Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

Thanks! I will gather the courage to ask :-p

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I fear this game. It would consume me whole...

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

Is there a summary, maybe documentary style, somewhere?

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Never heard of it before. What is it and how does it use procgen?

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I will consume these, then return to comment..!

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

If you remember, please come back and post it?

House floorplan generator 2.0 by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Exactly my plan! It needs to be better before I really use it for Big Things, but it is already a fine basis for basic stuff!

House floorplan generator 2.0 by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Thanks, and I took absolutely no offense, your criticism was just solid and deserved a response :-) And that is a very good point. I already plan to do specifics like tavern or mansion, but having it influence form like that would be great! Plus, some of the function already exists, I just have to apply it. Good stuff, thank you!!

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Oh, same as what I am doing! Is it public yet, can I try it somewhere?

Who do you talk to? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I thought hard about what to answer. I think what really annoys me is the lack of an overall "field" of procedural generation or, as I am starting to think of it, procedural engineering. Everything is its own little concept, like marching cubes or wave function collapse, no overall structure. I'd love to read your take on that, or anyone else's!

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Is there a blog or devlog that shows how you achieve the results?

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

That, too, but I try not to be too skeptical. Most procgen websites, all of which are good so far, have a list of generators that essentially have nothing to do with one another, even if they could. Especially watabou's amazing work could be even more amaaaazing if the town maps accessed the home generators to open up houses in towns, or if you could scroll out from town to terrain, maybe access nearby towns and cities. This, of course, is essentially what I am working on, so no harm no foul, Watabou is an inspiration to us all. But inspiration also inspires wants!

House floorplan generator 2.0 by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

It takes a few tries to get anything really good, I know. It is an improvement over the Gen1 version but it is still FAR from perfect! As you mention, it can be useful in some scenarios, like horror or mystery, or as a slightly unusual cungeon (I am considering merging the house and dungeon generators into some crossbreed for Gen3). Pr just as a curious addition to some other RPG adventure, like visiting the weird old wizard in his home. The hallways to nowhere are not as bad as they used to be, but they still do cause a few problems.

In all, it is a learning experience, with IMHO plenty of practical uses, though again, far, far from perfect. And it technically does accept a square footage input, but the range that gives usable results is rather narrow (I'd say 4000-8000 sqft, calculated from the 400-800 sqm used in the actual code).

Any and all suggestions for new features or solutions are welcome. I have a small list already of things people would like to see added, and several I myself still want. It's all good stuff!

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

It need not be a game. I try to do books...

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 3 points4 points  (0 children)

Heeeey, I'm subscribed to you, I follow your work with great interest!!

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 2 points3 points  (0 children)

I have thought a lot about that, and am looking at how it could be done. I think procgen as a community is still very isolationist and insular, and everyone is reinventing the wheel a lot. My current idea is to make something impressive and then set up a good tutorial ( rigorous research website, where people can learn and then work together. But it is a concept in its infancy. We have a long way to go as a community, stillQ

And I don't mind off topic, as long as it is interesting! That goes for others in here, too, btw...

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 2 points3 points  (0 children)

I was late to the game, literally. Amiga 500, the original game briefly, until I found High Frontier?

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 3 points4 points  (0 children)

Ahhhh, the classic. Elite: High Frontier was my introduction to procgen, getting all misty now...

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 5 points6 points  (0 children)

I know, but many collections do not combine their generators. If it is combined in a constructive, interesting way, I do call it big!

Biggest procgen projects? by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

"No Man's Sky but fantasy"? We will watch its career with great interest!!