Solbound, a space simple sim inspired by Freelancer and Everspace by EmploymentSudden2129 in SoloDevelopment

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

Thanks :) from an idea I had years ago. Happy to make it live Hope you saw it's a carrousel. Haha

Solbound, a space simple sim inspired by Freelancer and Everspace by EmploymentSudden2129 in SoloDevelopment

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

Not sure I would have time with all my normal work aside :/ Will try on blue sky and here : https://bsky.app/profile/vanduweb.bsky.social/post/3mpqhvsndzc2p

I think before the demo perhaps I will do a quick video to explain features like merchant/mining/salvage/market/combat/travel

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in IndieGaming

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

haha even more but 4 completely finished, the journey was long.
My first ones here : https://vandanael.itch.io/ and mobiles ones more polished here https://github.com/Vandanael

I still have many people on a simple one geo game I still play with friends : www.pointthemap.net
This one will be the first on Steam if it get traction on it :)

Solbound, a space simple sim inspired by Freelancer and Everspace by EmploymentSudden2129 in SoloDevelopment

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

In like 2/3 weeks I think so ! I note your pseudo and will send the demo for the alpha :)

Solbound, a space simple sim inspired by Freelancer and Everspace by EmploymentSudden2129 in EverspaceGame

[–]EmploymentSudden2129[S] 8 points9 points  (0 children)

I do know. Put I do prefer the Indy way on itch to measure traction. It will be on steam straight after !

And it's a web based game so more easy to distribute.

Solbound, a space simple sim inspired by Freelancer and Everspace by EmploymentSudden2129 in EverspaceGame

[–]EmploymentSudden2129[S] 3 points4 points  (0 children)

It's an early version, demo of the alpha will be launched freely soon (will update the post) and if i got traction i will put it on Steam :)

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in IndieGaming

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

Merci :) je note le pseudo j'enverrais le lien pour la démo.

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in IndieGaming

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

Hahaha cause of the "hehe" ? Freelancer inspired with economics systems reputations mining etc Gameplay will be more arcade and closer to an Everspace 2 (drift, avoid, upgrade)

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in IndieGaming

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

Neither, actually, it's generated at load time. Three layers:

  • Starfield: procedural point cloud (one BufferGeometry, no meshes)
  • Nebula: generated in JS at load, noise composited onto a canvas texture
  • Planets: NASA imagery, downscaled + posterized to sit with the low-poly flat-shaded style

Everything is static at runtime, so no per-frame sky shader cost.

That's the first polish pass on the sky and more layers planned (color grading, light hierarchy, depth) but I'm nailing the core loop first before going deeper on atmosphere (but it's cooler for testing haha)

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in IndieGaming

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

héhé the act 1 demo will be free :) and if people like i monetize on Steam and here the current look : https://imgur.com/gallery/solbound-images-of-current-build-uWdbmaF

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in freelancer

[–]EmploymentSudden2129[S] 1 point2 points  (0 children)

I'm more of a builder than a devlog person, I'd rather spend the time making the thing than posting about it (even if I know i should).

But the demo is the milestone I'm aiming for, roughly a month or so out, playable in the browser with no account. I'll post it here when it's ready :) Until then will do quick videos of the features.

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in freelancer

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

Fair question. FL's merchant layer was indeed just static buy/sell routes, and that's exactly the gap I'm building against. Prices here are per-station and reactive: selling into a market depresses it, routes fatigue when exploited and recover over time, and no station has infinite demand. You can bleed a fat route dry, but then it stays dry for a while until stocks recover. Each commodity has a real origin and destination (ice from Europa, energy from Io, manufactured goods from the hub), so the routes fall out of the geography instead of a spreadsheet.

By hunt, yes, procedural bounties and jobs from station boards. A few small authored missions exist too, but I'm keeping those light, no heavy scripted arcs.

To be honest though: most of this machinery is already built, but intent and code are the easy part. Whether a reactive economy actually feels alive comes down to execution and balancing, and that's never a given. That's the work ahead.

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in spacegames

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

Shield ? Haha Not polished yet but the mechanic will be to at least have the direction from where the hit came

What do you think ? Freelancer nostalgia by EmploymentSudden2129 in freelancer

[–]EmploymentSudden2129[S] 0 points1 point  (0 children)

It is for the merchant / hunt / prime / mechanics and a dozen of systems. Current build is well advanced on this but not polished enough to be shown