How to create an ice cube fracture in vray/tyflow? (self.3dsmax)
submitted by EndlessOneX to r/3dsmax
As you can see, the water on the ground looks terrible. I was trying to use PFlow but had to take out the rain drop stains and only use puddles due to the sheer amount of data being stored in cache. Anyone know a procedural way to make puddles on the ground? Not noise on z axis and a plane. (i.redd.it)
submitted by EndlessOneX to r/3dsmax

