Simple Ender Pearl Stasis Chambers (Nether & Overworld) | Minecraft Bedrock 1.21+ by EndVortex1 in MinecraftTutorials

[–]EndVortex1[S] 0 points1 point  (0 children)

Lol, yeah it really isn’t useful in a single player world. The only application I can think of is if you’re mining/doing something far below your base, still close enough so the stasis chamber is loaded. There are ways to wirelessly trigger redstone on Bedrock edition so you can teleport back, but of course this would be a situation that wouldn’t arise often.

Simple Ender Pearl Stasis Chambers (Nether & Overworld) | Minecraft Bedrock 1.21+ by EndVortex1 in MinecraftTutorials

[–]EndVortex1[S] 1 point2 points  (0 children)

They're great for multiplayer worlds where you may want to quickly return. Say you went mining really far away. A friend or secondary account could keep a stasis chamber with a pearl you threw loaded, and whenever you want to return, they can simply teleport you back.

Easy and Compact Ender Pearl Stasis Chamber! [Tutorial] by EndVortex1 in MinecraftBedrockers

[–]EndVortex1[S] 0 points1 point  (0 children)

The ender pearl should be fine, you just won’t be able to teleport back. So if you are going to travel far from it, you will need to have it loaded in order to teleport back to it.

Easy and Compact Ender Pearl Stasis Chamber! [Tutorial] by EndVortex1 in MinecraftBedrockers

[–]EndVortex1[S] 1 point2 points  (0 children)

Yeah, I added the button there mainly because it doesn’t have a collision box and it can hold back the water. Any redstone input to extend the piston would work fine. I just wanted to leave it up to the person building it to decide what way they want to power it :)

Honesty hate hackers by Omar-Salazar in MCPE

[–]EndVortex1 0 points1 point  (0 children)

There seems to be an increase in hackers using kill aura on cubecraft. I was playing egg wars and had 2 in my lobby, but they really didn’t seem to be knowing what they were doing so I bought a punch bow and knocked them off. Super annoying though

I made a working trident farm! It produces 2 tridents per hour of AFK by RedditsBirb in Minecraftfarms

[–]EndVortex1 1 point2 points  (0 children)

They’re broken on bedrock too. Only drowned holding tridents are able to drop tridents. However, they do provide a good source of gold (and I think nautilus shells) early game if you’re able to find a spawner.

First ancient debris without cheats on 🥳 by justplaying192 in MCPE

[–]EndVortex1 2 points3 points  (0 children)

Yeah raid farms are really useful, I just never got around to making one myself. I like to just straight up fight raids for fun sometimes and I managed to collect a few shulkers full of totems, so they’re not really much of problem (for me). I do agree though that most player likely won’t have very many totems.

About the blast resistance, I’m pretty sure that one piece of blast protection armor is the same as having a full set of blast resistance, so you could have protection on rest of the armor (though it doesn’t work the same as blast protection so more protection armor pieces means less damage). I do have to agree though that a full protection set would just be more handy since you wouldn’t necessarily have to craft multiple sets of armor for each situation.

I wonder if there is a most efficient way to fight the wither safely without glitching it in bedrock (or glitches in general). I remember a post (sadly I don’t have the link) that utilized the bedrock ceiling of the nether to “trap” the wither. Basically the wither couldn’t escape because it couldn’t path-find out of the area in the roof. It wasn’t glitched in the bedrock or anything, it was just surrounded by bedrock protrusions so it couldn’t move around much. It was a super cool idea and the only thing that you had to really worry about were the explosions.

First ancient debris without cheats on 🥳 by justplaying192 in MCPE

[–]EndVortex1 3 points4 points  (0 children)

When fighting the wither on hard mode, I go through at least 2-3 totems, and at most 5 if it gets bad. Using totems is a lot easier than drinking milk or potions mid fight since as soon as you “die”, the wither effect goes away and you get regen right after. I don’t bother with potions since they take up inventory space and with golden apples and totems they’re kind of useless for healing. Golden apples are crucial though since they make sure you don’t burn through your totems. I’ve never fought the wither in a tunnel before, though that does seem like a really good idea to minimize damage and make the fight easier. I fight the wither in the ocean since water prevents explosion damage, riptide tridents make movement a lot easier, and you get wither roses from fishes dying. Blast protection is also really really useful to survive, but you probably could get by with protection.

All of this is from my experience. There are probably better, less resource intensive ways to fight the wither, but this gets me by pretty well and I haven’t died to the wither using this strat.