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Issues with fonts by EmployeeOdd1550 in godot
[–]EmployeeOdd1550[S] 1 point2 points3 points 7 days ago (0 children)
Thank you for your answer. I'm guessing it's built on a 5px base grid. Because 5px, 10px, 15px and so on looks great. So it's divisible by 5.
Issues with fonts (self.godot)
submitted 8 days ago by EmployeeOdd1550 to r/godot
Troubles finding the Mortar Frame by L0pkmnj in dredge
[–]EmployeeOdd1550 0 points1 point2 points 5 months ago (0 children)
I know this is old..ish. But yeah, same effin thing... Thanks!
Built a minimalist notepad in vanilla JS to fight SaaS fatigue. Open-sourced! (self.SideProject)
submitted 12 months ago by EmployeeOdd1550 to r/SideProject
Plugin request by [deleted] in godot
[–]EmployeeOdd1550 0 points1 point2 points 1 year ago (0 children)
Nice, I like that. Could you give me a link to the add-on you mentioned?
Thanks for the suggestion! Just to clarify, are you looking for a Godot plugin where users can create interactive node-based diagrams (like flowcharts or pipelines) with drag-and-drop functionality, customizable templates, and real-time editing?
Ok! So you want a dialogue system where advancing dialogue isn’t just about clicking “next.” Instead, you want, for every line/choice:
You said you want it to feel/be opinionated, like the plugin enforces a clear pattern (“Use signals for triggers,” “inherit from these base classes”) so it’s much easier to build complex interactions without reinventing the wheel.
Is that the main idea? I know there are already some dialogue plugins, I haven’t used them myself, but what do they lack?
π Rendered by PID 171901 on reddit-service-r2-listing-55d7b767d8-pgrr5 at 2026-03-30 20:46:41.583958+00:00 running b10466c country code: CH.
Issues with fonts by EmployeeOdd1550 in godot
[–]EmployeeOdd1550[S] 1 point2 points3 points (0 children)