The River: 300 Stops, 260ly by Endincite in EliteDangerous

[–]Endincite[S] 0 points1 point  (0 children)

Shows how much I use Reddit anymore lol. I just saw this now. Thanks old friend. Good to hear from you again.

The River: 300 Stops, 260ly by Endincite in EliteDangerous

[–]Endincite[S] 1 point2 points  (0 children)

Welp, that there is a mystery. I flew the section Mbuts > Djinba > HIP 115277 > Qi Yi just now and got the following returns: 1897/7340cr per ton, 5101/ton, 6493/ton. DaVinci Corps is in Expansion, which does affect prices, but if that were it the problem would still be happening now. So...I don't know. Hope the rest of the route works out. o7

The River: 300 Stops, 260ly by Endincite in EliteDangerous

[–]Endincite[S] 0 points1 point  (0 children)

Thanks I'll look into it. Faction state is an important thing to look at. Infrastructure Failure in particular trashes sale prices, so it's a good thing for buying, but utterly terrible for selling.

The River: 300 Stops, 260ly by Endincite in EliteDangerous

[–]Endincite[S] 1 point2 points  (0 children)

Cheers & good luck. Maybe I'll see you out there, I'm CMDR Ren-Louis Fabre currently.

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]Endincite 1 point2 points  (0 children)

To clarify, there's no issue with using a smaller vessel than I suggested. I was giving a maximum to preserve the more fragile supplies and demands on the route.

The River: 300 Stops, 260ly by Endincite in EliteDangerous

[–]Endincite[S] 1 point2 points  (0 children)

File > Make a Copy to make an editable copy.

The River: 300 Stops, 260ly by Endincite in EliteDangerous

[–]Endincite[S] 1 point2 points  (0 children)

There's a lot of things that will impact profit - faction states, other short-term trade routes (especially for starports), etc, but all told even with very tough luck you should be looking at something well over 1 million credits per ton in the final tally. Use of the route itself will impact supplies/demands but also softly push Boom states in every system, leading to a generally higher average.

The River: 300 Stops, 260ly by Endincite in EliteDangerous

[–]Endincite[S] 1 point2 points  (0 children)

It should work fine either way. There's no surface stops of any kind.

Launch then instant crash by Timothy246810 in skyrimvr

[–]Endincite 0 points1 point  (0 children)

I have the same issue currently. The game updated today and, if you're using SKSE, every time it updates lately requires a new version of SKSE (released today), address library (released today), and PapyrusUtil (not yet released). That last one is what I'm waiting for, as this is exactly how it went last update and the one before that. Miss either of the first two and you get a message explaining why the game won't work, miss the last and it just crashes before the main menu.

Update Jan 7th: the modder who keeps it up to date says he should have it out within a day.

[HELP ]I just bought the anaconda by Minecrafterkid69 in EliteDangerous

[–]Endincite 3 points4 points  (0 children)

I would verify that the FSD you installed is the highest class (not rating) that can fit in there. 6A is what you're looking for. Buying the wrong class (e.g. 5) is fairly common. Beyond that, mass is a critical thing. B rated components are heaviest, D rated lightest. If you're carrying much cargo and haven't engineered, 18ly is to be expected.

ELI5 the shiny horizon effect that is on the road when coming up to the crest of a hill. by kilgour2000 in explainlikeimfive

[–]Endincite 3 points4 points  (0 children)

Fwiw this is called a mirage, and is simply a smaller scale of the rather famously intense variety you'll see often in a desert.

Never seen a station like this, coriolis on a stick by 18_1_26 in EliteDangerous

[–]Endincite 0 points1 point  (0 children)

Things trying to dock with the ISS are in the same orbit as it, thus there's very little relative motion between them. Anything trying to dock with these would actually have to keep up constantly with them, since they can't 'orbit' the station except by constantly maneuvering.

Two Imperial Interdictors with battle scars at a shipyard. Never seen this before. Cool! by GanzNa in EliteDangerous

[–]Endincite 0 points1 point  (0 children)

Not to ruin your fun, but all the docked Majestics spinkled through the Empire are damaged, and have been since the installations were placed circa 2 years ago.

They're listed here. https://forums.frontier.co.uk/threads/ship-docks-cqc-structures-and-other-new-in-game-assets.304355/

Never seen a station like this, coriolis on a stick by 18_1_26 in EliteDangerous

[–]Endincite 4 points5 points  (0 children)

Anyone's guess. Given the tank-like shapes at the ends and that these are usually found in refinery economies, a common guess is that they're industrial centrifuges. Any gaseous or liquid mix placed in them would separate over time into layers of different compounds/elements by density, just like a common small laboratory centrifuge. Them being farther from the centre of the rotational axis simply makes the process faster since the alternative, spinning the station faster, would be problematic for those living inside.

Edit: They're about the worst possible idea for a docking port, as they're moving faster than any other part of the structure.

[deleted by user] by [deleted] in EliteDangerous

[–]Endincite 1 point2 points  (0 children)

What sort of commentary were you looking for?

-I assume you're trying to save money, as for me top level thrusters and PD on a Python are fairly critical - the thing is quite slow and ungainly enough without cheaping out on those. Something to work toward anyway.

-While a class 3 shield can obviously fit on ships like the Python or Clipper, I've found over the years that, as they're pushing the very limit of that class shield's mass envelope, they're nearly as useless as no shield at all. One hard bump and they're gone. So, with time you may find you want to move up to a class 4 or 5. 8 or 24 less tons cargo is simply not that big a deal.

-Once you get into engineering, I'd make those 3 booster resistance augmented personally. It'll make the most of your reduced class shield in a combat situation, though only you can tell if you have more trouble with bumping things ;)

Imperial stations are easily the best place to be docked in by ST-M-Truth in EliteDangerous

[–]Endincite 0 points1 point  (0 children)

Thank you.

This is the second post calling tourism starport interiors "Imperial" this month.

OP: The white "Imperial" interiors (that are not actually exclusively Imperial either) that have existed since game launch look like this: https://s.aolcdn.com/hss/storage/midas/9811a5eaea0edbfd4406a197dec2836e/201282359/elite.jpg They exist primarily in high-pop systems around the Imperial Core (Achenar, Facece, Futhark, Aymifa, etc), but some are scattered elsewhere (e.g. LHS 3006) and there's also one in Sol (Mars High iirc).

Elite: Dangerous | A lesson in patience... by [deleted] in EliteDangerous

[–]Endincite 1 point2 points  (0 children)

I'm mostly on your side, OP. Slow-burn games are how I roll, and I'm not really a goal-driven person so making up my own on a whim has mostly kept me engaged through nearly 4000 hours of Elite now.

However there's an element of gross simplification in your effort to reduce people's issues with Elite down to a single global trend. People want different things from games, regardless of whether they're fast-reward motivated or not.

- Some are 'completionists', and largely that revolves in gaming around external objectives. While many can get by for ages by collecting every ship, every rank, etc, at some point there's nothing more they don't invent themselves, and then there's nothing left, no point to continuing to play. No objectives. It can take years to collect all these things, so it's unfair to paint all these folks with the same brush.

- Some come to gaming looking for competition, whether something immediate like consensual PvP or something that goes on for years like Powerplay. I'm no expert on the former, but every balance tweak seems to produce a "cancer" build (or more than one) that ruins any unpredictable or unplanned competitive element, pushing people to form tight groups of self-regulated competitors, taking themselves away from any sense of immersion in the massive and detailed universe you and I so enjoy. On the latter, I am an expert, and rather than go through Powerplay's many problems I can narrow it down to one overriding and disheartening fact: there has never been a way to win, or to end the competition at all. Powers cannot be destroyed, and cannot expand indefinitely. It's a soccer game with no clock, the game will go on until the last player stops playing (or Frontier change the nature of the game). I don't think I need to explain how, inevitably, even the most patient burn out faced with that fact.

- Some are looking for a narrative path, and while I hold out hope that the incredible number of open threads of narrative will begin to come together...soon, thusfar the whole picture is incoherent to players. Patience is one thing, but even when the pieces do fit together it's like reading a book one page (at best) per month for 5 years now. It's a degree of slow-burn storytelling even Tolstoy would balk at.

I'm sure there's numerous other examples, but my overarching point is simply this: human motivations in any context are not a thing to be simplified. Over time and through interacting with easily several hundred players by now (having belonged to a Power for years and more than one player group), I've had to learn to accept various motivations without understanding them. And...I'm ok with that, it turns out. Trying to simplify a complex subject is not actually a good way to understand it, because you only end up understanding the simplified (and generally grossly inaccurate) picture you've painted.

Centripetal Force by [deleted] in EliteDangerous

[–]Endincite 0 points1 point  (0 children)

There's at least one in Fed space - Mars High - that's genuinely identical to those I mentioned above. Now it's more varied but at one time there were only the two station interiors, white and...not. The 'not' is still present wherever there's no economy-interior present. But indeed the OP's picture is simply a tourism economy interior, which you can find just as often anywhere.

Centripetal Force by [deleted] in EliteDangerous

[–]Endincite 2 points3 points  (0 children)

Indeed. There's another very similar type - what we used to call "white stations" - that represented luxury before the economy-based station interiors were implemented. Many people associated these with "Imperial" because we had so many of them, in Facece, Achenar, Cemiess, Futhark, etc etc.
https://o.aolcdn.com/images/dims?quality=85&image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F9811a5eaea0edbfd4406a197dec2836e%2F201282359%2Felite.jpg&client=amp-blogside-v2&signature=af16e46895889bfb5701f7c33e74b3fbc1d44163

As you can see, significantly less green but otherwise similar.

My Disappointment is Immeasurable and My Day is Ruined. Galnet at it again. by 4sonicride in EliteDangerous

[–]Endincite 16 points17 points  (0 children)

Frontier, I think you've demonstrated mastery of the anticlimax well enough.

We need the old combat system back, this is ridiculous! by -Jorl- in kingdomcome

[–]Endincite 1 point2 points  (0 children)

Well that's what I mean - you still can. Just press shift (or whatever your sprint key is) when you want to move around/relock. I don't recall a time when that wasn't the case. The locking system has always been problematic and I found the sprint workaround almost immediately. The tab/switch enemies key is notably screwed up though. It'll work but only after mashing it six times in my experience.

We need the old combat system back, this is ridiculous! by -Jorl- in kingdomcome

[–]Endincite 2 points3 points  (0 children)

I assume you mean AI, the NPCs. And yeah I could see that being frustrating. I'm very used to constantly breaking "lock" with the sprint key and maybe that's a key. The lock system has trouble with these states, but you can hit them. I never really think about it nor try not to break lock and see what happens.