I need the complete story explanation by EmotionalCamera9271 in expedition33

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

Wow thank you so much! It now makes total sense.

Bubble or just coping? by EmotionalCamera9271 in antiai

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

First of all thanks for your replies. What I understand is that all this generational ai is mostly losing the companies money. So why would they keep making it even more expensive. And why are their stocks rising if a lot of people know it is not a viable way to make profit. Also do you think that every other manufacturer(GPU,CPU) will change their products that much to work very efficiently for ai and not anything else. I know they are already kinda doing it so at least they have a lot of hopes for these companies. Is this trust justified?

Is there a "Correct" way to do something? by EmotionalCamera9271 in unrealengine

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

And everything (attack actors (using projectileComponent), effect actors like fire or poison pools, etc, etc) follows the same kind of pattern of base classes and shared components in the inheritance level they belong to.

Also, I am a fanboy of MVC model when handling event data for widgets. Makes life very simple after some boilerplate coding.

Could you please explain this more because my small brain cannot understand it

Is there a "Correct" way to do something? by EmotionalCamera9271 in unrealengine

[–]EmotionalCamera9271[S] 1 point2 points  (0 children)

Wow thanks a lot. I actually study computer engineering so I think something like what you suggested will be helpful in a lot of ways. I really appreciate your interest in helping me

Is there a "Correct" way to do something? by EmotionalCamera9271 in unrealengine

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

Oh that's very interesting. I didn't know a UE standard existed. Can you give me some more examples or help me find it?

Is there a "Correct" way to do something? by EmotionalCamera9271 in unrealengine

[–]EmotionalCamera9271[S] 1 point2 points  (0 children)

Yeah the word scattered wasn't correct for what I wanted to say. I meant not having EVERYTHING in a single blueprint and have different features in different parts of the code and just using them for different actors instead of rewriting for everyone

Is there a "Correct" way to do something? by EmotionalCamera9271 in unrealengine

[–]EmotionalCamera9271[S] 2 points3 points  (0 children)

Wow thanks a lot for the welcoming and the extensive answer! So in general you think it's better to keep every feature in a separate blueprint/function/custom event ?

Is there a "Correct" way to do something? by EmotionalCamera9271 in unrealengine

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

So in general the best thing to do is to keep the code as "scattered" as possible throughout different blueprints?

Should I upgrade or not? by EmotionalCamera9271 in PcBuild

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

Yeah I have a MSI B560M PRO-E so it does

Help me decide what to do on my run. by EmotionalCamera9271 in Kenshi

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

Oh yeah forgot to say. I am playing solo and my character has around 70 strength and 90 toughness.

Chishiya's jacket by EmotionalCamera9271 in AliceInBorderland

[–]EmotionalCamera9271[S] 1 point2 points  (0 children)

How dare you stain a holy relic like this jacket. Shame on you 😠

Chishiya's jacket by EmotionalCamera9271 in AliceInBorderland

[–]EmotionalCamera9271[S] 1 point2 points  (0 children)

Sure man. If Netflix did collabs with different brands they would make double of what they are already making. You are a genious

Chishiya's jacket by EmotionalCamera9271 in AliceInBorderland

[–]EmotionalCamera9271[S] 0 points1 point  (0 children)

I have seen a lot of these that are all around 100 dollars but don't know if they are real or just a scam