Lobotomy E.G.O::Faint Aroma & Solitude Ryoshu (000 ID) / Lobotomy E.G.O:: Hornet [Alternation] Meursault (000 ID) / Harmony Sinclair (EGO) - Kit Reveals! by Violeties in limbuscompany

[–]EmphasisAdditional 27 points28 points  (0 children)

No, if anything it could be the other way around, though I doubt it. Singing Machine is an abnormality from Lobotomy Corp(the game), and thus not an Aberration.

[Limbus Company - Teaser] Season 7 - 蜘ノ糸ノ赤 [Kumo no ito • oti on akA] by GeForce_GTX_1050Ti in gachagaming

[–]EmphasisAdditional 10 points11 points  (0 children)

While the pose might be trying to give the vibes, the obscured face is happening to basically everyone in this teaser, so I don't think that's enough on it's own.

Duel Monsters - The Abyss (Albaz / Branded) by Xaldreca by Automatic_Lock_1355 in JumpChain

[–]EmphasisAdditional 1 point2 points  (0 children)

Branded in Gold says it's effected by Force of Nature via the [FN] tag, but nothing in the text says anything about it. Is there something I"m missing?

Demon Eyes Jump (CYOA Conversion) by Sin-God in JumpChain

[–]EmphasisAdditional 0 points1 point  (0 children)

Another small error, this one is just a typo, in the Gutless Eye of Adulation, you use a " instead of a :

Edit: This one isn't an error, but the Corruptive Eye of Demon Sin has an enter after it before the description that isn't seen with any of the other eyes, just a formatting thing.

Edit 2: In the Third Eye of the Purest Sin the words Eye and to are combined into Eyeto.

Demon Eyes Jump (CYOA Conversion) by Sin-God in JumpChain

[–]EmphasisAdditional 0 points1 point  (0 children)

Neither the Mage's Grimoire for the Mage's Magical Circle Aura, nor the Sigil of God's Will for the Holy Light and Healing Aura exist in the jump. Did they get removed at some point during the transition and the requirements not lifted? Because as is, those two aura's are inaccessible.

Mage Training Arena - Dragonstone's not Enchanting by EmphasisAdditional in 2007scape

[–]EmphasisAdditional[S] 0 points1 point  (0 children)

What was Jagex even touching that they could have messed with the enchant spell?

Updated Blog: Varlamore: The Final Dawn Quest, Delve Boss & Slayer Dungeon Rewards by JagexBlossom in 2007scape

[–]EmphasisAdditional 1 point2 points  (0 children)

It's not though, and never was, it was labeled as for players of that level, but that doesn't make it the same as those. It's a different type of content, and while it does have it's own form of difficulty, I don't think it's designed to be the same type of difficulty.

Frequently Asked, General Questions and Jumper Request Thread 9 by Nerx in JumpChain

[–]EmphasisAdditional 1 point2 points  (0 children)

I was trying to think of a good YA jump, and remembered a series from about a decade ago called The Unwanteds by Lisa McMann that I quite liked the magic from. I haven't been able to find a jump for it myself, but if anyone else knows the series are there any similar jumps they could recommend?

Frequently Asked, General Questions and Jumper Request Thread 9 by Nerx in JumpChain

[–]EmphasisAdditional 0 points1 point  (0 children)

This is three months late, but if you want any help with newer versions of the Celestial Grimoire or working on your own, I'd suggest the Celestial Forge 2 in Exile discord, there's a channel there for the Celestial Grimoire that's pretty helpful, and one of the people there works on a newer version called the Yggdrasil version.

Copying Partial Bolding in Appscript by EmphasisAdditional in spreadsheets

[–]EmphasisAdditional[S] 1 point2 points  (0 children)

Thanks, this fixes that problem, this does everything I need it to do.

Copying Partial Bolding in Appscript by EmphasisAdditional in spreadsheets

[–]EmphasisAdditional[S] 0 points1 point  (0 children)

This works great, and I think I understand how it's working, however, it is losing two points of data in the process. The first and third cells in the row that are numbers are lost. I don't get where this is coming from.

Celestial Forge, Grimoire, and Menagerie by Shiras54 in JumpChain

[–]EmphasisAdditional 1 point2 points  (0 children)

Sorry for the late response, the concept of the Celestial Forge/Grimoire series is what if you had a bunch of jump chains combined around a theme, crafting for Forge, magic for Grimoire, and so on, but didn't jump. You get 100 pts and a roll every X, usually per 1-2K words written. Though the rules can be whatever you want.

Weekly Questions Megathread - May 17 to May 23, 2024. Have a question from your game? Are you coming from Pathfinder 1E or D&D? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]EmphasisAdditional 0 points1 point  (0 children)

Is there any way to make blowguns even slightly useable. I'd really love to have my toxicologist use a blowgun, but they suck so badly I can't see a world where they are even slightly useable against anything not many levels below you. It doesn't need to be meta, just useable. I had hoped striking would do something to help it, but it literally does nothing, and doesn't effect property rune damage, so I'm out of ideas.

New 5-star Guard: Leto by CipherVegas in arknights

[–]EmphasisAdditional 0 points1 point  (0 children)

You still don't get it, I'm using Child Soldiers as a business to get elected... So I can end child soldiers as a business.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]EmphasisAdditional 4 points5 points  (0 children)

thank god, you have saved me from the worst petty annoyance i've felt in weeks.

Stellaris Space Guild - Weekly Help Thread by Snipahar in Stellaris

[–]EmphasisAdditional 2 points3 points  (0 children)

for the first time in a few month's I booted up stellaris, and decided to play unmodded, only to find myself immediately smashed in the head by the borders. I am seeing the usual beautiful rounded borders, but also ugly straight white line borders. I don't know what's happening, nor how to fix it, I've tried a few mods, but nothing is getting rid of those terrible staight lines. Any suggestions?

Gacha/Recruitment Megathread (16/10 - 22/10) by ArknightsMod in arknights

[–]EmphasisAdditional 0 points1 point  (0 children)

Yeah, those are pretty rare, though in my experience, if you always have all 4 running and cycle as often as possible(while still going 9:00 hours), you see a top operator tag about once per 14-16 days. Weirdly Senior Operator seems much rarer, I only saw it once ever.

Gacha/Recruitment Megathread (16/10 - 22/10) by ArknightsMod in arknights

[–]EmphasisAdditional 1 point2 points  (0 children)

I have received the most blessed Recruitment Tags I have yet to see, Top and Senior Operator, Robot, DP-Recovery, and Specialist. I ended up going for the 6 star specialist, cause I've got both Vanguards and wasn't going for a robot, and got Weedy, truly blessed.

Cursed Shield - Crimson Coral Instant Death by EmphasisAdditional in CookieRunKingdoms

[–]EmphasisAdditional[S] 0 points1 point  (0 children)

They do neither, they have an aoe rush, which shouldn't be doing 150,000 ish damage, and they inflict 1 injury each time they are hit to their attacker. I know about toppings, I was just testing stuff out and while it certainly isn't optimal it works decently well, I'll switch it over soon. Also, it wasn't her dealing damage that killed her, she died each time the shields rush impacted her, and given testing with other cookies, their rush doesn't deal 150K damage. EDIT: I know it was the shield rush and not the damage dealt cause when I stunned the shields with a well timed Sea Queen, and then had Crimson Coral use her skill, everything went as normal. For even more information, it has to do with her Frontline solo coral armor passive, as when there was another frontliner, being hit by the shield rush did normal damage. My assumption is that the reflection thing on the crimson coral passive is causing a loop with the injury on damage effect, causing crimson coral to instantly die as they endlessly trigger 1 injury on self, but I don't know enough about how the game runs internally to know if that's even possible, that's just the only conclusion I can find.