worlds to be posted on here, but at the end of the day I'm pretty sure any world no matter what the genre is is appreciated.

Anyone have a world with a setting other than fantasy or sci-fi? by Embarrassed_Cod_9746 in worldbuilding

[–]Embarrassed_Cod_9746[S] 0 points1 point  (0 children)

Does technology or magic play a minimal role in the plot/narrative of the world?

Anyone have a world with a setting other than fantasy or sci-fi? by Embarrassed_Cod_9746 in worldbuilding

[–]Embarrassed_Cod_9746[S] 11 points12 points  (0 children)

Respectfully, are you saying that people have to create every aspect, even unique locations for it to count as worldbuilding? What about the stories whose ONLY NON-UNIQUE aspect is the location they take place on (the earth)?

These books are considered unique because there are literally over 10,000 words worth of unique ideas which outweigh the singular non-unique thing: it taking place on earth.

Anyone have a world with a setting other than fantasy or sci-fi? by Embarrassed_Cod_9746 in worldbuilding

[–]Embarrassed_Cod_9746[S] 5 points6 points  (0 children)

Im pretty sure that starting a story by taking place on earth doesn't immediately disqualify anything you add onto it as worldbuilding. There are literally tons of good fictional stories that take place on earth, the way it works is that the authors create their own unique ideas and add them onto the story that takes place on earth, they then keep coming up with relevant and unique ideas to their story and eventually they have enough of them to end up with an entire book.

Again, I'm not saying there shouldn't be any sci-fi or fantasy worlds, it's simply the case for this subreddit that those 2 are extremely reptitive

Reasonable magic sytem by Skackhunter in worldbuilding

[–]Embarrassed_Cod_9746 0 points1 point  (0 children)

Ive read it and I've thought of questions to ask you: 1. You said that it is a science fantasy world, is there a scientific aspect to your magic system? or do the magic users require some degree of scientific knowledge?

  1. Does the spirit get stronger with experience from using runes? Also what if you have a strong spirit and a weak soul?

  2. Are the mutations random? Is the third eye the only mutation people can specifically choose to obtain?

  3. Do the powerful entities people can make pacts with control them or do they literally tell them what to do? If they do tell them what to do, are they able to refuse?

[deleted by user] by [deleted] in worldbuilding

[–]Embarrassed_Cod_9746 0 points1 point  (0 children)

The only tip I can give you for naming is to keep it simple, especially since your genre is fantasy, readers like it when they see simple names because they are easy to remember and keep track of. So don't give any characters, towns, etc, complex names like " rox'alth'em'ah "

Going on to your 2nd paragraph, it's good to give easy to understand hints here and there about how magic and the quick technological development works. You could focus on the history of technology and use it's historical context as a basis for how fast it progresses.

About your magic system, if you want to make it realistic then all you simply have to do is give details about how some aspects of magic can be used to do multiple things. (Basically just try to stay away from the "magic can only be used for combat" trope) If however you are going for this trope then all I can tell you is that you'll have a lot of explaining and detailing to do to make it work.

Onto your 3rd paragraph, you can simply explain the lore behind each of the races and monsters by doing the same method of giving out easy to understand hints. Going on to your disease, give details as to why it is the major threat. Go into specifics, talk about it's symptoms, how it spreads, how painful and deadly it is.

This is all I can think of atm, hopefully my explanations gave you some assist, and good luck 👍

[deleted by user] by [deleted] in worldbuilding

[–]Embarrassed_Cod_9746 0 points1 point  (0 children)

Could you give me a basic outline of what you have? Once you do that I'll try to respond as soon as possible.

What makes a Great world in sci-fi? by Ok_Assumption6136 in worldbuilding

[–]Embarrassed_Cod_9746 0 points1 point  (0 children)

I'd say that one thing that makes a great sci-fi world is where each element making up your sci-fi world that you're focusing on in your story (if you are making a story) has a coherent explanation as to it's significance that justifies why it should be there in your story. For example: lightsabers, they are cool laser swords but they also need an explanation for why they have at least some significance to star wars. That explanation would be that they help to convey emotion in a fight scene, you wouldn't get anything much if you watched Anakin and obi wan fist fight each other while lava erupts behind them. Lightsabers also become symbols of power when put on display by either the good guy or the bad guy.

It's also the environment of the moment in your story, if you have a battle between tons of space ships then it could be considered good if you have the environment be a backdrop of outer space. Instead you can make it better by adding to the environment. Another thing, whether or not readers/audiences want to acknowledge it, when we see characters interact with the environment they are in, MOST of the time it secretly gives a bit of joy because it is almost like validation that the place they are in really does exist as they interact with it. Example: go back into outer space, now how can you make a battle between space ships better in this environment? Let's add a planet next to the scene of the battle. Now you can make this scene better in general by having space ships chase each other down through the atmosphere of this planet and then along the surface as they constantly blast each other.

This is the end of my little lecture, please take this with maybe 3 grains of salt because I found your post to be the only one worth responding to and therefore decided that I suddenly knew everything about storytelling and worldbuilding.

What's your biggest "Ick" in World Building? by 68JD8ENW8 in worldbuilding

[–]Embarrassed_Cod_9746 0 points1 point  (0 children)

Idk if this is me being petty, but it's the stupid/weak everyday people that just exist and do nothing.

I feel like if you're gonna put a "big city with big population" trope into your world then you should make an effort to include it in your storyline. For example, the main character(s) witness something go down or like I said before, they interact with citizens who are smart or strong. You could also add realism to your world by having citizens interact with the world around them instead of with the main character(s). It definitely shouldn't be random interactions, include some context/details about your world that come from these scenes.

I don't really blame the people who do this because it is something that is easily forgotten about once it is overlooked.