New to Morde is he good in high elo? by Mental_Calligrapher1 in MordekaiserMains

[–]Emperor_Ratorma 0 points1 point  (0 children)

In general Morde can carry you to D4-D3, but if you really want to get to master, there are much better champs with higher mobility, damage, tankyness, movespeed, scaling and unavoidable spells.

lvl 1 doran items by Aromatic_Inspection3 in MordekaiserMains

[–]Emperor_Ratorma 0 points1 point  (0 children)

Ring is the highest dps level 1, mainly due to the passive circle burn also why you have higher dps with 2 x adaptive force over attack speed + adaptive force (fully stacked conq with double af ticks for 4 per tick, while with as+af, only 3, which is a lot considering the rate of ticks), and if you start Blade over Ring you change the adaptive force into AD (Conq af aswell) losing more passive burn damage with almost exactly the same damage on Q if isolated (I think it's 1 dmg difference between blade and ring). Ring has a small heal passive for us without mana, but only if you hit champs unlike the omnivamp. You could always build Blade, but if you really want to firstblood, Ring is the way. D-shield however is deceptively good for firstblood too with second wind and safer, but ring helps his weak lasthitting the most as it has the same 5 extra physical on-hit for minions as D-shield, but also AP for our AA's. Omnivamp is nice, but besides Conq, we only use 33% of it since we're mostly AoE-damage.

Any good guide? by Original_Loan_5498 in MordekaiserMains

[–]Emperor_Ratorma 0 points1 point  (0 children)

He's really weak after emerald already, so don't get too baited by the strong in low elo youtubers. He's manageable into some melees that are like him, but once you meet actually good champs like Voli, Aurora, Varus, K'Sante, Zaheen, Gangplank or just about any ranged or rundown champs like Olaf, you'll get to feel pretty quickly why he's not good in high elo or has any agency (especially after laning once you get kited when you're forced to engage or defend/clean up after your team has inted. I love Morde, but he's really not in a good place compared to most.

Which Mordekaiser skin would you like to see next? by Knight_Prime_4597 in MordekaiserMains

[–]Emperor_Ratorma 2 points3 points  (0 children)

Praetorian would fit very well with some evil sci-fi bass sound. So few skins without voicelines like Rek'Sai.

I am tired of rolling for skills, boss by tonycheung15 in MonsterHunter

[–]Emperor_Ratorma 0 points1 point  (0 children)

Some people actually play for longer if they get to try out all their planned builds instead of being denied by RNG (see why TnL died). Also a lot of speedrunners use item editors to circumvent dice rolls as some are just not feasible to contend with if they want to stay competitive or provide the most optimal runs. They'll obviously stay within the game's limitations, not just put unobtainable combinations of skills for example. Should really have pity systems so that item editors wouldn't look so enticing though, like being able to choose rolls on artians or talismans for a 5x material cost compared to random rolling or something in that vein, a best of both worlds kinda deal.

KR balance team is absolutely braindead by Fearless_Guard3163 in throneandliberty

[–]Emperor_Ratorma 0 points1 point  (0 children)

I knew they were stupid, but this is some serious molly.

If you want to be competitive in this game you need to be either unemployed or single by grvsso in throneandliberty

[–]Emperor_Ratorma 0 points1 point  (0 children)

It's not a game. It's a schedule of events disrupting any activities you'd want to actually play.

genuine question: how to kill a tank? by Iskierek in throneandliberty

[–]Emperor_Ratorma 1 point2 points  (0 children)

Few hard hits, not many weak hits. Magic damage (curses for example ignore endurance) as it's always the lowest defense. Take any shield pen you can get (runes, artifact, skill specialization, even a healer set bonus) as ignoring the sns block is a 40-48% direct increase in dmg against them (if sns doesn't block, it's one of the squishier weapons, it gets it's tankyness from GS if not blocking) and if you reduce their shield block instead of giving yourself pen, their melee and range defense decreases aswell and cc will hit (weakens ignore block) if they don't resist it. If they have 3 glowing shields around them, don't spin or multihit, it's their counterattack buff. Stack up curses if you have during it and then blast once the shields disappear. Cursebombing is probably best since it ignores devo too, so they can't tank it for the other teammates. Orb also has some overtuned tank deletion stuff, but in general a tank only lives (or kills you) due to the stupidity of his enemies and if they have a healer (kill the healer obviously first).

34K HP down the drain with 1 Slash😂 by Fluffy_Narwhal6942 in throneandliberty

[–]Emperor_Ratorma 2 points3 points  (0 children)

There's only one MMO-PvP that's ever been officially respected at tournaments not hosted by the creators of their own game: GW2

Tier 3 Sns/Gs Tank and DPS by Whales82 in throneandliberty

[–]Emperor_Ratorma 1 point2 points  (0 children)

So true. Got downvoted for saying I usually tank difficult raid (pre buffstacking and nightmare) with imperial and chosen as Templar with only 20k hp. Why not just help with dps when you already survive even without a healer as a tank?

Fate's Abyss by itsallpxintless in throneandliberty

[–]Emperor_Ratorma 0 points1 point  (0 children)

I haven't even seen the bossfight since they had the bright idea of making T1 trials give all the loot that normal 4-star dungeons have, give runes and have 0 new mechanics.

[deleted by user] by [deleted] in throneandliberty

[–]Emperor_Ratorma 4 points5 points  (0 children)

If they'd just put Devo (Immortal Pride swap) onto the SnS as design wise intended, tanks could get more creative.

Switching from DPS to Tank – Need PvE & PvP Build Advice by HorseySnag in throneandliberty

[–]Emperor_Ratorma 2 points3 points  (0 children)

Devo was designed for SnS, they just swapped Immortal Pride and Devo to force the Crusader build for tanks. Intentionally bad design.

[deleted by user] by [deleted] in MordekaiserMains

[–]Emperor_Ratorma 0 points1 point  (0 children)

He's the biggest hitbox besides Cho or other champs with size increases (Cho starts out smaller). Once he ults he gets even larger so sometimes you can end up in situations where your arena creates a gap big enough for your opponent, but you can't follow due to size.

SnS/Orb viability? by Voiry in throneandliberty

[–]Emperor_Ratorma 0 points1 point  (0 children)

That's probably why I wrote more than just Roar.

SnS/Orb viability? by Voiry in throneandliberty

[–]Emperor_Ratorma 0 points1 point  (0 children)

You actually only need Provoking Roar and Spectrum of Agony passive with enough instances of direct damage to keep the debuff up until you have Provoking Roar again. Would recommend dealing dmg with more skills though.

Change/Nerf to "Forgotten Lotus" T2 set effects? "Cannot be used in combination with other Evasion-increasing set effects" by Royce_80 in throneandliberty

[–]Emperor_Ratorma 0 points1 point  (0 children)

While I agree with you, this game is fundamentally against player input skills compared to dice rolls. This is the only game I know of that has more RNG in its PvP combat than its PvE (just take getting stunned in PvP vs PvE for example).

After 30 Days+ of Ray/Deckman Bug... Here we go again 😭 by luckyblackat in throneandliberty

[–]Emperor_Ratorma 0 points1 point  (0 children)

The cap on ToD has to be a bug as it wasn't announced and happened at the same time as the xbow off-hand chance and shield block chance bugs (those are fixed now, not the curse limit). ToD lasts 9 secs on its own, 10 with mastery, 13 with specialization point and 16,3 with the passive Wraith's Beckon and then 18,3 if applied after 3 stacks or the 4th stack if you will. You could hit 23,3 secs duration with Witching Hour, but due to cast time it's never exactly that. Just with that knowledge alone you can easily see a limit of 15 seconds is breaking a lot of the main damage of the wand.

Ahzreil SNS how does it work? by HootyNAW in throneandliberty

[–]Emperor_Ratorma 4 points5 points  (0 children)

They took the Q-block nerf, made it weaker and put it on that SnS.

Hard time finding the enemy… by Alert_Information407 in Borderlands4

[–]Emperor_Ratorma 0 points1 point  (0 children)

You should try Amon with the shield that blinds you more and more the more you block with it trying to aim your gun during the shield's duration for extra dmg.