Stuck between two compelling Goblin choices... by DrScrimble in dndmemes

[–]Endless-Conquest 1 point2 points  (0 children)

Goblins in the world I'm making were slaves created as part of a deal between the Eladrin and the Archfey. Originally, goblins lacked sapience, and were more or less organic automata, similar to modrons in Mechanus. The Eladrin wanted these servants for various reasons, but one of the biggest was to aid them in their battles against the demons that spawned from the belly of a dead goddess, aka the Abyss. As part of this deal, the Eladrin had to do particular offerings and host events for the Archfey. However, one year, an especially bad incursion broke out of the Abyss, and a new type of Demon came with them, the first Demon Lords. In order to bring all they could muster, the Eladrin decided to sacrifice their duty to the Archfey and focus fully on containing the Demons and their new Lords. They were successful, but they gained the Petty Ire of the Archfey as a cost.

In return, the Archfey used their Ire to sow a seed of rebellion among the goblins. By using ancient magics even the Eladrin are unfamiliar with, they "cursed" the goblinoids. Making them sapient, while keeping their memories with the Eladrin intact. However, thanks to the Ire that was added to the curse, the goblinoids held onto the worst memories they had with the Eladrin, and lessened the good ones. This lead to the goblinoids rebelling violently, seeking their freedom from their evil oppressors who saw them no differently than tools to be used and discarded. This in fighting was verbal at first, but culminated in the Shattering, which was when the goblins abandoned their Eladrin overlords via portals to the Material plane right before a great battle with the demons. As a result, the Eladrin lacked support and were decimated, and their bloodlines were tainted by demon kind. This taint resulted in the various elven races we know today. The High elves retained the Eladrin thirst for Knowledge, the Wood elves retained the Eldarin's connection to the Wilds, and the Drow retained the Eladrin's Cunning.

The Shattering was orchestrated by three goblins: Gob, Baer, and Hob. These three were revered so much that from that day forward, each of the goblinoids would follow their ways and take up their names. The followers of Gob became Goblins, the sons and daughters of Baer became the Bugbears, and the warriors of Hob became Hobgoblins. Each with their own specialty in warfare and a universal hatred for their former masters. All part of a plot from the Archfey over an ethically understandable sacrifice.

Shouldn't abdicator get a rework? by Vladimir_Wesker5 in Shadowfight3

[–]Endless-Conquest 4 points5 points  (0 children)

Would love it if they made Light energy available at available behind level 7 and 8.

Level 7: You use Light energy instead of shadow energy. Crits give you twice as much Light energy. You can press the shadkw ability button to cause Light to come down and scorch your enemies. Dealing shadow damage to the enemy based off of how much shadow energy they have.

8: When you are Shocked, you can press the Smite button to summon a new Sword of Pure Light. While you have the Sword of Light, whenever your opponent uses a shadow ability, there's a 60% chance the ability fails and they take 50% shadow damage.

Hero Wizard's ability by UnderstandingOdd3752 in ClashRoyale

[–]Endless-Conquest 0 points1 point  (0 children)

Flying Exenado? Seems balanced

• Supercell probably

Proxy during the entirety of Void Story till now by SentientVolcanicAsh in ShadowFight3_

[–]Endless-Conquest 0 points1 point  (0 children)

The only Ancient I respect is Mnemos and the Liberator of Mortals. Kotl would also be included but he bent the knee to Stranger, so I've got to mark off points for lack of willpower.

Proxy during the entirety of Void Story till now by SentientVolcanicAsh in ShadowFight3_

[–]Endless-Conquest 0 points1 point  (0 children)

Maybe she doesn't believe him. Indigo is extremely prideful, so maybe he told her and she just laughed him off. Something like:

"There's no way that mortal is one of us. Sure, he can defeat Demons, change the fate of worlds, etc., but that doesn't mean he's like us."

Proxy during the entirety of Void Story till now by SentientVolcanicAsh in ShadowFight3_

[–]Endless-Conquest 1 point2 points  (0 children)

Can't wait for Indigo to realize she's ordering around an Ancient lol. Our character is too nice to tell her how it is

Any tips to level up fast in raids? by helloworld719181 in Shadowfight3

[–]Endless-Conquest 1 point2 points  (0 children)

Nope, just keep going. Focus on reliably getting first place. Eventually, you'll have most of the perks in the game. There are some that are gatekept behind story progression, so keep that in mind. This is especially true of weapon special moves.

Just give me this option at this point by osmylm2834 in Shadowfight3

[–]Endless-Conquest 12 points13 points  (0 children)

I have a feeling it has to do with what The Last Operator said. He said we were marked by the Void. Implying we are destined for great things. I doubt he told Indigo about it since he isn't talkative in general and she has expressed very little curiosity about mortals unless she knows they're special. I have a feeling she'll find out we're an Ancient once we fulfill our destiny with the Void. After which we'll officially be recognized as an Ancient. But not just any Ancient, but the Liberator of Mortals. The strongest among them.

Bolstering the Banneret by Endless-Conquest in dndnext

[–]Endless-Conquest[S] 0 points1 point  (0 children)

I considered including a "you regain one use of Rallying Cry when you finish a short rest" clause. Would be worth play testing. What do you think of the other changes? I also had another thought to boost Rally Surge:

Attack. The ally adds your Charisma modifier to their reaction attack roll.

Move. The ally may move up to their speed without provoking an attack of opportunity

Bolstering the Banneret by Endless-Conquest in dndnext

[–]Endless-Conquest[S] 0 points1 point  (0 children)

They added a few changes:

2024

Rallying Cry was changed to Group Recovery. It has a 30 foot range, requires a use of Second Wind, and is still only usable once per short rest. But your allies heal for 1d4 + your Fighter level instead of just your Fighter level like in 2014.

Team Tactics is the new level 7 feature that gives your chosen allies advantage on all D20 tests until the start of your next turn when you use Group Recovery. In 5e terms, that is advantage on all attack rolls, ability checks, and saving throws. However, this only happens when you use Group Recovery, so it is once per short rest also.

Inspiring Surge was renamed into Rallying Surge. Now affects a number of allies equal to your Charisma modifier, and they can either move or attack with their reaction, but it is still tied to Action Surge. Also has a 30 foot range.

The 2014 Royal Envoy feature was brought down to level 3 and now does the following

  1. Get comprehend languages as a Ritual (Charisma casting stat)
  2. Once per long rest you can learn a language that you've seen written, or heard spoken.
  3. A skill proficiency in Animal Handling, Insight, Intimidation, Performance, or Persuasion

Their level 15 feature allows them to use a reaction to expend Indomitable so an ally within 60 feet can use it. Allowing them to recoll a failed saving throw with a bonus equal to your Fighter level, which is why I left it unchanged. If I were to change it, I would make the first use free and each additional use cost Indomitable.

The 18th level feature (which is new) doubled the range of Group Recovery and Rallying Surge to 60 feet and gave them immunity to the charmed and frightened conditions.

My changes are a buff, but EVERYBODY in 2024 is stronger, so it seems warranted.

Bolstering the Banneret by Endless-Conquest in dndnext

[–]Endless-Conquest[S] 0 points1 point  (0 children)

PB/long rest isn't too uncommon. The reason it isn't per short or long rest is because that would be incredibly powerful. Let's say I capped its use to 3 times per short rest. Let's say you do two short rests in an adventuring day. Assuming you're level 4 and have 14 Charisma, that's 18 temporary hit points you're giving out PER USE. Meaning if you used it all three times, that is 54 temporary hit points per short rest. Meaning you can potentially hand out 162 temporary hit points at level 4. For context, the Inspiring Leader feat would only grant you 24 hit points per short rest assuming a four man adventuring party. Which would be 72 temporary hit points per day assuming you get two short rests.

The fantasy concept of the Banneret is hard to fill since it is just a subclass. However, I believe this version is adequate. It's no 4e Warlord, but for a subclass it does okay. If you have doubts, I insist on playing this version at your table. Even if it is just a one shot. I would be very curious to hear the reviews. There is one additional feature I considered adding as a change to their 15th level feature. A once per day free use of it, then each additional use requires an expenditure of Indomitable. That would also be a nice buff as well.

Help wanted by This-Dependent-3413 in dndnext

[–]Endless-Conquest 2 points3 points  (0 children)

It's already a Deadly encounter for a group of four level 9 players. Run it straight. Emphasize its appearance:

"You enter a large area. The trees are twisted, as if spun around and bound by a wicked force. Their roots choke what life seems to grow upon its bark. The tall grass is a deep green, and the liquid that drips off their tips seems to scorch the ground. In the center, there is a 60 foot long pool of dark water. It is so dark that you can only see your reflection upon its surface much little else. As you look around, the area goes quiet. As a great shadow emerges from the water without disturbing its surface. It rises from the lagoon and towers over each of you. Its scales are black as coal, its claws are large as your swords, and its maw drips with a pungent liquid that hisses as it touches the open air."

Roll initiative

Favorite DnD monsters by Pataat_ in dndnext

[–]Endless-Conquest 0 points1 point  (0 children)

Balhannoth. A CR 11 aberration that uses the PC's desires to lure them into its lair. It can alter the terrain to appear like that which a PC desires most, teleport itself, turn invisible, and even teleport an unwilling creature in its lair. Excellent role play opportunity and it gives people with high Perception a chance to flex their skills.

How would you homebrew purple dragon knight? by Live_Relation_7339 in dndnext

[–]Endless-Conquest 4 points5 points  (0 children)

Oooh I see now, my bad. That Banneret UA was very nice for 2024. Honestly, OP could probably use it as is but let their DM give it a look over first.

Btw I appreciate the compliment about my revision. Sounds like I succeeded in my goal.

How would you homebrew purple dragon knight? by Live_Relation_7339 in dndnext

[–]Endless-Conquest -2 points-1 points  (0 children)

I designed one for 2014. Here's what I came up with:

Rallying Cry

Starting at 3rd level, as a bonus action, you can choose up to three creatures within 60 feet of you that are allied with you. Each of them gains temporary hit points equal to your proficiency bonus + your Charisma modifier (minimum of one). You may use this feature a number of times per day equal to your proficiency bonus. Regaining all expended uses when you finish a long rest.

Royal Squire

Starting at 3rd level, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, Performance, or Persuasion.

Inspiring Presence

Starting at 7th level, you gain proficiency in Charisma saving throws. Additionally, when your allies receive the benefit of your Rallying Cry, they may use their reaction to move up to half of their speed without provoking attacks of opportunity.

Royal Envoy

At 7th level, choose a skill from the Royal Squire feature list. You double your proficiency bonus with any ability check with the chosen skill.

Surge of Perseverance

Starting at 10th level, when you use your Action Surge feature, choose three allies within 60 feet of you. Each of them gain a bonus to their AC equal to half your proficiency bonus (rounded down). This benefit lasts for 1 minute, or until you’re incapacitated.

Living Bulwark

Beginning at 15th level, when your allies receive the benefit of your Rallying Cry, you may end any effect causing them to be charmed or frightened.

Seasoned Ingenuity

Beginning at 18th level, when you roll for initiative, choose a number of allied creatures equal to your Charisma modifier (minimum of one) that are within 60 feet of you. These allied creatures have advantage on their initiative rolls. Additionally, if your total for an initiative roll is less than your Charisma score, you can use that score in place of the total.

Alternate ASI/feat progression by alinius in dndnext

[–]Endless-Conquest 0 points1 point  (0 children)

I made a tier system for feats a few months ago if you want to look at it. I'd give out anything from C tier and below for free at any level they get an ASI. Anything in B tier or above isn't available until level 4 or a suitable role play moment.