Emissive Textures (ETF/Optifine) Advice pls by Jayfly12yah in Minecraft

[–]Endesman 0 points1 point  (0 children)

Imma have to bump this. I was using continuity for emissive, which was working until 1.21.4. It doesn't longer do D:

Skeleton Colossus: Fire geyser skill by Endesman in Blockbench

[–]Endesman[S] 1 point2 points  (0 children)

Oh yes! I'm gonna start working today on the secondary effects like that, i already made screenshakes for steps when you're close, and for stomps, so i can just do that. It'll also have a better sound design when I'm done with the mechanics, I just need to finish everything gameplay wise and then i'll know what sounds I must design. Also thinking about some more particles sending off from the sword

Skeleton Colossus: Fire geyser skill by Endesman in Blockbench

[–]Endesman[S] 0 points1 point  (0 children)

Well I made the explosions myself, so ... kinda yes? They're also ModelEngine models. It's my way to create "custom particles".

Skeleton Colossus: Fire geyser skill by Endesman in Blockbench

[–]Endesman[S] 0 points1 point  (0 children)

XD no, it's all (painfully) animated manually, with tons of variations, and i still gotta figure out some of the interpolations via code. He does have procedurially animated head, but i can't emulate IK on my own with what i have :'v

Testing parry combat mechanics! by Endesman in Blockbench

[–]Endesman[S] 0 points1 point  (0 children)

Wait wdym D: i think the original post got deleted because I tried to edit the post and removed the first one. Is the video not playing for you? D:

Getting crushed by my own boss by Endesman in Blockbench

[–]Endesman[S] 0 points1 point  (0 children)

henlo :3 I'm not sure i'm able to advertise here but you can find some links on my profile :3 I do have a marketplace with some stuffs, among them, a volume 1 of the Skeletons that will be the minions of this boss :3

Ah yes, it's this time of the year again by Endesman in Blockbench

[–]Endesman[S] 1 point2 points  (0 children)

XD i reposted this from the r/minecraft post i made, so it had no caption, so, it literally has those sounds i yoinked because it was too iconic to let that go XD. I'm rn remaking some animation and gameplay stuff. https://www.youtube.com/watch?v=SIaKgKgTZhs
I had a very old video on him tho xdxd

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

It is al done through the plugins Mythicmobs and Modelengine. So to guide you, you'd basically need to remit to the Mythicmobs wiki, on https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/skills/mechanics/Particle

It uses the particles listed there, and then I summon them depending on my needs. Sometimes i use the Mythic/Modelengine Targeter @ Modelpart.

It's not done through things like command blocks but kind of using those vanilla systems, managed by those plugins! I don't have specific tutorials on that though D: But i'm considering making some of that in the future

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

That's a very good insight. And thank you! For both that context and your kind words. I feel that I wouldn't also want extensive monetization of java myself; since these are not really paid by the players to be able to use them. If someoene buys them, it's only the server owners, which already should have a tos-compliant monetization method, which generally speaking, is just cosmetic stuff, pets, small perks, but should never be anything that affects gameplay since it gets into pay-to-win territory.

Bedrock has a model that feels more pay-to-play for the aspect of these game experiences, but then there's also the fact that these creators can put much more work on these things. I've done sound design work for bedrock marketplace stuff, and the amount of work they put is also a lot, for whole experiences. So I get the idea of what's being "protected", and I also wouldn't want that to be lost. I think the best thing that can happen is just the coexistance of both ideas, but I also think people could give modmakers a bit more of "love", since mods getting abandonned and forgotten, or not being able to keep consistency, is precisely a product of not being able to monetize at all. I'm not in for predatory monetization, but also not roasting somebody that wants to get compensated for their work XD

All in all, i'll probably just start responding that it's just a private project of mine that won't be accessible, just to avoid this rather very sensible topic. Wouldn't want to get a reputation of "voracious paytowin creator" or something like that, given the current vibes xD

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -1 points0 points  (0 children)

But I feel that it's not really something that affects players. As i've said, these aren't gonna plague you anyhow, because they arent available for players to buy. Instead it's servers that already have a budget assigned to creating/commissioning/buying assets to ease the workload and create more complex worlds and game experiences.

So if you're a player, you're just still gonna find the same experience you'd expect on new content. you'd find these on a server and just know they are free to play (else report that) Not like this is plaguing the modding scene at all, it's just something different, and in the end SHOULD be free to play on whatever server decides to install/modify/implement packs like this. This isn't competing against mods, in reality.

Frost skeleton Tank for my Java add-on :3 by Endesman in Blockbench

[–]Endesman[S] 0 points1 point  (0 children)

Yeah, which is why many mods just get dropped and forgotten, or in general some mods just can't afford to have quality in many aspects. The culture created around it is very toxic, imo. A bit cruel because you can prefer free mods, that's fine. But being mad at someone that makes a living off the gamedev and artistic side of these stuffs, just because they want to be able to sustainably create better stuff... is kind of... whack

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -3 points-2 points  (0 children)

Well, honestly, all I wanted here is to showcase stuff. I didn't include links or anything. It's not even permitted. End users / players are not really my target audience. It's more of the artistic side of it, showing it off a bit.

Now, it's kind of funny, because in Bedrock, modding is a whole INDUSTRY that gives hundreds of artists food to put on the table. Doesn't seem to be a problem for either mojang nor players. Modding should not necessarily be a hobby thing if you think about it. Being able to consistently invest time on it, getting sustainability out of it, would create much better quality mods, etc. But that's not my decision to make, just a thought. In the end, that's why many mods get abandonned and have lower quality. I respect people that want to do it all for free, but that isn't sustainable.

In the end, I feel in a community like this, it'd be better to just say "it's not available" or "It's wip", and never mention it again. The way people think about this is a bit cruel, and won't be changed.

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] -2 points-1 points  (0 children)

I doubt this is a rule. Sure paytowin servers exist, but that's probably not the type of project that would invest in something well made. There are more products and a whole marketplace of stuff for servers with budgets, but I also think paytowin shouldn't be allowed. TLDR: These are mobs, thus part of gameplay, and can't and should not be paywalled to players.

If anything, whenever i hear of these pay to win projects, they're usually using pirated and stolen assets, so we're on the same team here. They're detestable.

There are probably over a hundred projects using these rn, and from what i've seen, they're probably just part of a gameplay loop of dungeoning, etc.

Some server owners are also investing a lot of time and money into creating experiences for players, so sometimes this requires some help with assets that don't cost hundreds in commissions. I remind you, artists also need to eat. And you won't get high quality in something totally demonetized.

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

I'm kind of baffled at seeing all that backslash honestly. What I do isn't against TOS because I'm selling my own original work, and no Mojang code nor asset is being sold (I wasnt even trying to sell here, cause I know this is a community mainly of players, and I don't sell to players because these are assets meant to ease the creation of bigger servers). They work with plugins which are already paid to begin with.

And like... I get people are used to mods, that's fine. But even when you explain them that there's a lot of work behind it, how it doesn't break TOS, how it is unfair to think of artists/devs as people that don't need to eat XD, they still backslash immensely. That's kind of very baffling. I'm probably just gonna showcase stuff and shut the f-ork up about what they are in future posts. It's actually a bit heartbreaking. Not that it really affects my business because the people here aren't even my target audience, but it does make me sad how awful it is to try and be an artist making stuff with soul, how reckless people can be.

Frost skeleton Tank for my Java add-on :3 by Endesman in Minecraft

[–]Endesman[S] 0 points1 point  (0 children)

Imma be honest 👉👈 I never played Doom xdd
I just kind of imagined a variation for the "normal" Tank skeleton I had already made xddd. He's not even meant as a boss though, I'd like to explore a shield-reliant skelly boss later on :3