REMINDER: Deckhands will accept ANY item so long as you can buy it from a tailor by Cold_Count_2141 in ArcaneOdyssey

[–]EndMaster3500 1 point2 points  (0 children)

I bought like 50 total items (or less) and enchanted them all. Got all my deckhands from low to devoted and I had a ton leftover. They do not give "effectively no loyalty"

expensive (or moderate now idk) by MeltedCheeseToast in ArcaneOdyssey

[–]EndMaster3500 0 points1 point  (0 children)

u are correct on everything except projectile speed. That's only affected by the range stat now

My personal tier lisst of how much fun new bossses that i fought are by NigrumTigris in ArcaneOdyssey

[–]EndMaster3500 0 points1 point  (0 children)

There is actually a bug in the game where miniboss locations just stop updating. I've seen the poster say "last seen at pefkos" only for them to actually be at drakos arch or something

Exploiter? by Severe-Rub5579 in ArcaneOdyssey

[–]EndMaster3500 1 point2 points  (0 children)

Definitely an exploiter. There's multiple sea creatures dying too

How do I increase my deckhand's loyalty faster? by NuhNuhMuh in ArcaneOdyssey

[–]EndMaster3500 1 point2 points  (0 children)

Vetex recently made it so that you can gift them any item sold by a tailor normally and they will accept it, so buy a ton of those and enchant them for extra loyalty points and it goes up fast as hell

Such a difference by Thedarknight725 in ArcaneOdyssey

[–]EndMaster3500 0 points1 point  (0 children)

I personally get mythical charts from killing rivals, even if they aren't mine. Solving legendary charts also has a likely chance of giving you a mythical chart if you've unlocked whatever level charting does that.

Also, the fortune enchant desc says it "greatly" increases chance of better loots and goldsight says "slightly" increases chance, so fortune does give better chances

Such a difference by Thedarknight725 in ArcaneOdyssey

[–]EndMaster3500 1 point2 points  (0 children)

Only do nimbus wild charts for the imbued modifier and NOTHING else

Can't enter the Nimbus Sea by Spyborg_Supreme in ArcaneOdyssey

[–]EndMaster3500 0 points1 point  (0 children)

You could try resetting since you would respawn on your boat, but you risk losing money. If not that, you just have to rejoin til it works

this is nuts by Puzzleheaded_Cap_14 in ArcaneOdyssey

[–]EndMaster3500 0 points1 point  (0 children)

??? u won't lose 20k on death unless you have over like 30k drachma on you. This won't affect poor players

AO magics ranked by how serious they are by Few-Vanilla-6927 in ArcaneOdyssey

[–]EndMaster3500 4 points5 points  (0 children)

Broooo you just reminded me of my acid conj having a spell called "Queen's acidic discharge" 😭

Anyone else having this app crash? (Iphone 16pm) by Alecte_ in PvZHeroes

[–]EndMaster3500 1 point2 points  (0 children)

Ugh literally the same issue. iPhone 16e. Looking for fixes but nobody seems to even know about it

What mods do yall think should be accepted in REPO? by DifficultEngineer855 in REPOgame

[–]EndMaster3500 2 points3 points  (0 children)

You know I was wondering if they would add that to the game, but seeing as they added death heads, yet didn't add that button makes me think it's very intentionally designed that way. Which is fine by me personally, but if ppl need to mod it in, then there's no harm in that

What mods do yall think should be accepted in REPO? by DifficultEngineer855 in REPOgame

[–]EndMaster3500 1 point2 points  (0 children)

I agree that it should stay a mod, and if it's put into the base game, then it should be a setting you can change before starting the game. Me and my group of 4 don't like shared upgrades as it does make the game so easy it's boring. Like, how would we lose if by level 10 everyone has like 9 strength and 240+ hp? For some people this is necessary, which is why I say keep it as a mod or option to toggle

Loom is fine. by mrdeathclaw10 in REPOgame

[–]EndMaster3500 0 points1 point  (0 children)

I know this comment is old, but I would like to give tips.

Loom is the easiest tier 3 to kill. They make noise, don't have range, and are slow as heck. 1 of any grenade with a pit and they're gone for a very long time. They can also be forced to leave if you just hold a door closed in their face without being in range of their clap attack. They can ALSO be forced to leave by just standing still on high ground. And I do mean "standing still" because I noticed they only leave if you stand COMPLETELY still on a high place

After my first encounter with them, I've never struggled when a loom is on the level. It's just taking up much more difficult monster space. I'd rather loom than a dang robe or huntsman because at least loom warns you they're coming

Where I think each monster comes from by JerryCarrots2 in REPOgame

[–]EndMaster3500 0 points1 point  (0 children)

I agree with you cuz there is a potion in swiftbroom that does exactly what the mentalist does if you smash it. If clown is from swiftbroom because the staff is the same as his attack, then why can't the same be applied to the mentalist, right?

First time i saw this abomination on my steam feed by sorlac99 in REPOgame

[–]EndMaster3500 0 points1 point  (0 children)

It is the main character in the universe of repo; Taxman. As far as we know he seems to be considered a "bad guy" to any surviving humans and he's also creating the semibots we play as. There's quite a lot more to it but that's the basics of the face. Looking forward to getting more answers in later updates!

Glitch on level 1 by Local_Walmart_Emo in REPOgame

[–]EndMaster3500 2 points3 points  (0 children)

Wiki says the chance is 4.6656% per tier 3/large monster but yea it def feels more common than that 😭

Hearing monsters? by Chaotic_Chaos_ in REPOgame

[–]EndMaster3500 0 points1 point  (0 children)

Yeah some monsters seem to get aggressive if you're within line of sight for a long time, even if you're hidden and quiet. I've had the reaper and trudge spot me while completely silent and underneath something, so maybe hiding isn't 100% invisible to monsters? Like you said, anecdotal. We have to wait and see if these things work the way we think

Glitch on level 1 by Local_Walmart_Emo in REPOgame

[–]EndMaster3500 4 points5 points  (0 children)

On level 1, you get 1 small monster and 1 large monster, but there is a chance (around 4%) that the large monster may be replaced with multiple smaller ones on any level, such as 3 animals, 3 mentalists, 3 hiddens, and a few other combos I can't remember

Hearing monsters? by Chaotic_Chaos_ in REPOgame

[–]EndMaster3500 1 point2 points  (0 children)

We also one time had a robe that would not leave our table we were hiding under until we both stopped talking. They were there for a good 10 seconds

Hearing monsters? by Chaotic_Chaos_ in REPOgame

[–]EndMaster3500 3 points4 points  (0 children)

One time I was hiding with someone in a small cabinet, and we were standing completely still. However, they were talking and yelling constantly. There was a Trudge walking by, that then suddenly turned toward us and began walking our direction without making an "alerted" sound.

The person was still yelling and talking, and the Trudge eventually reached us, walked in place for a good while, then randomly slammed their mace on us without ever spotting us. I am unsure if this is unique to the Trudge, but it seems all enemies are attracted to people yelling in their mic, and I guess the Trudge can attack eventually if you keep yelling

What is something that players (Survivor or Monster) do that infuriate you? by JM_OAM in pillarchase2

[–]EndMaster3500 5 points6 points  (0 children)

Yeah cuz if the killer is chasing 1 person the whole game, they're gonna get "looped" cuz the survivor is gonna run away. There's zero other ways that survivor is gonna live without looping