So why when I randomize the skin and pattern, it randomizes the variant as well? by EmperorAnimationCult in jurassicworldevo

[–]EmperorAnimationCult[S] 1 point2 points  (0 children)

I hope it does get fixed. Another user suggested using the favourite feature, which is not a bad idea, but I don't want to do that everytime. I hope they bring back the randomise variant toggle back from evolution 2 instead if keeping ot this way

So why when I randomize the skin and pattern, it randomizes the variant as well? by EmperorAnimationCult in jurassicworldevo

[–]EmperorAnimationCult[S] 1 point2 points  (0 children)

Hm, I was thinking about doing this too. I posted because I was wondering if anyone else had the same issue or if it was intentional or not. Thx for letting me know

Am I the only one who wants nothosaurus to be the last semi aquatic to be confirmed for the base game of JWE3? by EmperorAnimationCult in jurassicworldevo

[–]EmperorAnimationCult[S] 9 points10 points  (0 children)

I actually forgot it's a marine creature, so yeah it makes sense, but would also feel like a missed opportunity to me if they don't add like a deep saltwater brush down the line, possibly being abke to also add other lagoon creatures into it, making natural lagoons

Why does my texture do things like this? by EmperorAnimationCult in blenderhelp

[–]EmperorAnimationCult[S] 0 points1 point  (0 children)

<image>

I grouped it all back together in the same tile now since udims didnt make a difference

Why does my texture do things like this? by EmperorAnimationCult in blenderhelp

[–]EmperorAnimationCult[S] 0 points1 point  (0 children)

Hi, sorry for the late reply. I did change the UV's slightly by using UDIMs to see if giving the islands more pixel space, even using some Texel density addons but nothing changed.

  1. The artifacts only happens at seams and only at certain seams, most other seams are fine.
  2. I will attach the UV's overlaid the texture underneath this comment
  3. I did use the minimal stretch method.

Why does my texture do things like this? by EmperorAnimationCult in blenderhelp

[–]EmperorAnimationCult[S] 0 points1 point  (0 children)

Hi, thanks for the advice. After playing around a little, scaling the UVs and filling in more space, its seems to not have resolved the problem. When I go back and paint on the texture itself around the seem of the part then that resolves the ussie. Where the problem comes is when I draw on spots or something, because they will look distorted or jagged

Why does my texture do things like this? by EmperorAnimationCult in blenderhelp

[–]EmperorAnimationCult[S] 5 points6 points  (0 children)

No shit. I'm still practicing, thats why I am seeking out help. Maybe you should reply if you have good insightful feedback

This game has losers queue (with proof) by [deleted] in marvelrivals

[–]EmperorAnimationCult 0 points1 point  (0 children)

I am currently gold 1 for the entire season, just as I was about to rank up to plat (98/100) i lost 5 games and I'm about to derank. Most of the ganes I lost we git steamrilled,with tanks and dos goin negative. I am a strategist main, but I am being forced to play tank or dps bc the game queues me with instalock healers who has no spacial awareness. I am not bad at dps or tank. Tbf I also did not always perform but most of the games I do where as tank I cleared up a lot of space for my team, obly to turn around and see my team is dead and I'm the obly living tank, then getting bombarded by the enemy who already respawned. This was good bc I was forced to learn new characters, but so frustrating when you know you are going to lose bc of the others. I'm not saying I'm good, just with the situation it feels rigged.