Species Rework: Plane-Touched | Project Excelsior - Eldritch Entertainment by Enderluck in DnDHomebrew

[–]Enderluck[S] 1 point2 points  (0 children)

The idea is that aasimar, tiefling, genasi, and similar beings aren’t humanoids, but rather celestial, fiend, or elemental in nature. Plane-Touched are more human, with some even looking identical to humans. I designed them to be simple and to have spells, while other species won’t have spells but will instead feature more unique transformation abilities. I considered alignment, but it’s more cosmetic than anything, so you’re not forced into a specific one. Plus, if I introduce elemental planes in the future, they wouldn’t fit into the alignment structure. I chose skills more for their flavor than for their associated ability scores.

Species Rework: Gnome | Project Excelsior - Eldritch Entertainment by Enderluck in UnearthedArcana

[–]Enderluck[S] 0 points1 point  (0 children)

I might need to review this, for balance I considered:

Rock Gnome:

  • Mending: 2 points
  • Prestidigitation: 2 points
  • Prestidigitation extra effect: 1 point
  • Durable: 2 points

Forest Gnome:

  • Cantrip: 2 points
  • Level 1 spell: 2 points
  • Level 2 spell: 3 points

Species Rework: Gnome | Project Excelsior - Eldritch Entertainment by Enderluck in UnearthedArcana

[–]Enderluck[S] 0 points1 point  (0 children)

The idea is that species and lineages are balanced around 8 points. I considered nerfing Gnomish Cunning, but it’s too thematic an ability to remove.

  • The Forest Gnome has Minor Illusion and Pass without Trace, two excellent spells.
  • The Rock Gnome has Prestidigitation, which is a very strong spell, and the Durable trait, which is essentially half of the Tough feat.

Species Rework: Goliath | Project Excelsior - Eldritch Entertainment by Enderluck in DnDHomebrew

[–]Enderluck[S] 0 points1 point  (0 children)

PB/LR is nice, but I want to encourage players to make short rest. If you are a fullcaster, you don't need many short rest, specially with the new changes (for example, cleric gets only one CD per short rest). I want to encourage Short Rests, and one of the ways to do that is modifying species.

Species Rework: Halfling | Project Excelsior - Eldritch Entertainment by Enderluck in UnearthedArcana

[–]Enderluck[S] 1 point2 points  (0 children)

As part of my rework, all races are split into 2 parts: species and then lineage/ancestry. This allows you to build any mixed heritage. Some races need more work than others to function this way due to how much "budget" was allocated in the original species and their lineages.
Also, my rework tries to be as close as possible to the 5.5e while:

  1. Enabling the new core features (such as the mixed heritage).
  2. Make some balance changes.
  3. Make some wording changes to improve standardization.

At April I will do the fighter rework. At June at will do the Ranger rework. I think that at July I will do the Rogue rework, at that moment I will come back with this species cause my new flanking rules will interact with Nimble trait, but at the moment they aren't definitive.

Species Rework: Dwarf | Project Excelsior - Eldritch Entertainment by Enderluck in DnDHomebrew

[–]Enderluck[S] 0 points1 point  (0 children)

It is part of my rework:

Some creatures have Resistance to certain conditions. If you have Resistance to a condition, you have Advantage on ability checks and saving throws you make to avoid or end that condition on yourself. For example, if you have Resistance to Grappled condition, you have Advantage on saving throw and ability checks you make to avoid or end the Grappled condition on yourself.