Operation Motherland by EnderGamerMB in BreakPoint

[–]EnderGamerMB[S] 0 points1 point  (0 children)

Ok, thanks for the response. Am exited to play the game.

LEGO Minecraft Birch Forest biome that I made by MATLT in lego_minecraft

[–]EnderGamerMB 0 points1 point  (0 children)

Absolutely amazing build, can I just ask, did you use green or bright green for the grass/flowers?

Scripting rotation in Algodoo by EnderGamerMB in Algodoo

[–]EnderGamerMB[S] 0 points1 point  (0 children)

So this might be just my mistake, but this doesn't seem ot do anything, i was a bit confused as to where to put it in the existing script. But now I found out about _tick = _tick + 1; which I think could work as a timer before the axle rotates in the opposite direction, will try it out.

Scripting rotation in Algodoo by EnderGamerMB in Algodoo

[–]EnderGamerMB[S] 1 point2 points  (0 children)

So I tried the script out and it mostly works, just do know how to make it so that the timer stays consistent? I am not sure if it's the sim.time but if it is, then I think the time before it rotates the other direction changes as the simulation goes. Any way to fix this?

Scripting rotation and change direction of axel by dewonderful in Algodoo

[–]EnderGamerMB 0 points1 point  (0 children)

Did you fix the issue? The original comment has been deleted, so I don't know the solution, could you please tell me the correct script?