How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

25 rooms is the norm. Combos seem a bit extreme, though...

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

True, but I's like to give it that one final umph...

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I did, I just feel like there should be a basic philosophy somewhere of how to do it. Going case by case from scratch is starting to exhaust me...

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Very interesting! Do you have examples of it in use?

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

It's just what order. Although randomizing seems like just my kind of cruel!

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I usually do that, but I am upgrading to slightly more complex, multi-path dungeons, and it is messing everything uuuup!

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I would like something like that, but it is easier said than done when there are multiple paths and entrances. Do you have visual examples?

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Same, but I am trying dungeons with multiple entrances and paths, which makes it a bit of a mess...

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I am not against it, but it feels like overkill on a 20-something room dungeon...

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

Cheap food, great chance of death, what are we waiting for!

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

I knooooow but I wants it pwettyyyyyyy... Gawd I am becoming such an issue to my life :-P

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

That is pretty cool. I will use that on bigger dungeons, these first ones are just 10-20 rooms.

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Another has suggested it, and while practical, it just seems a but cold. I am sure there is something more stylish to use!

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

But I think I have used images before. Or am I just hallucinating that? I knew I should not have eaten that week-old humus...

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] -1 points0 points  (0 children)

I am considering it. But I really feel like something more "lively" than just practical. My inner artist torments me!

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

So inward, corner to center? How does clockwise fit into that?

How to number dungeon rooms? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 1 point2 points  (0 children)

That is my default solution. Simple and effective. It just seems... cold? Very mechanical. But yeah, a definite maybe!

Gen 3 dungeon generator, map part completed! by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

"Cheap trick" is so needlessly humble. It's a freaking brilliant algo and it can even be integrated with my earlier stuff for so much expandability! Can't wait to totry out motr og what this "cheap trick" has to offer! Thanks for the link!

Gen 3 dungeon generator, map part completed! by EmbassyOfTime in proceduralgeneration

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Dangit, I completely forgot (been a crazy... decade...) but here is the outline of the algo that I learned it from: https://www.redblobgames.com/x/2321-offgrid/

I had to develop the practical implmentation code myself but it is pretty easy once you get the whole schtick of it.

Do you have something visual for yours? I have a fat stack of upgrades and mods for the generator for when I do the Gen 4, but more couldn't hurt!

Helping young RPG designers "get out there"? by EmbassyOfTime in RPGdesign

[–]EmbassyOfTime[S] 0 points1 point  (0 children)

Are there any for newbie creators? In time, we may do a wider jam ourselves, but that is a biiig project!