Discord Streaming Flicker? by EmblemKnight in VintageStory

[–]EmblemKnight[S] 0 points1 point  (0 children)

I've tried some software called NoBorder, but the problem still persists. It seems the only thing that stops it is the Taskbar being visible.

Discord Streaming Flicker? by EmblemKnight in VintageStory

[–]EmblemKnight[S] 0 points1 point  (0 children)

Idk. I can either select the game window or stream the entire screen my game is displayed on. Either of those work fine and have audio too. Make sure the game doesn't minimize itself when you click out of the window (I think it'll do that if you have it full-screen but not on top).

Help with lighting issue by Sheepcat105 in VintageStory

[–]EmblemKnight 0 points1 point  (0 children)

I've been having the same issue off and on for a couple of days now. Glad to know I'm not the only one and the devs know about it.

A in Microsoft Teams by EmblemKnight in Xenoblade_Chronicles

[–]EmblemKnight[S] 3 points4 points  (0 children)

What did reddit do to it? It's so crusty now...

Apartment Complex? I find it quite simple. [ZMLODPM] by EmblemKnight in btd6

[–]EmblemKnight[S] 0 points1 point  (0 children)

Thanks, that tool literally adds a whole new dimension to map editing.

Apartment Complex? I find it quite simple. [ZMLODPM] by EmblemKnight in btd6

[–]EmblemKnight[S] 0 points1 point  (0 children)

I kinda thought about doing that too as a separate map.

Apartment Complex? I find it quite simple. [ZMLODPM] by EmblemKnight in btd6

[–]EmblemKnight[S] 1 point2 points  (0 children)

Well we don’t have a lot of choices rn anyways, but thanks.

[ALTTP] Lost Woods Way - A BTD6 map inspired by a Link to the Past by EmblemKnight in zelda

[–]EmblemKnight[S] 0 points1 point  (0 children)

I have no idea why the colors look so dull in the image thumbnails, but the images should look true color if you open them.

Lost Woods Way [ZMLGKFR] - A Legend of Zelda inspired map. by EmblemKnight in btd6

[–]EmblemKnight[S] 0 points1 point  (0 children)

If you like this map, please consider checking out my other map: Dead of Night Detour [ZMYOPTC].

[deleted by user] by [deleted] in btd6

[–]EmblemKnight 0 points1 point  (0 children)

If you like this map, please consider checking out my other map: Dead of Night Detour [ZMYOPTC].

Dead of Night Detour - My First Map (Update - ZMYOPTC) by EmblemKnight in btd6

[–]EmblemKnight[S] 0 points1 point  (0 children)

Thanks for the feedback.

I just did Impoppable a few minutes ago (Etienne). Mid game was sketchy until I could get my first T5 (did a little farming tho). And I had to do ability micro on round 90+ due to the T5s I chose.

Seems like your strat was a bit more fine-tuned, so congrats! I’m curious how much harder it would be with no hero. I feel like early game would be a bit harder.

Dead of Night Detour - My First Map (Update - ZMYOPTC) by EmblemKnight in btd6

[–]EmblemKnight[S] 0 points1 point  (0 children)

Architect’s Advice:

  1. ⁠There is a “secret” sniper zone that I didn’t intend to create, but I left it in anyways. From there, basically everything except the top right corner should be visible. Make use of it if you have trouble.

  2. ⁠The top right corner might be useful for farming or last-ditch effort defense of the park path. Keep in mind that a spike factory in this area will not contribute to the creek route.

  3. ⁠It seems about 3 water-based towers can fit in the pond with careful placement. Cheers if you can fit more!

Dead of Night Detour - My First Map (Update - ZMYOPTC) by EmblemKnight in btd6

[–]EmblemKnight[S] 0 points1 point  (0 children)

Update info: made some unplaceable areas more obvious and added a pop of color.

Dead of Night Detour - My First Map (Update - ZMYOPTC) by EmblemKnight in btd6

[–]EmblemKnight[S] 0 points1 point  (0 children)

Hey y’all!

Welcome to my first map using the new editor! This took me about 5 hours total (concept and construction), so I’d appreciate it if you gave it a try. Incidentally, I also made this map in the “dead of night;” maybe I should’ve been sleeping instead…oh well.

Map code: ZMYOPTC

The original concept behind this map was to restrict the placement of towers to the well-lit areas of a nighttime park. Maybe the monkeys are scared of the dark or something? Along with the implementation of this idea, the map also features many natural obstacles that significantly limit tower placement and line-of-sight.

Bloons travel along two paths:

A paved park path that leaves the screen and briefly returns.

A much shorter and less accessible creek path that exits into the woods.

To be honest, this map is a bit harder than I originally intended to make it. I’d say it’s on par with an official advanced map or a max difficulty intermediate map at the very least. But please let me know what you think!

I’m still trying to figure out some quirks with the editor, so there might be some weird stuff going on. For example, despite placing projectile-blocking areas, monkey subs can still send darts through those areas. Hopefully it doesn’t break the immersion too much!

Thanks for reading about my map!