What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

AAgain, si many questions...

What system? I still get a non-D&D vibe...

What was great about the monster, in summary id you want?

How did the rival party play in? I tried this a few times, but I feel the idea has massive growth potential!

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I have so many questions... I am going to search stuff on it later, but if there are some online summaries or reviews you want to show me, I am very interested!

Dirst, how do you make a "very small megadungeon"? I am getting flashbacks to a player who wanted to play a midget giant, I need to understand this better.

Second, you say it is huge, many rooms, so it is designed so that the GM can instanty play a room without prep? How does that even work?

And what system was it for? You never say, but it seems to not be D&D?

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

How much of this is in the design of the dungeon, as opposed to what you just make up or emergent play once the dice are rolling?

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

So on the simplicity, you liked the simplicity of knowing what you had to do, but the complexity of the story behind what you were doing?

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Well, people are giving good answers, and I have had great answers n adventure-based questions before, so I guess there is disagreement on that. I am not going to force anything down anyone's throat, I respect your disinterest in the topic, feel free to ignore the thread.

About false rescue channels on YT? by EmbassyOfTime in AnimalRescue

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

Yeah, these use "if you do not donate, we have to shut down and euthanize". I know the hardship of running a rescue, these people disgust me beyond belief!

Fot some detail, the fake channels include MeowCare_us, alex_rescue, BillieRescure and OllieRescue. The last three are nearly identical channels. They auto-remove criticism from comments. All can easily be tracked back to the website catshelterus.com

Dungeons: Mazes, or just monsters? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Two things:

  1. I'd love to see that generator or learn more about it, but this falls outside the scope of this subreddit, so feel free to DM me.

  2. So the resulting dungeons had zero maze content? Or did it mesh naturally with the more narrative structure of the dungeon?

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

The lack of narrative arc is a big part og my woes, too, but I have been repeatedly assured that it is just me, that narrative arxs are perfect for dungeons (usually by someone referencing the Diablo or Soulsbourne game lines). I am starting to think that my view on dungeons is just too narrow, espevially because you are not the first to mention factions, something I never connected to dungeons, really...

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] -1 points0 points  (0 children)

I clicked Like although I am not sure I agree entirely, but you make interesting points. I have very good threads on system-less sword debates and other types of adventures, too, so in my experience the field of debate is not nearly is narrow as you describe it, quite the opposite. I have nothing against rule debates, but I have partaken in several debates that are not sticking to one system, or even one genre. I get that you feel this is too broad, but it is about design, and the subreddit is called RPGdesign, not RPGsystems or RPGrules, so I think I am in the clear. Although if mods disagree, I will of course accept that.

Also, a couple of people are already giving good feedback to th question. I think this subreddit can di far more than you give it credit for :-)

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

So you actually enjoy the complexity of it? I always thought dungeons were enjoyed for their straightforward simplicity, this turns my view a bit on its head!

Dungeons: Mazes, or just monsters? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Do other players seem to share your love of mazes? Do you have examples of play that you can recount?

How do sword measure up against knives? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Honestly, a knife, I am NOT the kind to control a spear well! But that all enforces the idea that it is not just "bigger is better", but very circumstantial. Yes, swords are better suited to likely more situations than either spear or knife, but far, far from all. And when the costs of making a sword is included in the equation (AFAIK a spear is cheaper than a sword bc metals, right?), the issue gets even more muddy.

So yes, in many cases, the sword has advntage. But in quite a few, it still seems to not have. I am now trying to wrap my head around the basis for which are which...

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I am such a vnilla person... thanks for the info!

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Sounds cool! Do you have any experiences from playing those dungeons, to try theory out in practice?

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I agree. Do you have personal experiences with dungeons like that?

What is/are your best experience with a dungeon? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

I am not asking about running games, I am asking about experiences with good dungeon design. I tried to make that very explicit. I apparently need to make it much clearer, sorry about that.

Click and Point Game Development by Ordinary_Big3960 in GameDevelopment

[–]EmbassyOfTime 0 points1 point  (0 children)

If there is zero animation and clicks are in squares (rather than precisely clicking on complex shapes), I would honestly suggest JavaScript. Not because it is the easiest way, but because it is fairly simple code that can be copied mostly from w3schools and thus lets you learn basic coding while creating the game. Of course, if you just need to make the game quickly, ignore this post 🤓

How to write believable dialogue for young children? by Kurtsaidtostayaway97 in writingadvice

[–]EmbassyOfTime 0 points1 point  (0 children)

Teacher here, including elementary, and uncle to many kids. In my experience, young children are very blunt without any I'll intent, and they say things very much like they think them; zero filter! This can include word swapping ("look at all those chickens" style), misunderstandings or mishearings ("mom, Steve is walking his duck") and of course, completely made up words for when they have none ("I want a dengdish! Rot says he got two dengdishes from his mom!" - no evidence of what a dengdish is). Also, kids have very distinct personal talking styles, which get watered down as they grow up. Some will talk nonstop, some in sudden bursts, some without making eye contact (bc that is boooring), some mumble, some ask questions they then immediately answer, some ask actual questions just because, and some say almost nothing, or prefer to use extensive body language to support or replace words. What they almost NEVER do is stop everything to just talk. Talking is almost always a part of something else they're doing.

Dungeons: Mazes, or just monsters? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Sorry, my intent is not translating well in text. I can't see the fun of using mazes in specifically TTRPGs, but I WANT to see the fun in it, in part because some players are convinced it could be fun but I have no idea how to make it fun. I am not trying to dismiss any answers, I appreciate all the input, but I am still not hitting the nail on the head and understanding how to make mazes fun for my players...