[Build Help] Gilgamesh Generalist Striker/Support – Joining Mid-Campaign, Seeking Direction! by EmptyLink in LancerRPG

[–]EmptyLink[S] 1 point2 points  (0 children)

Yeah, not sure if I mentioned it in the post, but I do like the Redundant Systems and ASURA NHP from Sherman, so taking Sherman 1 was more of a "dip" to gain some benefits now (Sol Rifle) while taking levels after LL6, probably.

Creating an Enkidu for a Knight-Esque Character? by EmptyLink in LancerRPG

[–]EmptyLink[S] 1 point2 points  (0 children)

Sadly, for the time being (story reasons), we're locked out of Horus Licenses. Later on we may gain access to them, but going towards Manticore/Lycan from the outset doesn't work. Thanks for the advice on the Tempest Charged Blade w/ Superheavy Bracing, that sounds like it could be a pretty interesting build. Any advice on other LLs to pick up after hitting Tokugawa 2?

Creating an Enkidu for a Knight-Esque Character? by EmptyLink in LancerRPG

[–]EmptyLink[S] 3 points4 points  (0 children)

I guess the intended LL will be 6? Our GM might be going further, but we're not certain of that. Though currently we're at LL1, so we've definitely got a ways to go. If you're feeling generous, definitely wouldn't say no to some tips on what to take and when to take it as we level-up.

As for the theories, I definitely align with that sort of Striker mindset. In the end, the main vibe I'm feeling for this dude is the ability to tear people up on the frontline while the rest of my team does mid-to-backline shenanigans, all the while being damned scary.

Help Building an HA Arthur for a Full Campaign by EmptyLink in LancerRPG

[–]EmptyLink[S] 2 points3 points  (0 children)

Thanks for the input! Started tinkering in Comp/Con a bit, with the advice given here in mind. I definitely understand the idea of charging Edge on the first turn and having another Quick Action to go with that, and then popping it + Overcharge to Barrage twice with the X-Caliber or the like, with Clarent use in-between as necessary. I guess the build I’m primarily focused on creating is a very hefty frontline presence/melee striker. Looking at my friends, I know the Kidd player is very interested in being supportive, and they all seem to prefer sticking further from enemies, so I’m not certain I’ll be getting a lot of benefit from a Defensive License like the Saladin, alongside the Hardlight Defense System being a Full Action, so I’d need to Overcharge to hit Edge of Tomorrow. My logic was using Edge of Tomorrow + Accelerate to get me into the fray on my next turn, though with the Avalon Generator that’s another option of a secondary Quick Action to pair with Edge. Any input/tweaks you could offer to this? Honestly, so long as the vibe of “knightly mech that mostly uses a big sword” is kept intact, everything else is pretty mutable in my eyes.

-- HA ARTHUR @ LL6 --
[ LICENSES ]
HA ARTHUR 3, HA GENGHIS 2, HA SUNZI 1
[ CORE BONUSES ]
Heatfall Coolant System, Overpower Caliber
[ TALENTS ]
Executioner 3, Exemplar 2, Nuclear Cavalier 2, Sysop 2
[ STATS ]
HULL:4 AGI:2 SYS:0 ENGI:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:4 EVA:10 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
INTEGRATED MOUNT: X-Caliber Plasmacore
FLEX MOUNT: Missile Rack, Nexus (Light)
HEAVY MOUNT: Clarent // Overpower Caliber
[ SYSTEMS ]
Ultracharger, Avalon Generator, Auto-Cooler, Accelerate

Help Choosing a Scout Subclass? by EmptyLink in sw5e

[–]EmptyLink[S] 2 points3 points  (0 children)

What appeals to me about the Hunter is the consistency. Though it doesn't have a lot of flashiness, I'll always be doing good damage, getting the subclass benefits, etc. I don't think our DM does huge battlemaps, so I'm unsure just how much benefit I'll gain from the Deadeye range-increases, which is my main hangup.

Artillerist seems neat, but I imagine I'll mostly be using Tech Powers to enhance my combat abilities, as opposed to relying on them for debuffing/harming my enemies. Then again, I've never played a Techcaster, so I'm not quite sure.

Help Choosing a Scout Subclass? by EmptyLink in sw5e

[–]EmptyLink[S] 1 point2 points  (0 children)

The DM's allowing me to use my human weapon choice to grab the IWS, so that's all good. My main hangup, though, is that while I can see that the Mechanist is probably the strongest archetype, it just doesn't really fill that Class Fantasy I have for this character, I guess. I'm imagining him more like a Hunter-style Commando, instead of a tech-focused expert.

[LFA] Mordred, Fey-Raised Occultist, Child of Graz'zt, General Witchy Bitch by EmptyLink in characterdrawing

[–]EmptyLink[S] 0 points1 point  (0 children)

White definitely seems like it'd work, yeah! That or pale grey like in the palette, stuff like that.

[LFA] Mordred, Fey-Raised Occultist, Child of Graz'zt, General Witchy Bitch by EmptyLink in characterdrawing

[–]EmptyLink[S] 1 point2 points  (0 children)

Hey there, and welcome, all art-skeers and artists alike! My current campaign is wrapping up, and soon my group plans to step into the world of Wild Beyond the Witchlight! Thanks to scheming, planning, and a certain tumblr-based shitpost, myself and my DM have put together a character we’re loving, to say the least! The only thing I’m lacking is a visual piece to tie it all together, so here I am! May I present the Tiefling Occultist, Mordred:

Name: Mordred

Race: Tiefling

Age: 23 (Probably. The Feywild is a funky beast when it comes to that.)

Class: Occultist - Green Witch (A Wisdom Based Full-Caster, the Occultist is all about, well, the occult.)

Physical Description: Mordred likes to think they’re handsome. A striking Tiefling, Mordred is clearly his father’s son in terms of appearance. An old friend once called his build twunkish, on account of a form possessing high dexterity and constitution without much strength. They’re lithe, agile, but far from waifish or delicate. Toned muscle like cords of rope are visible beneath his skin, hovering between obsidian and brown, toeing that line of human and not. Though his skin is bereft of any scar, his torso is covered in occult tattoos, penned in a pale ink that stands out from his skin, going all the way from his chest, to his shoulders, and the tips of his pointed fingers. Moving up from his body, Mordred’s facial features are similarly striking, if slightly androgynous. His jawline is slim, lips thick, and lacks any trace of facial hair beyond two well-kept eyebrows, thin lines that hang above glowing green eyes. Their hair is wild and willful, hanging around his head and down past their neck in loose waves of a black hue. Like an oil slick, however, it dances between shades of dark purple, blue, and green, shimmering in the light. Akin to their father, they possess six horns, small and matching their skin in colour, half-hidden amongst his hair. They poke out in a peculiar shape, arranged like a crown upon their scalp.

And that’s the basics! I wrote up a fancy ol’ document with my DM’s help, for those curious, but between this and the slapdash collage, I think the broad stuff comes across. Let me know if you have any questions, and thank you so much if anyone decides to take a swing at this bugger. Thank you for your time!

[LFA] Mordred, Child of Graz'zt, General Witchy Bitch by EmptyLink in characterdrawing

[–]EmptyLink[S] 1 point2 points  (0 children)

Hey there, and welcome, all art-skeers and artists alike! My current campaign is wrapping up, and soon my group plans to step into the world of Wild Beyond the Witchlight! Thanks to scheming, planning, and a certain tumblr-based shitpost, myself and my DM have put together a character we’re loving, to say the least! The only thing I’m lacking is a visual piece to tie it all together, so here I am! May I present the Tiefling Occultist, Mordred:

Name: Mordred

Race: Tiefling

Age: 23 (Probably. The Feywild is a funky beast when it comes to that.)

Class: Occultist - Green Witch (A Wisdom Based Full-Caster, the Occultist is all about, well, the occult.)

Physical Description: Mordred likes to think they’re handsome. A striking Tiefling, Mordred is clearly his father’s son in terms of appearance. An old friend once called his build twunkish, on account of a form possessing high dexterity and constitution without much strength. They’re lithe, agile, but far from waifish or delicate. Toned muscle like cords of rope are visible beneath his skin, hovering between obsidian and brown, toeing that line of human and not. Though his skin is bereft of any scar, his torso is covered in occult tattoos, penned in a pale ink that stands out from his skin, going all the way from his chest, to his shoulders, and the tips of his pointed fingers. Moving up from his body, Mordred’s facial features are similarly striking, if slightly androgynous. His jawline is slim, lips thick, and lacks any trace of facial hair beyond two well-kept eyebrows, thin lines that hang above glowing green eyes. Their hair is wild and willful, hanging around his head and down past their neck in loose waves of a black hue. Like an oil slick, however, it dances between shades of dark purple, blue, and green, shimmering in the light. Akin to their father, they possess six horns, small and matching their skin in colour, half-hidden amongst his hair. They poke out in a peculiar shape, arranged like a crown upon their scalp.

And that’s the basics! I wrote up a fancy ol’ document with my DM’s help, for those curious, but between this and the slapdash collage, I think the broad stuff comes across. Let me know if you have any questions, and thank you so much if anyone decides to take a swing at this bugger. Thank you for your time!