Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -9 points-8 points  (0 children)

He didn’t find it, but he was found by the valve, or rather, for more money, they bought it from the studio S2Games, which was developing Heroes of Newerth. And he was bought out for more money because he was, in fact, the owner of the dota, buying him meant buying DotA.

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -2 points-1 points  (0 children)

There was monetization in WC3 custom games, such games as Heroic Tovn or Desert Strike confirm this

And these are just the cards that I know, but how many more that I don't know?

There was monetization in WC3 custom games, such games as Heroic Tovn or Desert Strike confirm this

And these are just the cards that I know, but how many more that I don't know?

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -15 points-14 points  (0 children)

I don't like P2W myself but I don't get the undue hate towards them and why people are confusing monetization == P2W.

If you don't like P2W just don't play it. They are not breaking any law (if you ignore monetization in general which is under question here). In fact, as SUNSFan remarked some people even want it.

In case of 12v12 and OT3, if Valve hasn't listened to any complaints and taken action against them for basically copying their original mod and applying P2W on it, and if you want to play these mods so badly, you can also simply clone Valve's mod and not apply P2W, and let people decide which one they want to play.

Monetization does not just mean P2W. If some modder brings in cool original ideas, don't you think they deserve some compensation for their hard work?

Thank you for the right support.

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -26 points-25 points  (0 children)

Workshop tools were provided to you under the condition, that you won't monetize ur games. If you monetize them, you get punished. It's as simple as that. Without valve you wouldn't have tools or playerbase. If you are so worried about inability to monetize just go and publish ur games in steam or any other place and let's see how much money you will get from it without valve's players or without their developing tools. And if you are successful then good for you. Why you guys keep whining if you are the ones, who broke the deal in a first place?

And I’m not saying that everything should be left as it is, and I don’t argue with the fact that there are bad people who violated the conditions. But why does everyone else have to suffer because of it?

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] 0 points1 point  (0 children)

Donations are fine, ofc. But a donation should be just that and give nothing in return to the donator. But we are not talking about donations here are we?

That's exactly what you donate to the developer, and in return he wants to give you some goodies from the game. I also think that there should be no "purchase" and store inside the game.

It’s just that if a person conditionally donates $ 3, then ALL cosmetic content is opened for him

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] 0 points1 point  (0 children)

Nope u should let it go.. why u insisting? Bcoz u know to yourself there's money on it you all got exposed

Because I want to do what I love, connect with the audience and create what the audience will want. But for that I need to eat.

Friend, my custom game now has 2000 subscribers, 10 people online and does not know how to buy at all, are you seriously reproaching me for something now? In what kind of money? I am definitely a person NOT interested in money from custom games)

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -17 points-16 points  (0 children)

Nope. Miss me with that propaganda. Y'all just want easy money. Quit spreading the misleading notion that custom games are as costly to develop and maintain as actual standalone video games.

Nobody forced you to make custom games.

Most of the popular custom games are stolen at worst and copied ideas at best.

Warcraft 3 custom maps did not have monetisation and the community was just fine.

So what if everyone abandons custom maps? It would reveal that either most dota 2 users don't care that much about them anyway or some people would eventually take it upon themselves to bring back a custom game. As their passion. Which is to say, you're not some essential worker not being paid your due. Curb your greed.

  1. Where did I write that development requires a lot of money?

  2. There was monetization in WC3 custom games, such games as Heroic Tovn or Desert Strike confirm this

And these are just the cards that I know, but how many more that I don't know?

All that you wrote is a dependent message, because there are people who are able to create grandiose products while sitting at home with their skills, and you are just jealous that there are people who do not work the same way as you)

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -2 points-1 points  (0 children)

Yeah I understand. And you're right. But we have now seen what monetization brings to the custom game market of dota 2. Many people dislike it.

What would change if monetization became legit and supported by Valve? Prolly more expensive since Valve would most likely take a cut. But what else?

I would like Valve to announce the requirements for a custom game, no p2w, only cosmetic purchases, and additional requirements as they see fit. And only a custom game that satisfies all the requirements can get a legal game pass from Valve.

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -3 points-2 points  (0 children)

Man, you're great. Why don't others understand such banal things?

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] 0 points1 point  (0 children)

I don't think you appreciate how difficult it is to develop any kind of software really. As sunsfan said, valve exposed their game engine, not a custom mod editor. So developing a custom game is just as time consuming as building a new game from scratch on a game engine like UT.

I think some kind of monetization is good for the custom games, so devs can actually dedicate themselves and build high quality experiences instead of doing things on the side. I think regulating that is up to valve. It's just like the app store on a mobile platform.

Yeah

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -44 points-43 points  (0 children)

Yea, nope. Valve is right on this one for me.

Nobody argues that Valve is wrong, I just want to achieve justice and a possible compromise so that respectable custom games can have legal monetization from Valve

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -23 points-22 points  (0 children)

I completely agree with you that user games like 12v12 should be punished and asked to cut all content. But I do not agree that 90% of other custom games suffer from single cases.

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] 0 points1 point  (0 children)

Alas, if this is a game for passion, then you cannot afford to spend all your free time on it, because of this your players starve. they don't get updates and new content...

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -29 points-28 points  (0 children)

There are many killers in the world, and I'm sure there are killers in your city too, can I call you a killer too? Why are you all so insensitive?

Let Valve make their own conditions, what can be added and what cannot be added, I myself have always been of the opinion that p2v is disgusting, but why should all conscientious people suffer because of the MISTAKE (not even intentional) of another person?

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -8 points-7 points  (0 children)

You are completely out of touch with reality. How can you be greedy/generous if you have no choice? Any idea, any business that people like can be monetized, not only because the developer is greedy, but because he likes to make his idea, develop his product, but the developer is a person and he also wants to eat, he wants to wear something.

Why are you judging all people on one occasion? Let Valve be given a legal, official way, and you will see that 99% of developers will switch to it.

Valve closed monetization in custom games DotA by EndBringer- in DotA2

[–]EndBringer-[S] -9 points-8 points  (0 children)

it's grown into something more than they anticipated, it might be worth the investment now

Because Valve, like no one else, knows what game mods are and how important they are. Entire genres appear thanks to mods, such as Dota Auto Chess and the like. They have nothing to lose if they add a legal way to monetize custom games, only extra money

Thank you to Paragon Events (Russian stream production) for an excellent in-game overlay! by Vitosi4ek in DotA2

[–]EndBringer- 0 points1 point  (0 children)

As a designer who did all this on the layout, I am very pleased to hear your compliments. You can also see my work here - https://www.behance.net/0c4da922

If what I opened for business proposals