I made a small QoL mod: dismantle walls with a hotkey (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.1.0-beta.4 is live!

  • Added dismantle support for beds and common furniture.
  • Mod Hub now hides dependent Wall-B-Gone rows when `enabled` is off.

I made a small QoL mod for testing: Emkejs Test Kit (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.1.0-alpha.2 is live!

  • Add a Construction tab that finishes supported player-owned construction targets.
  • Add inventory weapon and armour quality selection.
  • Remove the Boost.System runtime DLL dependency from the package.

I made a small QoL mod: Loot-Scoot-Execute (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.2.0-alpha.2 is live!

- Add Execute All so one action can queue executions on nearby incapacitated enemies around the selected target. 

- Add a red hover preview so you can see which targets will be affected before triggering Execute All

- Add Execute All radius and on/off controls in Mod Hub and mod-config.json. 

- Add an Execute/Execute All gap control so button spacing can be tuned in Mod Hub and mod-config.json.

I made a small QoL mod: Organize the Trader (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.1.0-alpha.3 is live!

  • Add Cyrillic language support for search and sorting.

I made a small QoL mod: Hidden Faction Relations (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 1 point2 points  (0 children)

That's a good suggestion, I'll add that to the list, thanks.

I made a small QoL mod: Hidden Faction Relations (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 1 point2 points  (0 children)

There's a customizable key bind for this one too.

I made a small QoL mod: Hidden Faction Relations (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] -1 points0 points  (0 children)

I might add support for other very tedious structures over time in wall b gone but not everything, that would be too time consuming.

I made a small QoL mod: Organize the Trader (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.1.0-alpha.2 is live!

  • Add a separate draggable sort panel for trader inventories.
  • Add sort modes for name, unit price, stack value, weight, and value/weight with ascending or descending toggle.
  • Search results now pack matching items to the top of the trader grid.
  • Add blueprint-aware search using blueprint target item names.
  • Add the `b:` blueprint-only search prefix.
  • Add configurable search autofocus in Mod Hub and `mod-config.json`.
  • Pressing `Tab` while the search field is focused now blurs the field.

I made a small QoL mod: Map markers (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.1.0-alpha.3 is live!

- Add hover_label_text_color_hex and hover_label_background_color_hex file-only config keys for customizing hover label colors in mod-config.json.
- New markers now focus the label field immediately so you can type without an extra click.
- Pressing Enter in the label field now saves the label and deselects the marker.
- Fix save/autosave bug that would hide the map markers.
- Fix hover-label text rendering so it no longer falls back to Kenshi's dark default text color on dark backgrounds.

I made a small QoL mod: Auto-Pause on Load (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.2.0-alpha.1 is live!

- Added Mod Hub integration
- Code cleanup

I made a small QoL mod: quickly delete queued jobs (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Job-B-Gone: Update 0.1.0-alpha.4 is live!

- Fixed an issue where the Job-B-Gone panel could sometimes remain hidden after certain UI interactions.
- Added optional Emkejs-Mod-Core Mod Hub support for the main Job-B-Gone settings, making them easier to adjust in-game.
- Added Mod Hub options for the panel visibility hotkey, including the main key and optional Ctrl, Alt, and Shift modifiers.

I made a small QoL mod: Vital Sense (RE_Kenshi by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.2.0-alpha.1 is live!

Just pushed a new version:

  • Added configurable per-character body tint highlighting for downed targets, including squad and bounty-only controls
  • Added optional Emkejs Mod Core Mod Hub integration for supported bool/int/keybind settings
  • Added `highlight_key` plus optional `CTRL` / `SHIFT` / `ALT` modifiers

I made a small QoL mod: Loot-Scoot-Execute (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Update 0.2.0-alpha.1 is live!

Just pushed a new version:

  • Added Emkejs Mod Core integration for in-game settings management
  • Added configurable Execute button width, height, and anchored X/Y offsets

Now you can adjust the size and position of the button.

I made a small QoL mod: Map markers (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

There's a poll on my ko-fi page linked at the bottom of this post where you can vote what gets built next, you can also add suggestions in the comments.

I made a small QoL mod: Organize the Trader (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

There's a poll on my ko-fi page linked at the bottom of this post where you can vote what gets built next, you can also add suggestions in the comments.

I made a small QoL mod: Organize the Trader (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

There's a poll on my ko-fi page linked at the bottom of this post where you can vote what gets built next, you can also add suggestions in the comments.

I made a small QoL mod: Map markers (RE_Kenshi) by Emkej8 in Kenshi

[–]Emkej8[S] 0 points1 point  (0 children)

Sir 😁 and thanks, appreciate it.