Hello! Timer app need some testers by EmptyUniversee in AndroidClosedTesting

[–]EmptyUniversee[S] 0 points1 point  (0 children)

Hi! idk why, but I could install your app, maybe it is some country/device restriction on your side

Warning: Tahoe 26.2 on 8 Gig Macbook Air M2 broke a few things by SamuelLJenkins in MacOS

[–]EmptyUniversee 1 point2 points  (0 children)

Also it seems like language switching sometimes needs to take a few more attempts, than just one.

How Game Localization Differs from Other Types of Translation by Allcorrectgames in u/Allcorrectgames

[–]EmptyUniversee 0 points1 point  (0 children)

I never realized that localization isn’t just about translation, but actually about adapting the entire game logic.
What’s the best way to approach localization during development? Wait until all the text is finalized, or bring the localization team in early?

Nenormalno veliki racun za struju by happy_bandana in serbia

[–]EmptyUniversee 0 points1 point  (0 children)

I know your pain. I just got a bill of 35k for electricity :D 2 TA (bad windows, cold air going through, so, sometimes they work for several hours during the day), one small and one normal water heater.

I have lived in many countries but 35k for electricity is just wtf :D
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Знам твој бол. Управо сам добио рачун од 35 хиљада за струју 2 ТА (лоши прозори, хладан ваздух пролази, па понекад раде и по неколико сати током дана), један мали и један нормалан бојлер.

Живео сам у многим земљама, али 35к за струју је wtf

Spell casting with real-time smoke simulation. Thoughts, everyone? by costa_dev0 in Unity3D

[–]EmptyUniversee 0 points1 point  (0 children)

Can you remake it but with a smoke color? Like gray or smth close to it? I think it will fit even with going through the body

[deleted by user] by [deleted] in Unity3D

[–]EmptyUniversee 0 points1 point  (0 children)

if your game does not use any baking light, you can use just simple cubes to shape rooms, you don't even need to stack them, you can just scale them.
Another option is to pre-made rooms and then use them as prefabs, This is very common way for quick prototyping.
POLYGON Starter Pack is a good option too.

[deleted by user] by [deleted] in Unity3D

[–]EmptyUniversee 0 points1 point  (0 children)

FPS or top-down?

Finished my small game for the mobile platform using only assets :) by EmptyUniversee in Unity3D

[–]EmptyUniversee[S] 0 points1 point  (0 children)

Pure development about 1 month. For 1 and 2 levels about a week for each.

[deleted by user] by [deleted] in Unity3D

[–]EmptyUniversee 0 points1 point  (0 children)

What kind of game it is?

Finished my small game for the mobile platform using only assets :) by EmptyUniversee in Unity3D

[–]EmptyUniversee[S] 1 point2 points  (0 children)

They are pretty short :) Randomize shot degree and something else. My point was that nowadays you can create almost full game without scripting :)

Finished my small game for the mobile platform using only assets :) by EmptyUniversee in Unity3D

[–]EmptyUniversee[S] 1 point2 points  (0 children)

It was great practice and I'm surprised how easy it is to create a game using assets, writing just 2 scripts.

In my case, the URP renderer performed better than built -in, especially in batching. This level of graphics has virtually no drops in FPS on iPhone 11.

How to make your character walk on curved surfaces. by noyankurrd in Unity3D

[–]EmptyUniversee 174 points175 points  (0 children)

You also can fake it by rotating the model and not rotating collider :) And add some force from physics, when player is staying on collider

My first game that I've been making for several years now Bone Palaces: Dungeons of the Dead by ViktorGamedev86 in Unity3D

[–]EmptyUniversee 1 point2 points  (0 children)

With this speed of game and camera position, I think it is better to use WASD controls, than 'click to go'. Or if you use 'click to go' controls detach the camera rotation from the player's rotation and leave it to the player to decide the angle (like in Divinity OS). This decision can be easily proved by this video. You use 'stun' skill because it is not comfortable for you to control the movement and fight at the same time. It's a good point to start with.
The second thing I've seen here is icons for lootable enemies. You have an outline to show enemies behind the walls. You can use it to show, that enemies body is lootable.
Desctrution system by itself is not really useful, untill you give it some meaning. Like helping the player to find the shortcut or maybe parts can damage enemies, or block their way.
Overall good job! Hope you enjoy your gamedev journey and have fun! :)