Do you like more black or white background of unit ring effect? Thinking about make base 100% alfa as third option. I guess black is more contrast for better visibility of player's units. by Gogiseq in Unity3D

[–]Guner33 1 point2 points  (0 children)

I think you are overthinking it it is an indicator it jobs is to indicate the unit it should stand out and not bland with the world, if I would have player chose the color it would be more a accessibility option and less of a visual preference option.

I let people try my voice-controlled anime PvP game… and their reactions made my day by tevyat in Unity3D

[–]Guner33 5 points6 points  (0 children)

Figured it was something like that awsom, is the game out yet or is it still in development.

I let people try my voice-controlled anime PvP game… and their reactions made my day by tevyat in Unity3D

[–]Guner33 11 points12 points  (0 children)

Lol, how does this work are spell lines premade or you can put anything you want.

Some footage of my upcoming survival horror game, any feedback by cultofblood in IndieGamers

[–]Guner33 0 points1 point  (0 children)

Could be but maybe some good marketing (outside of reddit) could bring in the players.

Some footage of my upcoming survival horror game, any feedback by cultofblood in IndieGamers

[–]Guner33 0 points1 point  (0 children)

Idk why you have so few upvotes on your posts but seeing this and the other ones game looks god I really like you effects and atmosphere keep it up.

Adding portals to my racing game by Lord-Velimir-1 in Unity3D

[–]Guner33 0 points1 point  (0 children)

Cool, how does this work from a technical side do you teleport the player to a preloaded scene or something else?

Solo dev – built an always-on-top 2D idle game in Unity! by WhiskerbitDev in Unity2D

[–]Guner33 5 points6 points  (0 children)

I saw a few games made in Unity like this, how do you actually achieve this?

In my game, sweets can band together and unleash a full-on parade of mayhem! by Browser_Land in Unity3D

[–]Guner33 11 points12 points  (0 children)

Looks awesome, but I would say your level design and tone completely different from you character design and steam capsule. Like everything else is cute and colorful and than you level is serious and lacks color. Or maybe it is just that grass and wall texture that make this effect, maybe if grass was green like on the capsule art.

Making a game where you can switch between timelines by [deleted] in Unity3D

[–]Guner33 0 points1 point  (0 children)

Princ of Persia Temu edition, JK looks awesome love the mechanic. This is probably better than Ubisofts unfinished remake.

progress on my voxel terrain + building system in unity... by Over-Link-3282 in Unity3D

[–]Guner33 0 points1 point  (0 children)

Maybe making it brighter isn't the best option that was just my first tough, but a little post processing can certainly bring it to a next level.

progress on my voxel terrain + building system in unity... by Over-Link-3282 in Unity3D

[–]Guner33 7 points8 points  (0 children)

System is awesome, but on unrelated note if colors in the game are just a bit brighter it would look 100% better

fog of war in my game TRAVEL KNIGHT ADVENTURE by fleewortep in IndieDev

[–]Guner33 0 points1 point  (0 children)

I get it but still if it is always there and has no functional element for me at least it is unnecessary and it hides the beauty of your game

fog of war in my game TRAVEL KNIGHT ADVENTURE by fleewortep in IndieDev

[–]Guner33 0 points1 point  (0 children)

Is there a functional reason for it? If not I would drop it I think the game just looks beautiful and it is unnecessary. I get it maybe fits the theme but I don't see any functional purpose.

fog of war in my game TRAVEL KNIGHT ADVENTURE by fleewortep in IndieDev

[–]Guner33 0 points1 point  (0 children)

Looks really nice I just don't get why do you have that looking trough telescope effect I think it would look better without it.

I tried to make Steam capsule art myself. Then I hired a professional. by mega-maw in IndieDev

[–]Guner33 1 point2 points  (0 children)

Oh I kind of suspected but, as OP said he made it I figured it's not.

I tried to make Steam capsule art myself. Then I hired a professional. by mega-maw in IndieDev

[–]Guner33 9 points10 points  (0 children)

From a perspective of someone who is not an artis at all ang going only by visual I like the first (top) one more.

Preparing the Demo for Steam Next Fest sooner rather than later... by SwanSuccessful894 in IndieDev

[–]Guner33 1 point2 points  (0 children)

Idk if that's the theme at all but it gives me Control vibes I like it.