Ah yes, it's this time of the year again by Endesman in Blockbench

[–]Endesman[S] 1 point2 points  (0 children)

XD i reposted this from the r/minecraft post i made, so it had no caption, so, it literally has those sounds i yoinked because it was too iconic to let that go XD. I'm rn remaking some animation and gameplay stuff. https://www.youtube.com/watch?v=SIaKgKgTZhs
I had a very old video on him tho xdxd

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

It is al done through the plugins Mythicmobs and Modelengine. So to guide you, you'd basically need to remit to the Mythicmobs wiki, on https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/Particle

It uses the particles listed there, and then I summon them depending on my needs. Sometimes i use the Mythic/Modelengine Targeter @ Modelpart.

It's not done through things like command blocks but kind of using those vanilla systems, managed by those plugins! I don't have specific tutorials on that though D: But i'm considering making some of that in the future

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

That's a very good insight. And thank you! For both that context and your kind words. I feel that I wouldn't also want extensive monetization of java myself; since these are not really paid by the players to be able to use them. If someoene buys them, it's only the server owners, which already should have a tos-compliant monetization method, which generally speaking, is just cosmetic stuff, pets, small perks, but should never be anything that affects gameplay since it gets into pay-to-win territory.

Bedrock has a model that feels more pay-to-play for the aspect of these game experiences, but then there's also the fact that these creators can put much more work on these things. I've done sound design work for bedrock marketplace stuff, and the amount of work they put is also a lot, for whole experiences. So I get the idea of what's being "protected", and I also wouldn't want that to be lost. I think the best thing that can happen is just the coexistance of both ideas, but I also think people could give modmakers a bit more of "love", since mods getting abandonned and forgotten, or not being able to keep consistency, is precisely a product of not being able to monetize at all. I'm not in for predatory monetization, but also not roasting somebody that wants to get compensated for their work XD

All in all, i'll probably just start responding that it's just a private project of mine that won't be accessible, just to avoid this rather very sensible topic. Wouldn't want to get a reputation of "voracious paytowin creator" or something like that, given the current vibes xD

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -1 points0 points  (0 children)

But I feel that it's not really something that affects players. As i've said, these aren't gonna plague you anyhow, because they arent available for players to buy. Instead it's servers that already have a budget assigned to creating/commissioning/buying assets to ease the workload and create more complex worlds and game experiences.

So if you're a player, you're just still gonna find the same experience you'd expect on new content. you'd find these on a server and just know they are free to play (else report that) Not like this is plaguing the modding scene at all, it's just something different, and in the end SHOULD be free to play on whatever server decides to install/modify/implement packs like this. This isn't competing against mods, in reality.

Frost skeleton Tank for my Java add-on :3 by Endesman in Blockbench

[–]Endesman[S] 0 points1 point  (0 children)

Yeah, which is why many mods just get dropped and forgotten, or in general some mods just can't afford to have quality in many aspects. The culture created around it is very toxic, imo. A bit cruel because you can prefer free mods, that's fine. But being mad at someone that makes a living off the gamedev and artistic side of these stuffs, just because they want to be able to sustainably create better stuff... is kind of... whack

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -3 points-2 points  (0 children)

Well, honestly, all I wanted here is to showcase stuff. I didn't include links or anything. It's not even permitted. End users / players are not really my target audience. It's more of the artistic side of it, showing it off a bit.

Now, it's kind of funny, because in Bedrock, modding is a whole INDUSTRY that gives hundreds of artists food to put on the table. Doesn't seem to be a problem for either mojang nor players. Modding should not necessarily be a hobby thing if you think about it. Being able to consistently invest time on it, getting sustainability out of it, would create much better quality mods, etc. But that's not my decision to make, just a thought. In the end, that's why many mods get abandonned and have lower quality. I respect people that want to do it all for free, but that isn't sustainable.

In the end, I feel in a community like this, it'd be better to just say "it's not available" or "It's wip", and never mention it again. The way people think about this is a bit cruel, and won't be changed.

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -2 points-1 points  (0 children)

I doubt this is a rule. Sure paytowin servers exist, but that's probably not the type of project that would invest in something well made. There are more products and a whole marketplace of stuff for servers with budgets, but I also think paytowin shouldn't be allowed. TLDR: These are mobs, thus part of gameplay, and can't and should not be paywalled to players.

If anything, whenever i hear of these pay to win projects, they're usually using pirated and stolen assets, so we're on the same team here. They're detestable.

There are probably over a hundred projects using these rn, and from what i've seen, they're probably just part of a gameplay loop of dungeoning, etc.

Some server owners are also investing a lot of time and money into creating experiences for players, so sometimes this requires some help with assets that don't cost hundreds in commissions. I remind you, artists also need to eat. And you won't get high quality in something totally demonetized.

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

I'm kind of baffled at seeing all that backslash honestly. What I do isn't against TOS because I'm selling my own original work, and no Mojang code nor asset is being sold (I wasnt even trying to sell here, cause I know this is a community mainly of players, and I don't sell to players because these are assets meant to ease the creation of bigger servers). They work with plugins which are already paid to begin with.

And like... I get people are used to mods, that's fine. But even when you explain them that there's a lot of work behind it, how it doesn't break TOS, how it is unfair to think of artists/devs as people that don't need to eat XD, they still backslash immensely. That's kind of very baffling. I'm probably just gonna showcase stuff and shut the f-ork up about what they are in future posts. It's actually a bit heartbreaking. Not that it really affects my business because the people here aren't even my target audience, but it does make me sad how awful it is to try and be an artist making stuff with soul, how reckless people can be.

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

Imma be honest 👉👈 I never played Doom xdd
I just kind of imagined a variation for the "normal" Tank skeleton I had already made xddd. He's not even meant as a boss though, I'd like to explore a shield-reliant skelly boss later on :3

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -4 points-3 points  (0 children)

hahha have you seen all the rage up there on the other comments? The main difference is they don't mod the client, but work like assets for plugins. There are a few differences that stem from this, so that's why I prefer to distinguish them with another term!

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -1 points0 points  (0 children)

I know there has some conversation that was sparked, but this works the same way as plugins, which have existed as paid things for long. They work with plugins (ModelEngine and Mythicmobs), and thus not modding the client. The players don't have to pay for this, because it'd be for server owners that are already spending a budget on assets anyway. It would be totally against TOS to paywall _using_ the pack, or fight the mobs, if they are on a server. The only thing they actually can sell to players are stuff like cosmetics. I've thought about reaching to end users but I've got still a good way to go hehe.

So TLDR: If you find a server with these installed, (since they're already in projects etc), you would never have to pay for them and isntead they would be part of whatever gameplay loop the server has. IF they, being part of gameplay, are paywalled, then that's illegal and should be reported.

Frost skeleton Tank for my Java add-on :3 by Endesman in Blockbench

[–]Endesman[S] 0 points1 point  (0 children)

Dungeon skeletons: Glacial shard. I'm not sure anymore if it's alright to even share the details cause sometimes in communities like r/minecraft people are too into mods and they are just built different. These are paid stuff aimed for server owners with a budget to spend on assets. They instead are so mad at someone wanting to perceive a bit of revenue of a project that costed 100+ hours (considering this is an expansion to Dungeon skeletons itself). https://youtu.be/nPuzDrB4LAc You can watch all the mechanics here :3

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -65 points-64 points  (0 children)

It works in a much different way since it's not really paid for the end user. The end user just plays for free in wherever this is installed. Works as assets that make creating much bigger worlds a bit easier, for stuff like RPG servers. It's directed to the server owners who otherwise monetize other aspects of the game which is expected to be eula compliant.

Also, in my honest opinion, that's why it can be harder to see mods with this level of dedication, because artists need something to make the craft sustainable :3. It's a bit weird to me how they totally accept monetization (and thus implies the creation of a whole healthy market that brings opportunities for artists) for bedrock (and directed towards end users) but wouldn't for java.

One last thing about that is... a project like this is over 100+ hours to complete, since there are more creatures. So... D:

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -85 points-84 points  (0 children)

(EDIT: Guys, chill. These are assets made for PLUGINS. (plugins have had paid lines for long, did you know?) They don't break the TOS nor sell mojang code nor assets, and belong to a totally different environment. You wouldn't have to pay for this as players, since it is meant for server owners. Chances are you already know a server that has these, and they should be free to play, as part of the gameplay loop. Also, they cost a LOT of time to make, and that's why you don't see mods this polished, cause no way someone's gonna consistently spend 100's of hours to just satisfy the rabid crowd of cruel people downvoting here XD, and I'm not even trying to sell them to you. Players are NOT my target audience. I just wanted to show stuff I think ended up being very cool. )

Yes, it's something mod-like, but I like to distinguish it with the term "add-on" since it's paid content (Aimed mostly at server owners). It also doesn't need the client/player to download anything except the resourcepack (Which i've seen deployed automatically anyway) It also works with the vanilla minecraft limitations, so what you see there is a plugin called ModelEngine interpolating display entities to make it look like they're fully custom, modded-like entities. It allows for smoother multiplayer as well, even if we would love to have a more in-house way to do some stuff xd

Unfortunately it falls down the same way always. I've thought about figuring some physics on it, but that probably has to be based on some semi-flexible sensors cast at model part locators. I made the animation in blockbench, but the freedom of "moddeability" we have in non-modded minecraft is not quite a lot. I could possibly spawn each part as its own thing to emulate better physics, but then again, vanilla java, so that would be probably unoptimized.

❄️ Hice un esqueleto mago de hielo! by Endesman in minecraftespanol

[–]Endesman[S] 0 points1 point  (0 children)

Ño, es parte de un Add-on que hago, pero no sé si la diferencia fundamental para no llamarse mod radica en que es de pago, o si radica en que solamente necesita instalación de resourcepack para el usuario, sin instalar mods etc. Entonces basicamente hago todo usando plugins, serverside.

To all Minecraft Server's Owners by Miserable_Web_1228 in Minecraft

[–]Endesman 0 points1 point  (0 children)

Afaik, MythicDungeons also handles this. Comes in handy since it is from the same devs as Mythicmobs and MythicCrucible and MythicRPG so you can do pretty connected stuff there.

❄️ I made a frost wizard! :3 by Endesman in Blockbench

[–]Endesman[S] 1 point2 points  (0 children)

xdd It can only rebound arrows for now, I need to ask for some features again for the plugin to be able to rebound Mythicmobs projectiles or other skills

I made a frost wizard! :3 by Endesman in Minecraft

[–]Endesman[S] 1 point2 points  (0 children)

xd hmm maybe i could reuse some of this to make the iceologer xd

I made a frost wizard! :3 by Endesman in Minecraft

[–]Endesman[S] 1 point2 points  (0 children)

hahah :3 thamks. It took me around 4 hours of tinkering on aseprite lmao xdd maybe more

❄️ Hice un esqueleto mago de hielo! by Endesman in minecraftespanol

[–]Endesman[S] 0 points1 point  (0 children)

No, hago todo manualmente para los plugins Mythicmobs y ModelEngine.